Player Matchup

Tyr
Tyr
Colzen
Tyr
Level 128
God Stats
109W - 15L
2,021 SR
Queue Stats
440W - 118L
1,962 Elo+
Party 3
Scylla
Scylla
KUSHKUSHED
Scylla
Level 128
God Stats
96W - 18L
2,086 SR
Queue Stats
394W - 106L
1,861 Elo+
Party 3
Eset
Eset
KrazyKrakyKraken
Eset
Level 89
God Stats
12W - 7L
1,593 SR
Queue Stats
55W - 24L
1,723 Elo+
Party 3
Ishtar
Ishtar
Riflehound
Ishtar
Level 66
God Stats
6W - 1L
1,500 SR
Queue Stats
306W - 85L
1,872 Elo+
Party 3
Ymir
Ymir
knight67
Ymir
Level 49
God Stats
78W - 6L
2,210 SR
Queue Stats
339W - 54L
1,978 Elo+
Party 3
Team Averages
Level 92
1,882 SR
1,879 Elo+

VS

Team Averages
Level 60
1,418 SR
1,449 Elo+
Bacchus
Bacchus
AsceConfliction
Bacchus
Level 29
God Stats
1W - 2L
1,414 SR
Queue Stats
27W - 20L
1,506 Elo+
Party 1
Ishtar
Ishtar
Dianerrbanana
Ishtar
Level 98
God Stats
2W - 6L
1,357 SR
Queue Stats
34W - 24L
1,505 Elo+
Party 1
Hel
Hel
Fenrir671
Hel
Level 46
God Stats
46W - 69L
1,388 SR
Queue Stats
234W - 274L
1,369 Elo+
Solo
Scylla
Scylla
NumbJuice
Scylla
Level 25
God Stats
1W - 1L
1,732 SR
Queue Stats
28W - 28L
1,470 Elo+
Party 2
Hercules
Hercules
ebneises
Hercules
Level 102
God Stats
6W - 6L
1,199 SR
Queue Stats
50W - 55L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Colzen
Tyr
18
10 / 1 / 20
12,884
1,288
17,858
14,910
16,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
KUSHKUSHED
Scylla
18
7 / 0 / 25
12,421
1,242
28,613
3,290
1,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 1 / 21
11,084
1,108
14,780
3,444
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Riflehound
Ishtar
18
8 / 0 / 18
11,317
1,132
23,377
8,842
4,672
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
17
3 / 2 / 20
11,733
1,173
10,667
20,241
20,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

333

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
10,840
1,084
7,082
22,668
34,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 6 / 1
9,542
954
5,310
14,692
7,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 10 / 2
9,149
915
8,119
22,000
11,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
NumbJuice
Scylla
15
1 / 8 / 2
9,745
975
9,066
16,763
7,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
ebneises
Hercules
14
0 / 5 / 2
9,926
993
4,255
23,593
25,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
12
33
Kills
4
4
Deaths
33
104
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Tyr
Colzen
Tyr
10
1
20
20
L
1
6
1
0.25
L
0
10
2
0.1
W
Scylla
KUSHKUSHED
Scylla
7
0
25
19.5
W
5
1
21
15.5
L
Scylla
NumbJuice
Scylla
1
8
2
0.25
W
Ishtar
Riflehound
Ishtar
8
0
18
17
L
Hercules
ebneises
Hercules
0
5
2
0.2
W
Ymir
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,295
Damage
33,832
50,727
Taken
99,716
45,798
Mitigated
85,769
11,094
Healing
10,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,082
1,005
0
768
22,668
34,098
0
10,474
12,194
14,978
0
W
Tyr
Colzen
Tyr
17,858
1,636
0
3,231
14,910
16,619
0
7,488
4,996
0
29,196
L
5,310
3,335
0
268
14,692
7,671
0
9,393
5,299
0
15,660
L
8,119
972
2,116
2,955
22,000
11,005
0
12,231
9,769
19,374
0
W
Scylla
KUSHKUSHED
Scylla
28,613
4,498
0
90
3,290
1,965
0
1,649
1,641
58,049
0
W
14,780
608
310
247
3,444
2,037
0
2,576
868
22,761
0
L
Scylla
NumbJuice
Scylla
9,066
648
0
43
16,763
7,689
0
10,846
5,917
29,352
0
W
Ishtar
Riflehound
Ishtar
23,377
17,863
0
4,179
8,842
4,672
0
5,466
3,376
0
47,005
L
Hercules
ebneises
Hercules
4,255
1,181
0
4,730
23,593
25,306
0
11,116
12,477
0
10,236
W
Ymir
10,667
4,171
1,942
1,095
20,241
20,505
0
7,088
9,881
17,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,439
Gold Earned
49,202
196
Minions Killed
119
8
Camps Cleared
1
1,110,215
Distance Traveled
813,522
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,840
1,084
9
1
1
194,033
1
W
Tyr
12,884
1,288
27
3
1
245,550
0
L
Ishtar
9,542
954
24
2
0
121,198
0
L
Hel
9,149
915
35
4
0
163,867
0
W
Scylla
12,421
1,242
74
7
2
220,869
0
W
Eset
11,084
1,108
17
2
1
226,011
0
L
Scylla
9,745
975
36
4
0
155,670
0
W
Ishtar
11,317
1,132
62
6
2
218,045
0
L
Hercules
9,926
993
15
2
0
178,754
0
W
Ymir
11,733
1,173
16
2
2
199,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role