Player Matchup

Fafnir
Fafnir
Khold_Demon
Fafnir
Level 149
God Stats
12W - 7L
1,383 SR
Queue Stats
220W - 163L
1,643 Elo+
Solo
Izanami
Izanami
advola
Izanami
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 148L
1,647 Elo+
Solo
Merlin
Merlin
kevin-1096
Merlin
Level 154
God Stats
2W - 4L
1,584 SR
Queue Stats
202W - 188L
1,599 Elo+
Solo
Team Averages
Level 154
1,489 SR
1,629 Elo+

VS

Team Averages
Level 137
1,634 SR
1,880 Elo+
Janus
Janus
DragonOlympian
Janus
Level 105
God Stats
1W - 1L
1,242 SR
Queue Stats
17W - 18L
1,638 Elo+
Solo
Gilgamesh
Gilgamesh
Haunt Me
Gilgamesh
Level 147
God Stats
35W - 4L
2,064 SR
Queue Stats
1,551W - 291L
2,036 Elo+
Party 1
Anhur
Anhur
Yuriiism
Anhur
Level 160
God Stats
9W - 4L
1,595 SR
Queue Stats
1,370W - 286L
1,967 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
3 / 2 / 3
9,666
806
6,375
21,612
25,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
advola
Izanami
12
2 / 8 / 3
8,774
731
9,747
17,377
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
kevin-1096
Merlin
12
3 / 9 / 3
8,715
726
11,332
13,798
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 9
10,032
836
18,935
11,514
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Haunt Me
Gilgamesh
14
4 / 2 / 12
10,226
852
13,837
19,362
16,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Yuriiism
Anhur
15
8 / 3 / 10
10,085
840
15,536
14,560
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
19
19
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
W
Gilgamesh
Haunt Me
Gilgamesh
4
2
12
5
L
Fafnir
3
2
3
2.25
W
Anhur
Yuriiism
Anhur
8
3
10
4.33
L
Izanami
advola
Izanami
2
8
3
0.44
L
Merlin
kevin-1096
Merlin
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,454
Damage
48,308
52,787
Taken
45,436
35,834
Mitigated
27,544
9,898
Healing
17,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,935
1,871
214
2,953
11,514
4,539
795
5,402
6,112
40,510
0
W
Gilgamesh
Haunt Me
Gilgamesh
13,837
4,118
2,249
6,996
19,362
16,924
492
5,487
13,875
0
36,364
L
Fafnir
6,375
2,242
375
6,725
21,612
25,337
0
7,533
13,577
14,405
0
W
Anhur
Yuriiism
Anhur
15,536
8,100
0
5,413
14,560
6,081
1,471
7,082
7,478
0
34,700
L
Izanami
advola
Izanami
9,747
7,803
0
2,685
17,377
5,674
0
5,115
11,924
0
31,981
L
Merlin
kevin-1096
Merlin
11,332
453
0
113
13,798
4,823
0
5,240
8,285
28,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
30,343
97
Minions Killed
122
2
Camps Cleared
8
565,190
Distance Traveled
699,451
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,032
836
59
5
3
230,608
3
W
Gilgamesh
10,226
852
26
2
5
251,566
1
L
Fafnir
9,666
806
8
1
0
220,525
0
W
Anhur
10,085
840
37
3
0
217,277
0
L
Izanami
8,774
731
47
4
2
172,300
1
L
Merlin
8,715
726
42
4
0
172,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role