Player Matchup

Nike
Nike
 
Nike
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
NeutrinoFacts
Janus
Level 23
God Stats
6W - 4L
1,490 SR
Queue Stats
35W - 22L
1,609 Elo+
Party 2
Neith
Neith
Sadgeman
Neith
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,300 Elo+
Party 3
Lancelot
Lancelot
sligmaballz
Lancelot
Level 125
God Stats
4W - 3L
1,565 SR
Queue Stats
52W - 42L
1,592 Elo+
Party 2
Achilles
Achilles
tdawgbaby1
Achilles
Level 128
God Stats
3W - 1L
1,432 SR
Queue Stats
78W - 63L
1,603 Elo+
Party 2
Team Averages
Level 75
1,497 SR
1,521 Elo+

VS

Team Averages
Level 70
1,524 SR
1,510 Elo+
Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AbsoluteTmac
Merlin
Level 29
God Stats
7W - 9L
1,561 SR
Queue Stats
33W - 36L
1,466 Elo+
Party 1
Thanatos
Thanatos
Dragoon7773
Thanatos
Level 98
God Stats
5W - 1L
1,610 SR
Queue Stats
56W - 51L
1,524 Elo+
Party 1
Horus
Horus
Dumsildorf
Horus
Level 66
God Stats
78W - 61L
1,612 SR
Queue Stats
97W - 77L
1,515 Elo+
Party 1
Zeus
Zeus
dietsushi
Zeus
Level 76
God Stats
0W - 2L
1,335 SR
Queue Stats
85W - 59L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
2 / 3 / 5
6,531
544
4,058
8,884
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 1 / 3
6,956
580
6,333
5,644
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Sadgeman
Neith
11
1 / 2 / 3
6,688
557
6,756
6,487
1,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
sligmaballz
Lancelot
12
4 / 2 / 0
7,265
605
3,641
9,703
4,288
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
tdawgbaby1
Achilles
13
5 / 0 / 2
7,427
619
7,942
9,448
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 3 / 0
6,109
509
4,482
6,806
7,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
10
0 / 3 / 1
5,618
468
2,330
7,001
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Dragoon7773
Thanatos
11
1 / 3 / 0
5,999
500
5,434
13,005
6,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
9
1 / 2 / 1
5,963
497
5,016
11,716
8,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
10
2 / 2 / 2
6,167
514
4,270
6,233
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
7
8
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
3
5
1.5
L
Bacchus
 
Bacchus
3
3
0
1
L
Merlin
0
3
1
0.17
L
Thanatos
Dragoon7773
Thanatos
1
3
0
0.33
L
Horus
1
2
1
0.75
W
1
1
3
2.5
W
Neith
Sadgeman
Neith
1
2
3
1.25
L
Zeus
2
2
2
1.5
W
Lancelot
sligmaballz
Lancelot
4
2
0
2
W
Achilles
tdawgbaby1
Achilles
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,730
Damage
21,532
40,166
Taken
44,761
16,866
Mitigated
26,315
6,852
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,058
275
0
1,200
8,884
5,009
40
1,772
6,964
0
16,709
L
Bacchus
 
Bacchus
4,482
549
0
1,644
6,806
7,180
0
677
6,084
25,615
0
L
Merlin
2,330
205
0
645
7,001
2,304
0
2,668
4,219
33,777
0
L
Thanatos
Dragoon7773
Thanatos
5,434
1,228
0
9,825
13,005
6,274
0
1,323
11,546
0
53,988
L
Horus
5,016
2,306
2,052
3,389
11,716
8,247
0
1,312
10,346
0
18,353
W
6,333
911
0
950
5,644
1,857
631
787
4,717
55,883
0
W
Neith
Sadgeman
Neith
6,756
2,229
0
1,623
6,487
1,978
852
2,270
4,140
0
48,671
L
Zeus
4,270
1,384
0
1,764
6,233
2,310
0
0
6,233
36,390
4,044
W
Lancelot
sligmaballz
Lancelot
3,641
668
0
2,300
9,703
4,288
0
3,687
5,516
0
38,306
W
Achilles
tdawgbaby1
Achilles
7,942
2,672
0
779
9,448
3,734
602
1,335
7,521
0
54,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
29,856
373
Minions Killed
290
0
Camps Cleared
0
1,267,222
Distance Traveled
1,176,086
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,531
544
27
2
0
234,964
3
L
Bacchus
6,109
509
40
3
0
231,651
5
L
Merlin
5,618
468
75
6
0
235,951
3
L
Thanatos
5,999
500
83
7
0
239,909
1
L
Horus
5,963
497
14
1
0
254,258
2
W
Janus
6,956
580
97
8
0
253,650
3
W
Neith
6,688
557
85
7
0
224,898
2
L
Zeus
6,167
514
78
7
0
214,317
5
W
Lancelot
7,265
605
68
6
0
260,088
1
W
Achilles
7,427
619
96
8
0
293,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role