Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Goofballs69
Janus
Level 57
God Stats
44W - 60L
1,440 SR
Queue Stats
283W - 268L
1,425 Elo+
Party 1
Ra
Ra
TexasGamer12191
Ra
Level 48
God Stats
3W - 2L
1,454 SR
Queue Stats
50W - 61L
1,325 Elo+
Party 1
Team Averages
Level 62
1,465 SR
1,417 Elo+

VS

Team Averages
Level 85
1,462 SR
1,375 Elo+
Neith
Neith
Da_b00giemn
Neith
Level 142
God Stats
29W - 33L
1,476 SR
Queue Stats
121W - 146L
1,395 Elo+
Solo
Tyr
Tyr
Los-Santo_1
Tyr
Level 65
God Stats
31W - 44L
1,382 SR
Queue Stats
451W - 657L
1,368 Elo+
Solo
Olorun
Olorun
TKells
Olorun
Level 48
God Stats
9W - 8L
1,527 SR
Queue Stats
119W - 152L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 7 / 1
8,756
584
7,021
18,126
9,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 5 / 2
9,029
602
12,330
10,744
4,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 7 / 0
9,051
603
6,896
15,200
9,500
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 5
11,883
792
13,294
11,664
5,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 2 / 11
10,931
729
11,402
15,681
11,994
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
TKells
Olorun
17
4 / 0 / 14
11,360
757
14,618
12,211
5,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
19
19
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
1
0.21
W
10
0
5
12.5
L
0
5
2
0.2
W
5
2
11
5.25
W
Olorun
TKells
Olorun
4
0
14
11
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
39,314
44,070
Taken
39,556
23,962
Mitigated
22,720
4,333
Healing
18,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,021
436
36
1,733
18,126
9,964
0
7,283
10,843
0
29,874
W
13,294
5,172
275
5,234
11,664
5,147
1,364
4,564
6,882
0
55,674
L
12,330
223
0
0
10,744
4,498
0
4,380
6,364
37,989
0
W
11,402
612
242
3,162
15,681
11,994
421
9,083
6,158
0
27,168
W
Olorun
TKells
Olorun
14,618
7,981
775
8,524
12,211
5,579
1,608
4,956
7,011
47,165
0
L
6,896
874
291
2,273
15,200
9,500
0
3,541
11,659
26,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,836
Gold Earned
34,174
152
Minions Killed
164
4
Camps Cleared
8
792,593
Distance Traveled
782,417
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,756
584
38
3
3
272,029
0
W
Neith
11,883
792
74
5
3
249,281
7
L
Janus
9,029
602
66
4
0
283,692
5
W
Tyr
10,931
729
29
2
3
267,119
2
W
Olorun
11,360
757
61
4
2
266,017
0
L
Ra
9,051
603
48
3
1
236,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role