Player Matchup

Thor
Thor
 
Thor
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
AKTheExtrodinair
Ra
Level 128
God Stats
2W - 1L
1,338 SR
Queue Stats
29W - 20L
1,594 Elo+
Party 1
Sol
Sol
Elite_Prodigy777
Sol
Level 146
God Stats
1W - 2L
1,209 SR
Queue Stats
108W - 108L
1,595 Elo+
Party 3
Cthulhu
Cthulhu
OldManGua
Cthulhu
Level 128
God Stats
12W - 3L
1,679 SR
Queue Stats
241W - 234L
1,443 Elo+
Party 1
Ah Puch
Ah Puch
tmswpr
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,586 Elo+
Solo
Team Averages
Level 105
1,445 SR
1,544 Elo+

VS

Team Averages
Level 99
1,452 SR
1,588 Elo+
Hou Yi
Hou Yi
NewNameChange
Hou Yi
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 164L
1,516 Elo+
Solo
Achilles
Achilles
ShadowXFire
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 46L
1,822 Elo+
Party 2
Guan Yu
Guan Yu
SmokeSumtin2248
Guan Yu
Level 110
God Stats
0W - 2L
1,317 SR
Queue Stats
224W - 217L
1,521 Elo+
Solo
Arachne
Arachne
WDferdyy
Arachne
Level 157
God Stats
0W - 4L
1,443 SR
Queue Stats
407W - 379L
1,551 Elo+
Party 2
Sun Wukong
Sun Wukong
blairb17
Sun Wukong
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 160L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
7 / 3 / 10
8,758
876
9,285
8,915
5,155
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 2 / 13
8,744
874
8,937
10,191
5,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 3 / 13
9,066
907
15,910
13,179
8,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
OldManGua
Cthulhu
15
7 / 3 / 12
9,842
984
14,122
15,307
25,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Puch
tmswpr
Ah Puch
15
1 / 2 / 17
8,278
828
7,941
9,856
10,362
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
7,613
761
12,524
10,466
6,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
ShadowXFire
Achilles
15
3 / 6 / 7
8,316
832
11,156
16,370
18,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 6
7,059
706
10,424
14,016
22,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
WDferdyy
Arachne
11
1 / 6 / 7
6,757
676
7,137
10,418
6,248
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
blairb17
Sun Wukong
14
4 / 4 / 6
8,137
814
8,897
13,139
13,971
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
43
24
Kills
12
13
Deaths
24
65
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
3
10
4
W
4
2
13
5.25
W
5
3
13
3.83
L
3
3
5
1.83
W
Cthulhu
OldManGua
Cthulhu
7
3
12
4.33
L
Achilles
ShadowXFire
Achilles
3
6
7
1.08
L
1
5
6
0.8
L
Arachne
WDferdyy
Arachne
1
6
7
0.75
L
Sun Wukong
blairb17
Sun Wukong
4
4
6
1.75
W
Ah Puch
tmswpr
Ah Puch
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,195
Damage
50,138
57,448
Taken
64,409
54,908
Mitigated
67,652
20,076
Healing
18,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,285
2,746
141
686
8,915
5,155
100
0
8,817
0
12,519
W
8,937
1,062
5,156
3,914
10,191
5,361
839
0
10,056
23,379
0
W
15,910
6,348
1,332
3,484
13,179
8,410
2,262
0
13,078
27,518
2,913
L
12,524
5,348
479
1,819
10,466
6,326
0
9,141
1,325
0
22,127
W
Cthulhu
OldManGua
Cthulhu
14,122
878
1,127
2,602
15,307
25,620
0
0
15,086
22,229
0
L
Achilles
ShadowXFire
Achilles
11,156
3,599
313
3,783
16,370
18,747
0
10,889
5,481
0
18,276
L
10,424
1,081
3,205
3,745
14,016
22,360
0
9,765
4,251
0
16,542
L
Arachne
WDferdyy
Arachne
7,137
5,299
0
1,471
10,418
6,248
0
6,437
3,981
0
9,501
L
Sun Wukong
blairb17
Sun Wukong
8,897
1,411
1,030
2,308
13,139
13,971
0
8,551
4,588
0
18,199
W
Ah Puch
tmswpr
Ah Puch
7,941
1,318
387
1,247
9,856
10,362
881
0
9,690
15,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,688
Gold Earned
37,882
129
Minions Killed
89
0
Camps Cleared
0
875,588
Distance Traveled
814,783
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,758
876
8
1
0
155,124
0
W
Ra
8,744
874
43
4
0
206,694
0
W
Sol
9,066
907
39
4
0
167,229
2
L
Hou Yi
7,613
761
26
3
0
178,021
1
W
Cthulhu
9,842
984
23
2
0
202,313
0
L
Achilles
8,316
832
13
1
0
149,345
0
L
Guan Yu
7,059
706
13
1
0
160,577
0
L
Arachne
6,757
676
5
1
0
151,770
1
L
Sun Wukong
8,137
814
32
3
0
175,070
0
W
Ah Puch
8,278
828
16
2
0
144,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role