Player Matchup

Tiamat
Tiamat
Skullkid45
Tiamat
Level 40
God Stats
0W - 6L
1,370 SR
Queue Stats
15W - 26L
1,208 Elo+
Party 1
Danzaburou
Danzaburou
shadedsolis
Danzaburou
Level 21
God Stats
0W - 12L
1,423 SR
Queue Stats
0W - 16L
852 Elo+
Party 1
Olorun
Olorun
vacantwitch
Olorun
Level 8
God Stats
0W - 2L
1,750 SR
Queue Stats
0W - 7L
950 Elo+
Party 1
Team Averages
Level 23
1,514 SR
1,004 Elo+

VS

Team Averages
Level 89
1,302 SR
1,410 Elo+
Sol
Sol
Gxbe__xo
Sol
Level 44
God Stats
4W - 10L
1,204 SR
Queue Stats
8W - 21L
1,294 Elo+
Solo
Nemesis
Nemesis
Mr Buckets7081
Nemesis
Level 65
God Stats
5W - 6L
1,427 SR
Queue Stats
25W - 48L
1,304 Elo+
Solo
Heimdallr
Heimdallr
Untragical
Heimdallr
Level 158
God Stats
5W - 3L
1,276 SR
Queue Stats
54W - 33L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Skullkid45
Tiamat
13
3 / 9 / 0
10,258
641
12,797
17,950
10,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
shadedsolis
Danzaburou
14
1 / 6 / 1
10,287
643
7,851
19,516
8,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
15
0 / 5 / 4
10,236
640
3,355
11,476
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
9,220
576
3,826
3,851
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 1 / 15
11,528
721
8,790
11,037
8,617
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Untragical
Heimdallr
18
16 / 2 / 4
13,671
854
29,612
19,055
17,265
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
20
20
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
3
1
15
10.5
L
Tiamat
Skullkid45
Tiamat
3
9
0
0.33
W
Heimdallr
Untragical
Heimdallr
16
2
4
9
L
Danzaburou
shadedsolis
Danzaburou
1
6
1
0.25
L
Olorun
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
42,228
48,942
Taken
33,943
25,287
Mitigated
27,514
5,275
Healing
13,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,826
644
0
1,500
3,851
1,632
568
1,747
2,104
17,904
1,991
W
8,790
3,389
0
3,963
11,037
8,617
674
6,248
4,789
0
21,789
L
Tiamat
Skullkid45
Tiamat
12,797
1,940
0
1,067
17,950
10,855
0
2,474
15,270
34,839
0
W
Heimdallr
Untragical
Heimdallr
29,612
11,583
0
8,064
19,055
17,265
535
8,310
10,745
0
78,043
L
Danzaburou
shadedsolis
Danzaburou
7,851
3,956
0
1,778
19,516
8,666
0
1,143
18,071
0
38,293
L
Olorun
3,355
1,782
437
1,993
11,476
5,766
0
464
10,884
15,272
2,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
34,419
137
Minions Killed
149
6
Camps Cleared
6
862,689
Distance Traveled
717,368
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,220
576
38
2
1
174,126
2
W
Nemesis
11,528
721
24
2
0
271,765
0
L
Tiamat
10,258
641
47
3
1
278,092
1
W
Heimdallr
13,671
854
87
5
5
271,477
3
L
Danzaburou
10,287
643
58
4
2
336,833
1
L
Olorun
10,236
640
32
2
3
247,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role