Player Matchup

Jing Wei
Jing Wei
DaDeef877
Jing Wei
Level 108
God Stats
2W - 4L
1,358 SR
Queue Stats
140W - 132L
1,590 Elo+
Party 1
Ra
Ra
Da_CupHolder
Ra
Level 95
God Stats
10W - 4L
1,624 SR
Queue Stats
421W - 342L
1,564 Elo+
Party 1
Ares
Ares
JCBoi
Ares
Level 145
God Stats
11W - 8L
1,485 SR
Queue Stats
545W - 382L
1,595 Elo+
Party 1
Ymir
Ymir
JordanC13
Ymir
Level 100
God Stats
5W - 3L
1,605 SR
Queue Stats
311W - 243L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
laxdue07
Danzaburou
Level 109
God Stats
3W - 2L
1,527 SR
Queue Stats
436W - 310L
1,623 Elo+
Party 1
Team Averages
Level 111
1,520 SR
1,590 Elo+

VS

Team Averages
Level 130
1,474 SR
1,522 Elo+
Khepri
Khepri
 
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
FatalNinjaCo
Zhong Kui
Level 107
God Stats
0W - 2L
1,211 SR
Queue Stats
77W - 71L
1,512 Elo+
Party 2
Ra
Ra
Mysticward
Ra
Level 126
God Stats
2W - 3L
1,504 SR
Queue Stats
136W - 125L
1,601 Elo+
Party 2
Tyr
Tyr
YBEZ DEMOLISH
Tyr
Level 157
God Stats
8W - 13L
1,502 SR
Queue Stats
354W - 383L
1,537 Elo+
Solo
Hun Batz
Hun Batz
poetadark1
Hun Batz
Level 135
God Stats
2W - 3L
1,651 SR
Queue Stats
174W - 195L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaDeef877
Jing Wei
17
6 / 3 / 7
10,743
716
19,180
15,421
9,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 3 / 16
11,795
786
16,251
11,965
6,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
JCBoi
Ares
17
5 / 6 / 13
11,394
760
12,183
23,257
29,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
16
0 / 5 / 17
10,465
698
6,850
22,049
32,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
laxdue07
Danzaburou
20
5 / 2 / 14
11,115
741
16,825
16,918
9,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
3 / 4 / 11
10,895
726
7,727
20,792
29,698
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Zhong Kui
FatalNinjaCo
Zhong Kui
16
2 / 6 / 8
9,902
660
11,389
15,888
15,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 4 / 7
10,267
684
14,987
12,479
8,124
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 5 / 13
10,800
720
13,613
21,484
27,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
poetadark1
Hun Batz
19
5 / 3 / 9
10,951
730
23,693
16,536
10,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
67
22
Kills
19
19
Deaths
22
67
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
3
4
11
2.13
W
Jing Wei
DaDeef877
Jing Wei
6
3
7
3.17
W
6
3
16
4.67
L
Zhong Kui
FatalNinjaCo
Zhong Kui
2
6
8
1
W
Ares
JCBoi
Ares
5
6
13
1.92
W
Ymir
0
5
17
1.7
L
5
4
7
2.13
L
4
5
13
2.1
W
Danzaburou
laxdue07
Danzaburou
5
2
14
6
L
Hun Batz
poetadark1
Hun Batz
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,289
Damage
71,409
89,610
Taken
87,179
86,576
Mitigated
91,155
36,360
Healing
26,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
7,727
499
327
2,029
20,792
29,698
0
7,482
13,310
16,731
0
W
Jing Wei
DaDeef877
Jing Wei
19,180
8,401
705
3,417
15,421
9,194
3,117
6,193
9,228
0
41,065
W
16,251
780
12,017
4,642
11,965
6,640
1,159
5,425
6,540
46,167
0
L
Zhong Kui
FatalNinjaCo
Zhong Kui
11,389
218
0
1,842
15,888
15,054
304
7,420
8,468
26,673
0
W
Ares
JCBoi
Ares
12,183
208
0
1,911
23,257
29,145
423
8,527
14,730
15,315
0
W
Ymir
6,850
649
1,943
2,283
22,049
32,185
592
8,340
13,709
11,035
0
L
14,987
1,199
8,631
3,280
12,479
8,124
1,149
6,042
6,437
34,313
0
L
13,613
758
1,884
2,507
21,484
27,389
403
7,063
14,421
0
18,766
W
Danzaburou
laxdue07
Danzaburou
16,825
5,713
2,935
6,507
16,918
9,412
2,713
5,618
11,300
0
37,049
L
Hun Batz
poetadark1
Hun Batz
23,693
1,087
2,878
2,980
16,536
10,890
449
7,277
9,259
0
44,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,512
Gold Earned
52,815
149
Minions Killed
162
0
Camps Cleared
0
1,273,241
Distance Traveled
1,322,620
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,895
726
15
1
0
256,856
1
W
Jing Wei
10,743
716
48
3
0
246,909
0
W
Ra
11,795
786
59
4
0
297,434
0
L
Zhong Kui
9,902
660
49
3
0
234,764
0
W
Ares
11,394
760
5
0
0
235,954
0
W
Ymir
10,465
698
3
0
0
228,551
0
L
Ra
10,267
684
32
2
0
281,849
0
L
Tyr
10,800
720
14
1
0
260,636
0
W
Danzaburou
11,115
741
34
2
0
264,393
0
L
Hun Batz
10,951
730
52
3
0
288,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role