Player Matchup

Nike
Nike
Demonic5andwich
Nike
Level 148
God Stats
3W - 2L
1,685 SR
Queue Stats
323W - 317L
1,549 Elo+
Solo
Neith
Neith
KeyDevereaux
Neith
Level 87
God Stats
2W - 3L
1,529 SR
Queue Stats
93W - 94L
1,546 Elo+
Solo
Fenrir
Fenrir
L0STF33LZ
Fenrir
Level 116
God Stats
9W - 6L
1,582 SR
Queue Stats
209W - 209L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
NeverLuckySavage
Baron Samedi
Level 103
God Stats
2W - 3L
1,587 SR
Queue Stats
68W - 71L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dustyCaddis
Morgan Le Fay
Level 122
God Stats
15W - 18L
1,452 SR
Queue Stats
153W - 148L
1,458 Elo+
Party 2
Team Averages
Level 115
1,567 SR
1,500 Elo+

VS

Team Averages
Level 120
1,434 SR
1,474 Elo+
Tyr
Tyr
 
Tyr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Camo1887
Charybdis
Level 106
God Stats
4W - 11L
1,325 SR
Queue Stats
72W - 76L
1,460 Elo+
Party 1
Horus
Horus
DarkxxSoldiers
Horus
Level 122
God Stats
3W - 5L
1,421 SR
Queue Stats
72W - 70L
1,525 Elo+
Solo
Bakasura
Bakasura
XxTheNukexX
Bakasura
Level 127
God Stats
4W - 2L
1,220 SR
Queue Stats
67W - 77L
1,450 Elo+
Party 1
Vulcan
Vulcan
disclosure98
Vulcan
Level 142
God Stats
18W - 10L
1,703 SR
Queue Stats
597W - 597L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 2
12,361
515
16,216
25,936
32,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 4 / 3
11,565
482
9,412
14,777
6,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
L0STF33LZ
Fenrir
17
4 / 7 / 3
11,279
470
12,283
26,644
13,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
NeverLuckySavage
Baron Samedi
13
1 / 7 / 6
9,701
404
5,632
22,711
23,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
dustyCaddis
Morgan Le Fay
15
1 / 5 / 4
10,329
430
16,343
18,309
9,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 5 / 5
12,545
523
9,342
25,473
21,620
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Camo1887
Charybdis
19
8 / 1 / 6
13,626
568
22,330
18,226
7,843
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 10
11,876
495
6,355
24,569
25,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
XxTheNukexX
Bakasura
19
10 / 5 / 9
13,899
579
17,901
23,368
11,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
18
5 / 4 / 11
12,827
534
23,157
16,336
7,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
68
14
Kills
27
28
Deaths
18
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
5
5
1.1
W
Charybdis
Camo1887
Charybdis
8
1
6
11
W
1
3
10
2
L
6
5
2
1.4
L
2
4
3
0.88
L
Fenrir
L0STF33LZ
Fenrir
4
7
3
0.79
L
Baron Samedi
NeverLuckySavage
Baron Samedi
1
7
6
0.57
W
Bakasura
XxTheNukexX
Bakasura
10
5
9
2.9
W
Vulcan
5
4
11
2.63
L
Morgan Le Fay
dustyCaddis
Morgan Le Fay
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,886
Damage
79,085
108,377
Taken
107,972
85,575
Mitigated
73,896
24,762
Healing
38,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,342
1,574
0
8,100
25,473
21,620
1,090
4,638
20,835
0
83,404
W
Charybdis
Camo1887
Charybdis
22,330
15,509
0
10,478
18,226
7,843
2,649
5,920
11,756
0
119,920
W
6,355
2,657
4,390
8,161
24,569
25,427
872
7,425
17,144
0
31,046
L
16,216
2,308
0
1,390
25,936
32,885
146
5,367
18,340
360
106,269
L
9,412
3,147
0
5,321
14,777
6,498
258
2,629
12,013
0
101,701
L
Fenrir
L0STF33LZ
Fenrir
12,283
2,100
0
9,068
26,644
13,360
0
4,382
20,925
0
81,342
L
Baron Samedi
NeverLuckySavage
Baron Samedi
5,632
611
582
4,217
22,711
23,723
0
4,654
17,265
33,322
0
W
Bakasura
XxTheNukexX
Bakasura
17,901
11,387
0
5,045
23,368
11,170
2,350
6,628
16,740
0
99,824
W
Vulcan
23,157
8,981
0
1,936
16,336
7,836
1,238
4,097
12,239
104,197
0
L
Morgan Le Fay
dustyCaddis
Morgan Le Fay
16,343
1,000
0
4,184
18,309
9,109
888
6,125
11,740
82,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,235
Gold Earned
64,773
592
Minions Killed
587
0
Camps Cleared
0
2,196,569
Distance Traveled
2,353,935
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,545
523
142
6
0
490,511
3
W
Charybdis
13,626
568
150
6
0
440,345
0
W
Horus
11,876
495
35
1
0
469,023
5
L
Nike
12,361
515
158
7
0
427,639
4
L
Neith
11,565
482
159
7
0
433,019
5
L
Fenrir
11,279
470
121
5
0
468,196
4
L
Baron Samedi
9,701
404
35
1
0
403,050
5
W
Bakasura
13,899
579
143
6
0
481,187
3
W
Vulcan
12,827
534
117
5
0
472,869
10
L
Morgan Le Fay
10,329
430
119
5
0
464,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role