Player Matchup

Tiamat
Tiamat
Badkarma258
Tiamat
Level 109
God Stats
5W - 2L
1,799 SR
Queue Stats
121W - 97L
1,625 Elo+
Party 1
Chiron
Chiron
Dailysquirrel
Chiron
Level 121
God Stats
8W - 7L
1,587 SR
Queue Stats
88W - 87L
1,603 Elo+
Party 1
Nox
Nox
Lomaximus2oo8
Nox
Level 128
God Stats
2W - 1L
1,925 SR
Queue Stats
163W - 153L
1,612 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RobbieEnraged
Tsukuyomi
Level 115
God Stats
4W - 5L
1,463 SR
Queue Stats
126W - 108L
1,607 Elo+
Party 1
Amaterasu
Amaterasu
XxHeadshotH3CTOR
Amaterasu
Level 120
God Stats
2W - 2L
1,734 SR
Queue Stats
145W - 133L
1,577 Elo+
Solo
Team Averages
Level 119
1,702 SR
1,605 Elo+

VS

Team Averages
Level 110
1,503 SR
1,591 Elo+
Arachne
Arachne
FlashCannon312
Arachne
Level 71
God Stats
1W - 1L
1,306 SR
Queue Stats
19W - 21L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
Mu7ed
Baron Samedi
Level 127
God Stats
132W - 110L
1,606 SR
Queue Stats
191W - 199L
1,626 Elo+
Solo
Set
Set
VRgirs
Set
Level 125
God Stats
2W - 1L
1,581 SR
Queue Stats
33W - 28L
1,657 Elo+
Party 2
Sobek
Sobek
Xathurax
Sobek
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 14L
1,611 Elo+
Party 2
Ishtar
Ishtar
inluck
Ishtar
Level 144
God Stats
13W - 11L
1,525 SR
Queue Stats
93W - 60L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 6 / 0
9,492
396
15,573
17,727
13,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 8 / 0
10,129
422
6,121
21,374
9,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 2
9,481
395
6,413
16,445
22,051
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
RobbieEnraged
Tsukuyomi
18
2 / 4 / 1
10,894
454
11,798
20,329
10,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
17
0 / 3 / 1
10,622
443
8,591
34,460
29,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 4
12,686
529
12,888
26,190
15,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Mu7ed
Baron Samedi
20
5 / 0 / 6
13,553
565
20,444
16,184
10,214
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
VRgirs
Set
20
6 / 0 / 6
15,160
632
28,769
24,130
39,154
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
Xathurax
Sobek
17
2 / 1 / 8
12,491
520
4,407
22,583
29,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
inluck
Ishtar
20
7 / 0 / 7
14,895
621
18,222
17,618
9,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
24
24
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
6
0
0.17
L
0
8
0
0
W
4
2
4
3
L
0
3
2
0.33
W
Baron Samedi
Mu7ed
Baron Samedi
5
0
6
8
L
Tsukuyomi
RobbieEnraged
Tsukuyomi
2
4
1
0.63
W
Set
VRgirs
Set
6
0
6
9
W
Sobek
Xathurax
Sobek
2
1
8
6
L
Amaterasu
0
3
1
0.17
W
Ishtar
inluck
Ishtar
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,496
Damage
84,730
110,335
Taken
106,705
84,999
Mitigated
103,215
37,049
Healing
58,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
15,573
1,994
65
4,507
17,727
13,722
6
8,592
9,135
77,254
0
L
6,121
2,188
198
4,764
21,374
9,053
0
4,246
17,069
0
84,163
W
12,888
7,976
0
15,234
26,190
15,533
4,052
2,637
23,553
0
124,545
L
6,413
859
0
2,336
16,445
22,051
0
5,241
11,204
28,270
0
W
Baron Samedi
Mu7ed
Baron Samedi
20,444
1,934
3,348
10,396
16,184
10,214
358
6,919
9,265
132,899
0
L
Tsukuyomi
RobbieEnraged
Tsukuyomi
11,798
1,232
0
8,226
20,329
10,664
0
2,448
17,881
0
105,859
W
Set
VRgirs
Set
28,769
11,429
0
13,240
24,130
39,154
1,256
3,469
20,661
0
143,234
W
Sobek
Xathurax
Sobek
4,407
497
334
8,619
22,583
29,059
400
8,745
13,838
19,361
0
L
Amaterasu
8,591
3,044
0
16,953
34,460
29,509
0
4,591
29,869
124
94,066
W
Ishtar
inluck
Ishtar
18,222
12,617
0
7,350
17,618
9,255
8,837
2,421
15,197
29
163,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,618
Gold Earned
68,785
663
Minions Killed
839
0
Camps Cleared
0
2,290,280
Distance Traveled
2,459,378
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,492
396
134
6
0
431,730
1
L
Chiron
10,129
422
153
6
0
409,062
6
W
Arachne
12,686
529
140
6
0
547,014
3
L
Nox
9,481
395
23
1
0
458,525
6
W
Baron Samedi
13,553
565
211
9
0
442,457
1
L
Tsukuyomi
10,894
454
170
7
0
488,370
4
W
Set
15,160
632
231
10
0
516,200
4
W
Sobek
12,491
520
25
1
0
464,979
0
L
Amaterasu
10,622
443
183
8
0
502,593
8
W
Ishtar
14,895
621
232
10
0
488,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role