Player Matchup

Fafnir
Fafnir
ASK IceKing907
Fafnir
Level 157
God Stats
2W - 2L
1,574 SR
Queue Stats
11W - 13L
1,328 Elo+
Party 2
Sol
Sol
DADDY39131
Sol
Level 29
God Stats
1W - 0L
1,730 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Jeff559
Izanami
Level 156
God Stats
9W - 14L
1,695 SR
Queue Stats
63W - 69L
1,515 Elo+
Party 2
Kali
Kali
LeMoNz907
Kali
Level 146
God Stats
6W - 5L
1,516 SR
Queue Stats
19W - 20L
1,481 Elo+
Party 2
Vulcan
Vulcan
O1PumpChump8290
Vulcan
Level 124
God Stats
4W - 2L
1,636 SR
Queue Stats
27W - 22L
1,527 Elo+
Party 2
Team Averages
Level 122
1,630 SR
1,470 Elo+

VS

Team Averages
Level 70
1,413 SR
1,401 Elo+
Ishtar
Ishtar
Mazkota19_jd
Ishtar
Level 132
God Stats
9W - 17L
1,281 SR
Queue Stats
412W - 442L
1,427 Elo+
Solo
Nemesis
Nemesis
VerumInsaniam
Nemesis
Level 82
God Stats
2W - 2L
1,503 SR
Queue Stats
124W - 119L
1,498 Elo+
Party 1
Discordia
Discordia
XenEnergin
Discordia
Level 67
God Stats
2W - 1L
1,693 SR
Queue Stats
203W - 214L
1,439 Elo+
Party 1
Atlas
Atlas
astrumkira
Atlas
Level 6
God Stats
0W - 2L
1,179 SR
Queue Stats
0W - 3L
1,204 Elo+
Party 1
King Arthur
King Arthur
itleck
King Arthur
Level 65
God Stats
13W - 17L
1,410 SR
Queue Stats
162W - 173L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
9,484
593
8,324
13,601
17,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 3 / 2
8,958
560
12,736
14,955
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Jeff559
Izanami
17
8 / 0 / 2
10,578
661
11,606
9,602
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kali
13
2 / 2 / 1
8,177
511
6,396
16,507
8,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 1
8,361
523
9,754
7,103
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
0 / 4 / 0
7,003
438
5,727
12,778
4,229
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
14
4 / 2 / 1
8,326
520
7,589
14,218
5,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
XenEnergin
Discordia
11
1 / 2 / 0
6,776
424
9,368
9,470
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
10
0 / 5 / 0
5,724
358
5,839
18,199
8,457
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
itleck
King Arthur
10
1 / 4 / 2
7,110
444
10,948
16,142
12,845
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
17
Kills
6
6
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
4
3
2
1.67
W
Izanami
Jeff559
Izanami
8
0
2
9
W
Kali
2
2
1
1.25
L
Ishtar
0
4
0
0
W
1
1
1
1.5
L
Nemesis
4
2
1
2.25
L
Discordia
XenEnergin
Discordia
1
2
0
0.5
L
Atlas
0
5
0
0
L
King Arthur
itleck
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,816
Damage
39,471
61,768
Taken
70,807
40,843
Mitigated
35,145
27,614
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,324
2,848
413
6,497
13,601
17,356
0
5,713
7,888
24,186
0
W
12,736
4,711
0
7,467
14,955
6,980
1,032
969
13,986
50,665
6,123
W
Izanami
Jeff559
Izanami
11,606
7,204
0
3,371
9,602
4,565
2,622
966
8,636
0
111,882
W
Kali
6,396
2,481
425
9,066
16,507
8,750
0
3,937
12,570
0
59,521
L
Ishtar
5,727
3,474
0
1,534
12,778
4,229
0
1,054
11,724
0
63,229
W
9,754
5,346
0
375
7,103
3,192
166
3,926
3,177
63,295
0
L
Nemesis
7,589
2,892
0
2,820
14,218
5,968
0
5,726
8,492
0
74,651
L
Discordia
XenEnergin
Discordia
9,368
610
0
500
9,470
3,646
282
5,903
3,567
54,026
0
L
Atlas
5,839
2,744
445
2,154
18,199
8,457
0
9,930
8,269
20,855
0
L
King Arthur
itleck
King Arthur
10,948
1,366
0
3,394
16,142
12,845
0
6,895
9,247
0
48,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,558
Gold Earned
34,939
485
Minions Killed
377
0
Camps Cleared
0
1,496,555
Distance Traveled
1,496,096
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,484
593
22
1
0
316,189
3
W
Sol
8,958
560
89
6
0
265,115
3
W
Izanami
10,578
661
185
12
0
256,611
3
W
Kali
8,177
511
89
6
0
340,151
4
L
Ishtar
7,003
438
91
6
0
239,665
0
W
Vulcan
8,361
523
100
6
0
318,489
8
L
Nemesis
8,326
520
118
7
0
354,556
5
L
Discordia
6,776
424
82
5
0
288,880
3
L
Atlas
5,724
358
20
1
0
289,355
0
L
King Arthur
7,110
444
66
4
0
323,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role