Player Matchup

Bacchus
Bacchus
Broadsiide
Bacchus
Level 17
God Stats
8W - 11L
1,552 SR
Queue Stats
8W - 11L
1,416 Elo+
Party 3
Janus
Janus
EmJayMero
Janus
Level 142
God Stats
1W - 1L
1,759 SR
Queue Stats
26W - 35L
1,446 Elo+
Party 3
Ullr
Ullr
IEatKryll
Ullr
Level 78
God Stats
1W - 0L
1,221 SR
Queue Stats
5W - 6L
1,365 Elo+
Party 3
Fenrir
Fenrir
JustADank69
Fenrir
Level 157
God Stats
2W - 0L
1,790 SR
Queue Stats
22W - 27L
1,465 Elo+
Party 3
Erlang Shen
Erlang Shen
rADDIEcal
Erlang Shen
Level 69
God Stats
18W - 14L
1,458 SR
Queue Stats
443W - 570L
1,390 Elo+
Solo
Team Averages
Level 93
1,556 SR
1,416 Elo+

VS

Team Averages
Level 57
1,487 SR
1,456 Elo+
Ishtar
Ishtar
 
Ishtar
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
RedDeath_101
Ao Kuang
Level 28
God Stats
12W - 7L
1,607 SR
Queue Stats
72W - 79L
1,472 Elo+
Party 1
Sobek
Sobek
bryguy1
Sobek
Level 114
God Stats
1W - 3L
1,364 SR
Queue Stats
97W - 103L
1,420 Elo+
Party 2
Gilgamesh
Gilgamesh
dabberdanman69
Gilgamesh
Level 13
God Stats
18W - 13L
1,628 SR
Queue Stats
33W - 39L
1,502 Elo+
Solo
Fenrir
Fenrir
truckman7
Fenrir
Level 64
God Stats
0W - 3L
1,334 SR
Queue Stats
75W - 93L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Broadsiide
Bacchus
16
0 / 4 / 10
11,182
658
9,298
23,018
35,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
EmJayMero
Janus
20
7 / 2 / 7
13,396
788
20,779
8,326
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
19
4 / 4 / 10
11,892
700
15,190
12,801
7,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
20
10 / 2 / 10
13,380
787
19,209
19,418
17,182
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
rADDIEcal
Erlang Shen
19
3 / 3 / 12
12,190
717
10,496
23,340
19,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
2 / 3 / 4
11,497
676
12,632
12,068
5,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
RedDeath_101
Ao Kuang
20
7 / 3 / 6
12,797
753
16,357
21,210
13,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
bryguy1
Sobek
17
1 / 7 / 3
11,021
648
8,573
24,296
41,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
dabberdanman69
Gilgamesh
19
2 / 5 / 9
13,144
773
10,952
20,483
21,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
truckman7
Fenrir
18
3 / 6 / 7
11,098
653
12,674
19,247
10,740
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
24
Kills
15
15
Deaths
24
49
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
3
4
1.33
W
Bacchus
Broadsiide
Bacchus
0
4
10
1.25
W
Janus
EmJayMero
Janus
7
2
7
5.25
W
Ullr
4
4
10
2.25
W
Fenrir
10
2
10
7.5
L
Ao Kuang
RedDeath_101
Ao Kuang
7
3
6
3.33
L
Sobek
bryguy1
Sobek
1
7
3
0.36
L
Gilgamesh
dabberdanman69
Gilgamesh
2
5
9
1.3
W
Erlang Shen
rADDIEcal
Erlang Shen
3
3
12
3
L
Fenrir
truckman7
Fenrir
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,972
Damage
61,188
86,903
Taken
97,304
84,069
Mitigated
92,733
12,934
Healing
18,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
12,632
7,598
0
2,031
12,068
5,935
603
7,545
4,523
0
49,251
W
Bacchus
Broadsiide
Bacchus
9,298
540
0
768
23,018
35,981
566
7,748
15,270
17,295
0
W
Janus
EmJayMero
Janus
20,779
581
0
2,343
8,326
4,477
2,635
2,570
5,756
73,213
0
W
Ullr
15,190
8,633
0
878
12,801
7,176
3,471
4,441
8,360
0
43,349
W
Fenrir
19,209
4,713
0
3,008
19,418
17,182
916
5,177
14,241
0
52,080
L
Ao Kuang
RedDeath_101
Ao Kuang
16,357
3,855
0
5,783
21,210
13,027
0
6,556
14,654
34,655
0
L
Sobek
bryguy1
Sobek
8,573
562
382
4,196
24,296
41,773
16
6,709
17,587
27,179
0
L
Gilgamesh
dabberdanman69
Gilgamesh
10,952
1,788
1,929
2,406
20,483
21,258
210
4,039
16,444
0
38,546
W
Erlang Shen
rADDIEcal
Erlang Shen
10,496
5,763
0
5,937
23,340
19,253
409
4,994
18,346
0
23,758
L
Fenrir
truckman7
Fenrir
12,674
2,299
0
1,436
19,247
10,740
0
5,228
14,019
0
30,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,040
Gold Earned
59,557
289
Minions Killed
246
0
Camps Cleared
0
1,630,551
Distance Traveled
1,558,981
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,497
676
94
6
0
290,785
3
W
Bacchus
11,182
658
16
1
0
351,673
0
W
Janus
13,396
788
112
7
0
330,745
2
W
Ullr
11,892
700
66
4
0
280,963
0
W
Fenrir
13,380
787
59
3
0
344,475
0
L
Ao Kuang
12,797
753
43
3
0
307,656
1
L
Sobek
11,021
648
30
2
0
307,631
1
L
Gilgamesh
13,144
773
40
2
0
309,962
0
W
Erlang Shen
12,190
717
36
2
0
322,695
3
L
Fenrir
11,098
653
39
2
0
342,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role