Player Matchup

Ymir
Ymir
Jon140818
Ymir
Level 42
God Stats
6W - 8L
1,468 SR
Queue Stats
56W - 53L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
REX_MKX
Baron Samedi
Level 148
God Stats
19W - 11L
1,545 SR
Queue Stats
229W - 226L
1,411 Elo+
Party 2
Chaac
Chaac
RjweroM
Chaac
Level 105
God Stats
6W - 6L
1,375 SR
Queue Stats
136W - 154L
1,387 Elo+
Party 2
Team Averages
Level 98
1,463 SR
1,396 Elo+

VS

Team Averages
Level 133
1,584 SR
1,357 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Alansvv12345
Lancelot
Level 116
God Stats
14W - 9L
1,783 SR
Queue Stats
72W - 75L
1,372 Elo+
Solo
Ishtar
Ishtar
RJ_BX_94
Ishtar
Level 147
God Stats
2W - 7L
1,468 SR
Queue Stats
19W - 26L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
7 / 2 / 3
10,579
882
6,334
16,256
17,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
REX_MKX
Baron Samedi
12
2 / 2 / 9
8,923
744
10,172
8,669
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
RjweroM
Chaac
14
3 / 0 / 8
9,517
793
6,247
14,259
15,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 7 / 2
8,121
677
8,347
10,553
4,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Alansvv12345
Lancelot
13
2 / 4 / 2
8,826
736
7,298
14,758
6,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
RJ_BX_94
Ishtar
8
0 / 1 / 3
6,945
579
1,070
2,260
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
7
2
0.43
L
Lancelot
Alansvv12345
Lancelot
2
4
2
0.75
W
Ymir
7
2
3
4.25
W
Baron Samedi
REX_MKX
Baron Samedi
2
2
9
3.25
L
Ishtar
RJ_BX_94
Ishtar
0
1
3
1.5
W
Chaac
RjweroM
Chaac
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,753
Damage
16,715
39,184
Taken
27,571
37,773
Mitigated
12,051
13,667
Healing
959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,347
1,842
0
188
10,553
4,175
0
6,416
3,854
30,843
0
L
Lancelot
Alansvv12345
Lancelot
7,298
2,372
0
470
14,758
6,956
0
8,490
5,955
0
24,729
W
Ymir
6,334
1,517
0
1,237
16,256
17,386
1,244
3,474
12,782
23,518
0
W
Baron Samedi
REX_MKX
Baron Samedi
10,172
1,007
1,144
2,829
8,669
4,559
934
2,031
6,638
29,547
0
L
Ishtar
RJ_BX_94
Ishtar
1,070
712
0
301
2,260
920
0
1,533
605
0
4,233
W
Chaac
RjweroM
Chaac
6,247
962
1,002
7,455
14,259
15,828
452
3,393
10,684
0
25,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,019
Gold Earned
23,892
111
Minions Killed
89
6
Camps Cleared
4
650,310
Distance Traveled
405,243
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,121
677
44
4
2
160,584
1
L
Lancelot
8,826
736
36
3
1
212,308
1
W
Ymir
10,579
882
38
3
3
211,964
0
W
Baron Samedi
8,923
744
38
3
2
190,661
0
L
Ishtar
6,945
579
9
1
1
32,351
0
W
Chaac
9,517
793
35
3
1
247,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role