Player Matchup

Ares
Ares
Dinero002647
Ares
Level 27
God Stats
4W - 1L
1,741 SR
Queue Stats
54W - 7L
1,867 Elo+
Party 2
Thanatos
Thanatos
Grinberryall
Thanatos
Level 158
God Stats
8W - 1L
1,659 SR
Queue Stats
252W - 168L
1,761 Elo+
Party 2
Agni
Agni
PrimeKaido
Agni
Level 151
God Stats
3W - 0L
1,666 SR
Queue Stats
293W - 204L
1,761 Elo+
Party 2
Team Averages
Level 112
1,688 SR
1,796 Elo+

VS

Team Averages
Level 78
1,581 SR
1,358 Elo+
Cthulhu
Cthulhu
YamahaSteve
Cthulhu
Level 28
God Stats
8W - 7L
1,651 SR
Queue Stats
10W - 10L
1,413 Elo+
Party 1
Rama
Rama
ohnogerms
Rama
Level 119
God Stats
6W - 6L
1,558 SR
Queue Stats
183W - 253L
1,304 Elo+
Party 1
Arachne
Arachne
psychedelic cub
Arachne
Level 87
God Stats
9W - 3L
1,533 SR
Queue Stats
23W - 29L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 16
10,588
814
2,522
10,875
11,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Grinberryall
Thanatos
17
14 / 3 / 6
11,503
885
23,844
16,486
8,848
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
4 / 3 / 15
10,111
778
12,416
8,436
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
YamahaSteve
Cthulhu
14
2 / 5 / 3
9,694
746
7,161
15,542
15,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
11
1 / 8 / 2
7,936
610
5,289
12,836
3,014
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 7 / 2
9,008
693
7,645
14,795
7,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
20
Kills
7
7
Deaths
20
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
16
10
W
Thanatos
Grinberryall
Thanatos
14
3
6
5.67
W
4
3
15
3.83
L
Cthulhu
YamahaSteve
Cthulhu
2
5
3
0.7
L
Rama
1
8
2
0.25
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,782
Damage
20,095
35,797
Taken
43,173
23,856
Mitigated
26,320
20,991
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,522
314
0
2,513
10,875
11,283
94
3,448
7,427
10,329
0
W
Thanatos
Grinberryall
Thanatos
23,844
6,821
0
15,480
16,486
8,848
1,935
2,388
14,098
0
46,907
W
12,416
281
308
2,690
8,436
3,725
507
1,819
6,617
43,708
0
L
Cthulhu
YamahaSteve
Cthulhu
7,161
508
179
3,133
15,542
15,958
0
5,839
9,703
27,376
0
L
Rama
5,289
2,791
0
630
12,836
3,014
0
3,222
9,614
0
18,946
L
7,645
4,150
0
1,787
14,795
7,348
0
6,057
8,738
0
14,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,202
Gold Earned
26,638
161
Minions Killed
99
8
Camps Cleared
2
735,730
Distance Traveled
627,472
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,588
814
21
2
0
266,949
0
W
Thanatos
11,503
885
61
5
5
256,934
1
W
Agni
10,111
778
79
6
3
211,847
2
L
Cthulhu
9,694
746
39
3
0
234,124
2
L
Rama
7,936
610
44
3
0
181,364
2
L
Arachne
9,008
693
16
1
2
211,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role