Player Matchup

Zhong Kui
Zhong Kui
Platinum V
XxNomakxPRX
Zhong Kui
Platinum V
Level 149
God Stats
2W - 1L
1,711 SR
Queue Stats
33W - 24L
1,902 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
ll-imGianPR-ll
Sylvanus
Diamond V
Level 147
God Stats
2W - 1L
1,565 SR
Queue Stats
41W - 25L
2,278 MMR
Party 1
Thanatos
Thanatos
Gold I
vVeNDeTTaz_PRxX
Thanatos
Gold I
Level 158
God Stats
1W - 0L
1,716 SR
Queue Stats
52W - 40L
1,780 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,664 SR
1,987 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,511 SR
1,719 MMR
Baron Samedi
Baron Samedi
Gold I
DaddyFaatSaxxx
Baron Samedi
Gold I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,754 MMR
Solo
Neith
Neith
Gold III
edwin-jr21
Neith
Gold III
Level 149
God Stats
42W - 49L
1,532 SR
Queue Stats
180W - 213L
1,726 MMR
Solo
Chaac
Chaac
Gold II
jxanta21
Chaac
Gold II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
XxNomakxPRX
Zhong Kui
20
15 / 3 / 3
14,096
881
26,211
18,955
16,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
16
2 / 4 / 15
11,655
728
9,549
25,892
34,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
15
2 / 5 / 10
10,905
682
9,943
12,356
6,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AresAtlasShivaBastetGanesha

VS

Bans
Yu HuangAchillesHou YiArtioGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyFaatSaxxx
Baron Samedi
14
4 / 8 / 6
10,697
669
10,882
16,926
6,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
6 / 6 / 5
11,506
719
15,722
18,279
6,497
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
jxanta21
Chaac
16
2 / 5 / 7
10,486
655
17,893
19,384
19,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
19
Kills
12
12
Deaths
19
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DaddyFaatSaxxx
Baron Samedi
4
8
6
0.88
W
Zhong Kui
XxNomakxPRX
Zhong Kui
15
3
3
5.5
L
Neith
6
6
5
1.42
L
Chaac
jxanta21
Chaac
2
5
7
1.1
W
Sylvanus
2
4
15
2.38
W
Thanatos
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,703
Damage
44,497
57,203
Taken
54,589
57,902
Mitigated
32,888
28,140
Healing
11,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DaddyFaatSaxxx
Baron Samedi
10,882
1,028
1,125
2,763
16,926
6,883
116
10,720
5,825
25,620
0
W
Zhong Kui
XxNomakxPRX
Zhong Kui
26,211
2,176
0
9,229
18,955
16,718
1,499
3,521
14,972
73,088
0
L
Neith
15,722
4,457
0
1,781
18,279
6,497
184
12,941
4,879
0
38,051
L
Chaac
jxanta21
Chaac
17,893
2,666
0
5,359
19,384
19,508
0
11,403
7,610
0
44,873
W
Sylvanus
9,549
941
4,682
8,910
25,892
34,252
33
6,535
18,922
19,988
0
W
Thanatos
9,943
2,897
0
5,319
12,356
6,932
1,520
1,094
10,952
75
37,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,656
Gold Earned
32,689
177
Minions Killed
162
9
Camps Cleared
4
891,664
Distance Traveled
819,914
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,697
669
36
2
2
242,216
4
W
Zhong Kui
14,096
881
123
8
4
300,174
1
L
Neith
11,506
719
65
4
1
260,199
4
L
Chaac
10,486
655
61
4
1
317,499
0
W
Sylvanus
11,655
728
18
1
2
282,279
2
W
Thanatos
10,905
682
36
2
3
309,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role