Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bâlou
Ah Muzen Cab
Level 8
God Stats
7W - 2L
1,702 SR
Queue Stats
7W - 2L
1,768 Elo+
Party 2
Nu Wa
Nu Wa
GameSharkG26
Nu Wa
Level 61
God Stats
43W - 40L
1,512 SR
Queue Stats
58W - 70L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
MrH00D
Cthulhu
Level 153
God Stats
8W - 5L
1,555 SR
Queue Stats
241W - 166L
1,641 Elo+
Party 2
Team Averages
Level 74
1,590 SR
1,634 Elo+

VS

Team Averages
Level 100
1,484 SR
1,456 Elo+
Thoth
Thoth
BlackNinja559
Thoth
Level 145
God Stats
16W - 8L
1,693 SR
Queue Stats
186W - 173L
1,685 Elo+
Solo
Set
Set
CarlosRM01
Set
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 78L
1,356 Elo+
Party 1
Thor
Thor
Pätox315
Thor
Level 68
God Stats
14W - 31L
1,260 SR
Queue Stats
39W - 70L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bâlou
Ah Muzen Cab
12
2 / 0 / 2
7,296
730
4,832
6,012
2,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 4
6,816
682
7,251
3,484
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MrH00D
Cthulhu
12
3 / 0 / 2
8,088
809
7,570
9,282
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,252
625
7,400
6,292
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
6,115
612
2,553
8,646
5,712
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
10
0 / 1 / 0
5,904
590
3,494
6,834
2,925
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ah Muzen Cab
Bâlou
Ah Muzen Cab
2
0
2
3
L
0
1
0
0
W
0
0
4
2
W
Cthulhu
MrH00D
Cthulhu
3
0
2
4
L
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,653
Damage
13,447
18,778
Taken
21,772
11,058
Mitigated
11,301
4,976
Healing
2,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,400
291
0
250
6,292
2,664
0
4,997
1,295
31,720
0
W
Ah Muzen Cab
Bâlou
Ah Muzen Cab
4,832
904
0
1,598
6,012
2,107
691
2,818
2,922
0
32,287
L
2,553
687
300
1,318
8,646
5,712
0
6,028
2,618
0
14,885
W
7,251
2,926
0
0
3,484
1,130
474
1,769
1,391
22,334
0
W
Cthulhu
MrH00D
Cthulhu
7,570
434
151
3,227
9,282
7,821
25
2,122
6,910
19,211
0
L
Thor
3,494
468
0
250
6,834
2,925
0
4,112
2,722
0
12,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,200
Gold Earned
18,271
140
Minions Killed
127
7
Camps Cleared
3
626,163
Distance Traveled
607,777
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,252
625
77
8
1
186,047
2
W
Ah Muzen Cab
7,296
730
74
7
3
211,004
2
L
Set
6,115
612
30
3
2
205,755
1
W
Nu Wa
6,816
682
41
4
3
196,999
5
W
Cthulhu
8,088
809
25
3
1
218,160
5
L
Thor
5,904
590
20
2
0
215,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role