Player Matchup

Ishtar
Ishtar
Bighicks10
Ishtar
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
418W - 405L
1,579 Elo+
Party 3
Terra
Terra
BobbyDiesel
Terra
Level 127
God Stats
2W - 2L
1,740 SR
Queue Stats
274W - 284L
1,460 Elo+
Party 3
King Arthur
King Arthur
Chaotic_0men-3
King Arthur
Level 111
God Stats
0W - 1L
1,300 SR
Queue Stats
4W - 1L
1,830 Elo+
Party 2
Chiron
Chiron
FataI_Omen
Chiron
Level 89
God Stats
0W - 1L
1,744 SR
Queue Stats
4W - 1L
1,830 Elo+
Party 2
Jormungandr
Jormungandr
ichura
Jormungandr
Level 107
God Stats
5W - 3L
1,665 SR
Queue Stats
161W - 143L
1,600 Elo+
Party 3
Team Averages
Level 116
1,590 SR
1,660 Elo+

VS

Team Averages
Level 118
1,329 SR
1,589 Elo+
Ares
Ares
Acesir
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,775 Elo+
Solo
Chang'e
Chang'e
Max_Donigan
Chang'e
Level 127
God Stats
1W - 1L
1,206 SR
Queue Stats
173W - 171L
1,555 Elo+
Party 1
Osiris
Osiris
Snibblie
Osiris
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 178L
1,487 Elo+
Solo
Chernobog
Chernobog
Spo5000
Chernobog
Level 144
God Stats
1W - 2L
1,239 SR
Queue Stats
171W - 157L
1,557 Elo+
Party 1
Raijin
Raijin
psiconap
Raijin
Level 155
God Stats
1W - 3L
1,201 SR
Queue Stats
518W - 506L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bighicks10
Ishtar
20
5 / 5 / 13
11,853
741
32,759
25,634
15,451
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 3 / 14
10,675
667
7,491
26,515
27,807
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Chaotic_0men-3
King Arthur
18
5 / 9 / 12
11,267
704
15,577
29,693
36,551
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
FataI_Omen
Chiron
18
6 / 5 / 11
11,141
696
29,821
21,684
12,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ichura
Jormungandr
18
5 / 7 / 12
11,690
731
19,036
32,615
39,271
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Acesir
Ares
19
4 / 6 / 21
12,471
779
14,862
31,351
40,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Max_Donigan
Chang'e
20
3 / 1 / 23
11,410
713
11,468
19,747
24,314
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
Snibblie
Osiris
16
3 / 8 / 16
10,685
668
19,032
24,862
30,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Spo5000
Chernobog
20
12 / 3 / 15
13,430
839
35,580
23,993
18,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
psiconap
Raijin
19
7 / 5 / 17
12,143
759
29,717
21,066
12,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
121
23
Kills
29
29
Deaths
23
62
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ares
Acesir
Ares
4
6
21
2.42
L
Ishtar
Bighicks10
Ishtar
5
5
13
2.3
L
2
3
14
3
L
King Arthur
Chaotic_0men-3
King Arthur
5
9
12
1.22
L
Chiron
FataI_Omen
Chiron
6
5
11
2.3
W
Chang'e
Max_Donigan
Chang'e
3
1
23
14.5
W
Osiris
Snibblie
Osiris
3
8
16
1.38
W
Chernobog
Spo5000
Chernobog
12
3
15
6.5
L
Jormungandr
ichura
Jormungandr
5
7
12
1.57
W
Raijin
psiconap
Raijin
7
5
17
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,684
Damage
110,659
136,141
Taken
121,019
131,602
Mitigated
125,533
51,608
Healing
49,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Acesir
Ares
14,862
1,180
590
4,899
31,351
40,255
799
5,135
26,216
20,004
0
L
Ishtar
Bighicks10
Ishtar
32,759
15,748
589
1,333
25,634
15,451
693
10,341
15,293
0
55,041
L
7,491
1,166
20,599
12,811
26,515
27,807
763
11,503
15,012
14,537
0
L
King Arthur
Chaotic_0men-3
King Arthur
15,577
1,600
885
3,137
29,693
36,551
108
10,352
19,341
0
24,664
L
Chiron
FataI_Omen
Chiron
29,821
10,859
2,950
6,052
21,684
12,522
3,750
13,332
8,306
0
46,071
W
Chang'e
Max_Donigan
Chang'e
11,468
1,080
16,439
8,907
19,747
24,314
1,067
5,829
13,918
25,815
0
W
Osiris
Snibblie
Osiris
19,032
6,330
1,897
2,716
24,862
30,361
695
4,919
19,943
316
29,350
W
Chernobog
Spo5000
Chernobog
35,580
19,997
2,834
4,994
23,993
18,483
4,741
5,974
18,019
0
68,063
L
Jormungandr
ichura
Jormungandr
19,036
2,400
1,575
1,677
32,615
39,271
422
10,789
21,826
44,391
0
W
Raijin
psiconap
Raijin
29,717
2,815
2,889
3,705
21,066
12,120
1,148
4,670
16,396
52,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,626
Gold Earned
60,139
159
Minions Killed
174
0
Camps Cleared
0
1,381,281
Distance Traveled
1,385,154
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,471
779
8
1
0
299,572
0
L
Ishtar
11,853
741
49
3
0
244,890
3
L
Terra
10,675
667
23
1
0
338,487
3
L
King Arthur
11,267
704
16
1
0
268,003
0
L
Chiron
11,141
696
37
2
0
254,956
0
W
Chang'e
11,410
713
23
1
0
312,668
0
W
Osiris
10,685
668
32
2
0
261,155
0
W
Chernobog
13,430
839
65
4
0
253,463
0
L
Jormungandr
11,690
731
34
2
0
274,945
1
W
Raijin
12,143
759
46
3
0
258,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role