Player Matchup

Cthulhu
Cthulhu
DeathsAnimosity_
Cthulhu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 17L
1,140 Elo+
Party 1
Nemesis
Nemesis
Mr Buckets7081
Nemesis
Level 65
God Stats
5W - 6L
1,381 SR
Queue Stats
25W - 48L
1,295 Elo+
Solo
Anubis
Anubis
PhSidewayzMd
Anubis
Level 156
God Stats
4W - 8L
1,208 SR
Queue Stats
365W - 590L
1,316 Elo+
Party 1
Team Averages
Level 75
1,363 SR
1,250 Elo+

VS

Team Averages
Level 112
1,488 SR
1,486 Elo+
Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dewcrew715
Anubis
Level 82
God Stats
2W - 0L
1,510 SR
Queue Stats
152W - 146L
1,471 Elo+
Party 2
Fenrir
Fenrir
mute6011
Fenrir
Level 147
God Stats
15W - 7L
1,454 SR
Queue Stats
124W - 109L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
9,443
726
5,471
19,603
23,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 7 / 2
7,529
579
4,652
16,789
9,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
14
2 / 6 / 1
9,324
717
8,145
12,887
7,322
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 0 / 11
10,493
807
13,620
13,527
14,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Dewcrew715
Anubis
15
6 / 2 / 9
10,126
779
15,405
6,542
3,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
mute6011
Fenrir
14
7 / 1 / 7
10,172
782
11,660
14,850
13,601
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
18
18
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
11
10.5
L
1
5
2
0.4
W
Anubis
Dewcrew715
Anubis
6
2
9
5.25
L
0
7
2
0.14
L
Anubis
2
6
1
0.42
W
Fenrir
mute6011
Fenrir
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,268
Damage
40,685
49,279
Taken
34,919
40,667
Mitigated
31,606
5,411
Healing
9,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,620
4,642
0
4,788
13,527
14,471
1,156
5,712
7,815
0
42,717
L
5,471
448
0
926
19,603
23,837
0
7,980
11,623
18,845
0
W
Anubis
Dewcrew715
Anubis
15,405
835
0
2,460
6,542
3,534
431
2,494
4,048
44,595
0
L
4,652
1,697
0
1,808
16,789
9,508
0
3,652
13,137
0
12,897
L
Anubis
8,145
365
0
2,677
12,887
7,322
0
3,836
9,051
28,468
0
W
Fenrir
mute6011
Fenrir
11,660
2,315
268
2,345
14,850
13,601
886
6,176
8,674
0
27,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
30,791
85
Minions Killed
139
2
Camps Cleared
10
606,752
Distance Traveled
728,500
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,493
807
51
4
6
261,619
2
L
Cthulhu
9,443
726
23
2
0
250,519
1
W
Anubis
10,126
779
59
5
2
212,373
2
L
Nemesis
7,529
579
22
2
0
176,625
1
L
Anubis
9,324
717
40
3
2
179,608
2
W
Fenrir
10,172
782
29
2
2
254,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role