Player Matchup

Merlin
Merlin
CeleryMan-11
Merlin
Level 20
God Stats
4W - 4L
1,691 SR
Queue Stats
9W - 10L
1,672 Elo+
Party 2
Chaac
Chaac
Conchobar_TM
Chaac
Level 24
God Stats
18W - 12L
1,877 SR
Queue Stats
20W - 13L
1,827 Elo+
Party 2
Hou Yi
Hou Yi
pdbanzon
Hou Yi
Level 32
God Stats
48W - 37L
1,528 SR
Queue Stats
52W - 43L
1,601 Elo+
Party 2
Team Averages
Level 25
1,699 SR
1,700 Elo+

VS

Team Averages
Level 30
1,580 SR
1,505 Elo+
Hercules
Hercules
McAppuru
Hercules
Level 18
God Stats
1W - 1L
1,328 SR
Queue Stats
23W - 16L
1,551 Elo+
Party 1
Vulcan
Vulcan
SanguineSadist
Vulcan
Level 47
God Stats
3W - 1L
1,810 SR
Queue Stats
48W - 44L
1,468 Elo+
Party 1
Charybdis
Charybdis
iLiketoPK
Charybdis
Level 26
God Stats
17W - 8L
1,602 SR
Queue Stats
48W - 39L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 7 / 2
10,898
545
8,622
15,246
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 4 / 2
12,330
617
12,738
23,275
21,965
Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
pdbanzon
Hou Yi
17
2 / 5 / 2
11,995
600
13,589
17,985
8,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
McAppuru
Hercules
19
8 / 3 / 7
13,905
695
19,501
26,614
31,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 1 / 10
13,946
697
18,402
8,968
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
iLiketoPK
Charybdis
18
3 / 0 / 8
12,816
641
14,607
14,022
6,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
16
16
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
2
0.14
L
2
4
2
0.75
W
Hercules
McAppuru
Hercules
8
3
7
3.83
W
5
1
10
10
W
Charybdis
iLiketoPK
Charybdis
3
0
8
7
L
Hou Yi
pdbanzon
Hou Yi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,949
Damage
52,510
56,506
Taken
49,604
36,597
Mitigated
42,765
10,598
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,622
233
0
0
15,246
6,600
0
3,559
11,310
34,843
0
L
12,738
722
0
5,906
23,275
21,965
0
9,091
13,742
0
55,723
W
Hercules
McAppuru
Hercules
19,501
3,559
0
8,898
26,614
31,326
298
4,937
21,677
0
45,781
W
18,402
4,553
0
500
8,968
4,890
173
1,559
7,409
69,665
0
W
Charybdis
iLiketoPK
Charybdis
14,607
10,239
0
6,673
14,022
6,549
2,368
2,525
11,497
0
58,333
L
Hou Yi
pdbanzon
Hou Yi
13,589
7,346
0
4,692
17,985
8,032
0
6,121
11,434
0
45,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,223
Gold Earned
40,667
233
Minions Killed
252
9
Camps Cleared
8
1,067,660
Distance Traveled
1,123,418
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,898
545
65
3
1
331,200
2
L
Chaac
12,330
617
80
4
2
400,414
9
W
Hercules
13,905
695
59
3
0
365,491
2
W
Vulcan
13,946
697
110
6
4
389,309
0
W
Charybdis
12,816
641
83
4
4
368,618
4
L
Hou Yi
11,995
600
88
4
6
336,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role