Player Matchup

Nu Wa
Nu Wa
ChiZnoK
Nu Wa
Level 43
God Stats
33W - 38L
1,510 SR
Queue Stats
131W - 162L
1,410 Elo+
Solo
Agni
Agni
LORRRRR_OwO
Agni
Level 84
God Stats
4W - 7L
1,514 SR
Queue Stats
160W - 152L
1,525 Elo+
Party 1
Arachne
Arachne
MindedCash49137
Arachne
Level 43
God Stats
11W - 11L
1,382 SR
Queue Stats
90W - 97L
1,342 Elo+
Solo
Susano
Susano
NeonPilot1016
Susano
Level 23
God Stats
11W - 2L
1,698 SR
Queue Stats
95W - 74L
1,611 Elo+
Party 1
Ymir
Ymir
xHappy_PRx
Ymir
Level 148
God Stats
5W - 3L
1,660 SR
Queue Stats
135W - 104L
1,537 Elo+
Party 1
Team Averages
Level 68
1,553 SR
1,485 Elo+

VS

Team Averages
Level 63
1,554 SR
1,456 Elo+
Susano
Susano
DrasticFoShade
Susano
Level 64
God Stats
1W - 1L
1,444 SR
Queue Stats
16W - 19L
1,489 Elo+
Party 2
Bacchus
Bacchus
GodTierMoron
Bacchus
Level 67
God Stats
0W - 1L
1,781 SR
Queue Stats
22W - 29L
1,473 Elo+
Party 2
Thoth
Thoth
TTVwolflead
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,415 Elo+
Party 2
Merlin
Merlin
hkd29
Merlin
Level 128
God Stats
1W - 1L
1,544 SR
Queue Stats
76W - 83L
1,559 Elo+
Party 2
Skadi
Skadi
ļëø14
Skadi
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 79L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ChiZnoK
Nu Wa
16
0 / 0 / 7
10,019
1,002
10,247
3,675
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 0 / 5
10,631
1,063
8,489
3,183
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 5
10,014
1,001
4,624
11,074
7,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
5 / 1 / 2
10,499
1,050
14,411
12,536
6,788
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 0 / 9
11,696
1,170
9,168
11,655
16,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

268

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
9,739
974
7,761
17,692
7,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
GodTierMoron
Bacchus
15
2 / 1 / 1
10,650
1,065
5,644
9,180
8,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 1
9,376
938
5,307
9,956
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
hkd29
Merlin
16
1 / 2 / 2
10,912
1,091
18,115
12,595
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
ļëø14
Skadi
14
0 / 0 / 0
8,562
856
0
570
240

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
10
Kills
3
3
Deaths
10
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
ChiZnoK
Nu Wa
0
0
7
3.5
L
0
4
3
0.38
L
Bacchus
GodTierMoron
Bacchus
2
1
1
2.5
W
3
0
5
5.5
W
1
2
5
1.75
W
5
1
2
6
L
0
3
1
0.17
L
Merlin
hkd29
Merlin
1
2
2
1
W
1
0
9
5.5
L
Skadi
ļëø14
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,939
Damage
36,827
42,123
Taken
49,993
33,412
Mitigated
24,960
5,398
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
ChiZnoK
Nu Wa
10,247
2,600
0
339
3,675
1,871
0
2,910
765
39,902
0
L
7,761
1,033
0
2,658
17,692
7,726
0
10,354
7,338
0
27,297
L
Bacchus
GodTierMoron
Bacchus
5,644
576
1,875
2,102
9,180
8,929
0
6,218
2,962
23,553
0
W
8,489
342
0
508
3,183
1,595
0
2,334
849
24,701
0
W
4,624
2,762
0
2,717
11,074
7,037
0
6,087
4,987
0
20,034
W
14,411
3,917
0
495
12,536
6,788
0
9,025
3,511
0
26,080
L
5,307
389
75
1,323
9,956
3,215
0
4,712
5,244
23,803
0
L
Merlin
hkd29
Merlin
18,115
817
0
209
12,595
4,850
0
6,050
6,545
73,685
0
W
9,168
2,003
0
1,339
11,655
16,121
0
8,710
2,945
21,543
0
L
Skadi
ļëø14
Skadi
0
0
0
0
570
240
0
570
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,859
Gold Earned
49,239
213
Minions Killed
283
9
Camps Cleared
6
1,023,223
Distance Traveled
729,231
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,019
1,002
69
7
3
190,294
0
L
Susano
9,739
974
60
6
2
194,533
1
L
Bacchus
10,650
1,065
50
5
0
142,866
0
W
Agni
10,631
1,063
49
5
1
196,193
0
W
Arachne
10,014
1,001
38
4
2
203,278
0
W
Susano
10,499
1,050
37
4
1
223,121
0
L
Thoth
9,376
938
42
4
0
200,946
0
L
Merlin
10,912
1,091
131
13
4
183,847
1
W
Ymir
11,696
1,170
20
2
2
210,337
0
L
Skadi
8,562
856
0
0
0
7,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role