Player Matchup

Atlas
Atlas
Aymmos
Atlas
Level 160
God Stats
11W - 3L
1,701 SR
Queue Stats
165W - 74L
1,753 Elo+
Party 1
Ganesha
Ganesha
Phlucs
Ganesha
Level 129
God Stats
1W - 0L
1,320 SR
Queue Stats
43W - 25L
1,714 Elo+
Party 1
Sylvanus
Sylvanus
ichealmay
Sylvanus
Level 146
God Stats
1W - 1L
1,266 SR
Queue Stats
103W - 22L
1,834 Elo+
Party 1
Team Averages
Level 145
1,429 SR
1,767 Elo+

VS

Team Averages
Level 113
1,415 SR
1,483 Elo+
Hel
Hel
XxCrowellaxX
Hel
Level 149
God Stats
0W - 4L
1,289 SR
Queue Stats
155W - 173L
1,492 Elo+
Solo
Hades
Hades
sasquath13
Hades
Level 102
God Stats
5W - 12L
1,455 SR
Queue Stats
22W - 38L
1,399 Elo+
Solo
Thanatos
Thanatos
zerefmanuel98
Thanatos
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 9L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aymmos
Atlas
16
10 / 1 / 7
11,145
857
16,912
15,458
8,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
Phlucs
Ganesha
14
0 / 1 / 16
9,307
716
6,661
12,466
11,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ichealmay
Sylvanus
15
8 / 2 / 10
10,678
821
16,762
12,985
7,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
8,449
650
4,097
17,021
15,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
13
3 / 4 / 1
9,206
708
11,327
14,461
7,572
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
zerefmanuel98
Thanatos
12
1 / 7 / 2
8,085
622
8,031
14,760
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
4
4
Deaths
18
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
Aymmos
Atlas
10
1
7
13.5
W
Ganesha
Phlucs
Ganesha
0
1
16
8
L
0
7
3
0.21
W
Sylvanus
ichealmay
Sylvanus
8
2
10
6.5
L
Hades
3
4
1
0.88
L
Thanatos
zerefmanuel98
Thanatos
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,335
Damage
23,455
40,909
Taken
46,242
26,168
Mitigated
28,708
16,715
Healing
16,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Aymmos
Atlas
16,912
4,681
0
4,451
15,458
8,011
499
5,747
9,711
40,985
0
W
Ganesha
Phlucs
Ganesha
6,661
1,313
0
2,697
12,466
11,004
80
4,651
7,815
22,313
0
L
4,097
772
3,951
4,374
17,021
15,104
110
13,283
3,292
15,477
0
W
Sylvanus
ichealmay
Sylvanus
16,762
7,332
3,165
6,402
12,985
7,153
1,956
6,173
6,812
42,670
10,979
L
Hades
11,327
1,200
865
2,720
14,461
7,572
0
11,448
2,588
26,060
0
L
Thanatos
zerefmanuel98
Thanatos
8,031
1,211
0
4,701
14,760
6,032
0
10,883
3,473
0
24,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
25,740
149
Minions Killed
102
8
Camps Cleared
3
727,021
Distance Traveled
679,389
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,145
857
77
6
3
265,997
0
W
Ganesha
9,307
716
5
0
0
251,204
1
L
Hel
8,449
650
24
2
0
214,475
2
W
Sylvanus
10,678
821
67
5
5
209,820
2
L
Hades
9,206
708
31
2
1
228,444
6
L
Thanatos
8,085
622
47
4
2
236,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role