Player Matchup

Rama
Rama
 
Rama
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Aguuhs
Chaac
Level 29
God Stats
2W - 2L
1,493 SR
Queue Stats
12W - 16L
1,398 Elo+
Party 1
Zhong Kui
Zhong Kui
DamSinPilah
Zhong Kui
Level 29
God Stats
1W - 1L
1,252 SR
Queue Stats
18W - 24L
1,417 Elo+
Party 1
Bacchus
Bacchus
MatyFest
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,329 Elo+
Party 1
Mercury
Mercury
xXFiambreXx
Mercury
Level 64
God Stats
1W - 2L
1,192 SR
Queue Stats
23W - 20L
1,480 Elo+
Party 1
Team Averages
Level 54
1,387 SR
1,425 Elo+

VS

Team Averages
Level 66
1,598 SR
1,356 Elo+
Shiva
Shiva
EstaiXD
Shiva
Level 112
God Stats
5W - 3L
1,920 SR
Queue Stats
160W - 142L
1,487 Elo+
Party 2
Set
Set
Ga campos44
Set
Level 122
God Stats
3W - 1L
1,839 SR
Queue Stats
189W - 186L
1,476 Elo+
Party 2
Amaterasu
Amaterasu
Gangaplank
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,407 Elo+
Party 2
Yu Huang
Yu Huang
JuhSully
Yu Huang
Level 51
God Stats
1W - 1L
1,492 SR
Queue Stats
2W - 8L
1,206 Elo+
Party 3
Ishtar
Ishtar
Pumpkinh3ad12
Ishtar
Level 38
God Stats
0W - 1L
1,241 SR
Queue Stats
2W - 8L
1,206 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
5 / 1 / 4
10,466
523
8,983
10,592
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Aguuhs
Chaac
18
5 / 1 / 6
12,304
615
21,363
18,194
21,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
DamSinPilah
Zhong Kui
15
6 / 4 / 6
11,164
558
11,271
12,255
8,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
MatyFest
Bacchus
14
1 / 2 / 12
10,031
502
7,671
18,665
20,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
xXFiambreXx
Mercury
20
9 / 3 / 9
12,782
639
18,698
18,632
8,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
EstaiXD
Shiva
13
3 / 2 / 3
8,896
445
8,584
18,206
20,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 5 / 2
9,348
467
11,463
20,091
10,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Gangaplank
Amaterasu
15
2 / 4 / 1
8,761
438
7,149
20,078
16,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
JuhSully
Yu Huang
13
0 / 7 / 4
7,897
395
10,281
17,320
9,372
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 8 / 0
8,195
410
4,352
14,893
7,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
26
Kills
11
11
Deaths
26
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
4
7
W
Chaac
Aguuhs
Chaac
5
1
6
8
W
Zhong Kui
DamSinPilah
Zhong Kui
6
4
6
2.25
L
Shiva
EstaiXD
Shiva
3
2
3
2.25
L
4
5
2
1
L
Amaterasu
Gangaplank
Amaterasu
2
4
1
0.63
L
Yu Huang
JuhSully
Yu Huang
0
7
4
0.29
W
Bacchus
MatyFest
Bacchus
1
2
12
3.5
L
2
8
0
0.25
W
Mercury
xXFiambreXx
Mercury
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,986
Damage
41,829
78,338
Taken
90,588
64,277
Mitigated
64,144
24,555
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,983
7,170
0
4,927
10,592
4,538
834
716
9,876
0
64,798
W
Chaac
Aguuhs
Chaac
21,363
4,877
0
11,427
18,194
21,927
2,436
4,095
14,099
0
94,935
W
Zhong Kui
DamSinPilah
Zhong Kui
11,271
2,138
0
3,422
12,255
8,900
2,679
2,680
9,278
62,214
0
L
Shiva
EstaiXD
Shiva
8,584
1,242
2,168
4,664
18,206
20,320
0
5,341
12,691
0
35,924
L
11,463
4,890
0
2,291
20,091
10,858
0
3,596
16,389
0
80,424
L
Amaterasu
Gangaplank
Amaterasu
7,149
3,836
0
4,051
20,078
16,223
47
2,909
17,095
0
50,517
L
Yu Huang
JuhSully
Yu Huang
10,281
2,669
311
2,870
17,320
9,372
0
4,183
12,965
49,179
0
W
Bacchus
MatyFest
Bacchus
7,671
1,180
0
3,632
18,665
20,216
204
3,343
14,970
31,901
0
L
4,352
1,765
0
0
14,893
7,371
0
2,387
12,506
0
45,627
W
Mercury
xXFiambreXx
Mercury
18,698
9,588
0
1,147
18,632
8,696
2,127
3,044
15,588
0
139,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,747
Gold Earned
43,097
563
Minions Killed
348
0
Camps Cleared
0
1,951,954
Distance Traveled
1,828,785
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,466
523
88
4
0
361,731
1
W
Chaac
12,304
615
163
8
0
368,422
2
W
Zhong Kui
11,164
558
120
6
0
353,343
4
L
Shiva
8,896
445
46
2
0
421,919
3
L
Set
9,348
467
108
5
0
408,094
1
L
Amaterasu
8,761
438
82
4
0
340,855
0
L
Yu Huang
7,897
395
51
3
0
334,093
2
W
Bacchus
10,031
502
35
2
0
400,446
1
L
Ishtar
8,195
410
61
3
0
323,824
2
W
Mercury
12,782
639
157
8
0
468,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role