Player Matchup

Ares
Ares
DuncanJoeNuts
Ares
Level 27
God Stats
7W - 9L
1,275 SR
Queue Stats
25W - 22L
1,353 Elo+
Solo
Artio
Artio
Meg Mug
Artio
Level 129
God Stats
28W - 15L
1,626 SR
Queue Stats
95W - 102L
1,462 Elo+
Party 2
Hades
Hades
OmariSenzo
Hades
Level 118
God Stats
13W - 6L
1,670 SR
Queue Stats
90W - 99L
1,436 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Pappa Narf
Ah Muzen Cab
Level 126
God Stats
2W - 0L
1,448 SR
Queue Stats
57W - 70L
1,461 Elo+
Party 2
Thor
Thor
d0m1nusr0d
Thor
Level 153
God Stats
11W - 9L
1,556 SR
Queue Stats
444W - 474L
1,477 Elo+
Solo
Team Averages
Level 111
1,515 SR
1,438 Elo+

VS

Team Averages
Level 72
1,518 SR
1,466 Elo+
Yemoja
Yemoja
BrummbleBee
Yemoja
Level 86
God Stats
23W - 31L
1,549 SR
Queue Stats
371W - 353L
1,558 Elo+
Solo
Da Ji
Da Ji
Maridaq
Da Ji
Level 18
God Stats
0W - 2L
1,235 SR
Queue Stats
4W - 13L
1,307 Elo+
Party 1
Yu Huang
Yu Huang
PIKA0204
Yu Huang
Level 22
God Stats
0W - 1L
1,728 SR
Queue Stats
2W - 11L
1,206 Elo+
Party 1
Ullr
Ullr
admireandroid
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,498 Elo+
Solo
Tyr
Tyr
zm4ggz
Tyr
Level 128
God Stats
1W - 1L
1,575 SR
Queue Stats
12W - 7L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
7,244
724
5,448
8,557
7,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
Meg Mug
Artio
14
2 / 1 / 7
7,834
783
3,786
8,526
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
13
3 / 1 / 4
7,103
710
5,641
6,619
3,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Pappa Narf
Ah Muzen Cab
15
2 / 0 / 5
7,906
791
5,198
5,090
2,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 0 / 4
8,321
832
8,465
4,453
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 2 / 0
6,858
686
3,552
9,647
8,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Maridaq
Da Ji
11
0 / 3 / 1
6,221
622
4,334
8,359
3,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
PIKA0204
Yu Huang
13
0 / 3 / 0
6,648
665
3,980
5,498
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 0
6,807
681
4,234
7,258
3,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
zm4ggz
Tyr
13
1 / 1 / 0
6,761
676
5,665
8,048
7,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
11
Kills
2
2
Deaths
11
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
2
0
0.5
W
0
0
6
3
L
Da Ji
Maridaq
Da Ji
0
3
1
0.17
W
Artio
Meg Mug
Artio
2
1
7
5.5
W
Hades
3
1
4
5
L
Yu Huang
PIKA0204
Yu Huang
0
3
0
0
W
Ah Muzen Cab
Pappa Narf
Ah Muzen Cab
2
0
5
4.5
L
0
2
0
0
W
4
0
4
6
L
Tyr
zm4ggz
Tyr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,538
Damage
21,765
33,245
Taken
38,810
24,370
Mitigated
25,282
13,091
Healing
11,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,552
1,081
2,962
2,720
9,647
8,598
81
3,647
6,000
19,599
0
W
5,448
0
10
3,109
8,557
7,678
311
1,740
6,578
12,988
0
L
Da Ji
Maridaq
Da Ji
4,334
1,325
24
891
8,359
3,603
0
3,771
4,588
0
10,167
W
Artio
Meg Mug
Artio
3,786
265
1,154
3,917
8,526
8,346
93
1,252
7,039
11,535
0
W
Hades
5,641
709
154
2,306
6,619
3,833
624
1,212
5,378
12,471
0
L
Yu Huang
PIKA0204
Yu Huang
3,980
509
0
250
5,498
2,440
0
2,253
3,245
15,144
0
W
Ah Muzen Cab
Pappa Narf
Ah Muzen Cab
5,198
1,596
0
1,721
5,090
2,406
1,311
1,853
3,156
0
40,511
L
4,234
2,506
0
429
7,258
3,062
883
2,201
5,057
0
26,393
W
8,465
1,718
0
720
4,453
2,107
1,001
809
3,496
0
30,003
L
Tyr
zm4ggz
Tyr
5,665
194
0
3,953
8,048
7,579
0
3,003
5,045
66
19,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,408
Gold Earned
33,295
176
Minions Killed
192
0
Camps Cleared
0
1,046,494
Distance Traveled
935,475
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,858
686
39
4
0
167,908
2
W
Ares
7,244
724
10
1
0
205,693
1
L
Da Ji
6,221
622
14
1
0
199,912
2
W
Artio
7,834
783
19
2
0
204,932
1
W
Hades
7,103
710
15
2
0
202,880
0
L
Yu Huang
6,648
665
38
4
0
151,765
2
W
Ah Muzen Cab
7,906
791
78
8
0
213,154
2
L
Ullr
6,807
681
58
6
0
183,115
1
W
Thor
8,321
832
54
5
0
219,835
2
L
Tyr
6,761
676
43
4
0
232,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role