Player Matchup

Jormungandr
Jormungandr
CheezorsLegacy
Jormungandr
Level 62
God Stats
11W - 11L
1,516 SR
Queue Stats
11W - 11L
1,483 Elo+
Party 2
Serqet
Serqet
DreamersLegacy
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,503 Elo+
Party 2
Thoth
Thoth
Jose14517
Thoth
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,408 Elo+
Solo
Hachiman
Hachiman
PaladinsLegacy
Hachiman
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,482 Elo+
Party 2
Arachne
Arachne
charliegenuine64
Arachne
Level 147
God Stats
1W - 8L
1,465 SR
Queue Stats
30W - 38L
1,467 Elo+
Solo
Team Averages
Level 98
1,496 SR
1,468 Elo+

VS

Team Averages
Level 108
1,526 SR
1,518 Elo+
Artio
Artio
CasualKings
Artio
Level 122
God Stats
8W - 4L
1,550 SR
Queue Stats
233W - 215L
1,514 Elo+
Solo
Ra
Ra
LegateConsus
Ra
Level 117
God Stats
2W - 3L
1,281 SR
Queue Stats
325W - 288L
1,500 Elo+
Party 1
Izanami
Izanami
SoulDestroyer108
Izanami
Level 86
God Stats
10W - 5L
1,707 SR
Queue Stats
130W - 122L
1,494 Elo+
Party 1
Loki
Loki
genial-ghost0
Loki
Level 109
God Stats
11W - 15L
1,423 SR
Queue Stats
365W - 369L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
nuke man679
Gilgamesh
Level 106
God Stats
14W - 6L
1,670 SR
Queue Stats
422W - 400L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CheezorsLegacy
Jormungandr
11
3 / 4 / 3
7,515
501
8,315
11,904
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 7 / 5
7,057
470
8,090
15,486
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Jose14517
Thoth
13
4 / 4 / 3
8,009
534
6,978
8,565
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
10
0 / 7 / 3
6,234
416
3,462
12,312
3,783
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,747
383
2,922
15,787
8,423
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 13
7,186
479
4,984
14,170
12,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
6 / 4 / 9
8,362
557
10,195
9,907
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 1 / 8
8,990
599
12,972
8,856
3,501
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 2 / 9
8,550
570
6,820
12,290
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
nuke man679
Gilgamesh
14
2 / 1 / 1
8,708
581
9,000
10,425
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
9
Kills
27
27
Deaths
9
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
Jormungandr
CheezorsLegacy
Jormungandr
3
4
3
1.13
L
2
7
5
0.64
L
Thoth
Jose14517
Thoth
4
4
3
1.38
W
6
4
9
2.63
L
Hachiman
0
7
3
0.21
W
10
1
8
14
L
0
5
1
0.1
W
7
2
9
5.75
W
Gilgamesh
nuke man679
Gilgamesh
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,767
Damage
43,971
64,054
Taken
55,648
30,212
Mitigated
30,550
14,221
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,984
1,556
1,039
4,139
14,170
12,060
132
4,184
9,672
18,449
0
L
Jormungandr
CheezorsLegacy
Jormungandr
8,315
1,727
799
1,786
11,904
9,122
0
3,093
8,811
35,801
0
L
8,090
2,748
0
4,846
15,486
5,905
0
4,128
11,358
0
39,164
L
Thoth
Jose14517
Thoth
6,978
623
0
789
8,565
2,979
0
4,076
4,489
48,779
0
W
10,195
2,043
710
3,152
9,907
4,024
0
5,345
4,316
46,672
0
L
Hachiman
3,462
2,349
168
1,821
12,312
3,783
280
3,786
8,526
0
33,696
W
12,972
6,976
0
1,396
8,856
3,501
1,154
3,384
5,472
0
66,418
L
2,922
2,083
0
4,012
15,787
8,423
8
924
14,863
0
16,696
W
6,820
1,240
0
6,006
12,290
4,593
328
1,958
10,268
0
57,106
W
Gilgamesh
nuke man679
Gilgamesh
9,000
3,269
0
2,129
10,425
6,372
1,453
1,357
8,924
0
70,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,562
Gold Earned
41,796
277
Minions Killed
445
0
Camps Cleared
0
1,378,911
Distance Traveled
1,525,846
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,186
479
26
2
0
295,011
5
L
Jormungandr
7,515
501
42
3
0
285,705
2
L
Serqet
7,057
470
77
5
0
303,331
2
L
Thoth
8,009
534
85
6
0
281,142
4
W
Ra
8,362
557
64
4
0
308,480
5
L
Hachiman
6,234
416
47
3
0
249,860
0
W
Izanami
8,990
599
107
7
0
293,766
1
L
Arachne
5,747
383
26
2
0
258,873
1
W
Loki
8,550
570
95
6
0
332,603
3
W
Gilgamesh
8,708
581
153
10
0
295,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role