Player Matchup

Cerberus
Cerberus
Chetto007
Cerberus
Level 16
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Discordia
Discordia
GirthQuakeActual
Discordia
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 61L
1,552 Elo+
Party 2
Anhur
Anhur
Hexyal
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,656 Elo+
Solo
Kukulkan
Kukulkan
ScotticusRex115
Kukulkan
Level 28
God Stats
1W - 1L
1,730 SR
Queue Stats
28W - 24L
1,522 Elo+
Party 2
Ra
Ra
Sáηdmáη
Ra
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 20L
1,405 Elo+
Solo
Team Averages
Level 28
1,505 SR
1,527 Elo+

VS

Team Averages
Level 53
1,568 SR
1,581 Elo+
Poseidon
Poseidon
DenMotherBear
Poseidon
Level 159
God Stats
2W - 0L
1,628 SR
Queue Stats
174W - 97L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
PickleJuke
Sylvanus
Level 17
God Stats
1W - 0L
1,269 SR
Queue Stats
38W - 11L
1,886 Elo+
Party 1
Loki
Loki
Reeeeee7708
Loki
Level 49
God Stats
2W - 0L
1,945 SR
Queue Stats
206W - 74L
1,709 Elo+
Party 1
Sol
Sol
ThatItalianb0i69
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,197 Elo+
Solo
Scylla
Scylla
TrashPanda7919
Scylla
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
135W - 162L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chetto007
Cerberus
14
1 / 6 / 11
9,657
690
5,252
17,753
23,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
20
10 / 4 / 7
12,216
873
27,665
14,061
6,626
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anhur
Hexyal
Anhur
17
8 / 6 / 4
10,196
728
12,980
15,462
7,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
18
1 / 5 / 10
10,519
751
14,823
11,681
5,827
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 8 / 4
8,333
595
3,732
11,433
5,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DenMotherBear
Poseidon
19
4 / 5 / 19
11,446
818
15,151
11,588
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
PickleJuke
Sylvanus
20
16 / 4 / 12
13,018
930
13,202
18,450
11,347
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 5 / 19
11,155
797
17,070
18,263
9,065
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 7
9,280
663
7,949
17,514
8,216
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
2 / 2 / 21
10,825
773
9,300
10,209
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
107
20
Kills
29
29
Deaths
23
36
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chetto007
Cerberus
1
6
11
1.08
W
Poseidon
DenMotherBear
Poseidon
4
5
19
2.7
L
Discordia
10
4
7
3.38
L
Anhur
Hexyal
Anhur
8
6
4
1.67
W
Sylvanus
PickleJuke
Sylvanus
16
4
12
5.5
W
6
5
19
3.1
L
Kukulkan
1
5
10
1.2
L
0
8
4
0.25
W
1
7
7
0.64
W
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,452
Damage
62,672
70,390
Taken
76,024
48,489
Mitigated
38,480
20,006
Healing
34,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chetto007
Cerberus
5,252
428
805
2,553
17,753
23,600
0
13,089
4,331
7,264
0
W
Poseidon
DenMotherBear
Poseidon
15,151
1,773
309
2,033
11,588
5,056
1,605
8,587
3,001
34,981
0
L
Discordia
27,665
677
1,531
4,355
14,061
6,626
676
7,343
6,600
50,061
0
L
Anhur
Hexyal
Anhur
12,980
6,520
494
2,608
15,462
7,378
380
9,962
5,236
0
22,140
W
Sylvanus
PickleJuke
Sylvanus
13,202
1,660
14,094
8,201
18,450
11,347
817
11,382
7,068
17,777
0
W
17,070
2,021
679
2,555
18,263
9,065
1,556
11,781
6,482
0
31,135
L
Kukulkan
14,823
379
477
848
11,681
5,827
700
7,614
3,897
39,698
0
L
3,732
113
5,252
1,083
11,433
5,058
84
6,501
4,724
8,342
0
W
7,949
2,530
209
3,166
17,514
8,216
117
12,428
5,086
18,639
0
W
9,300
1,032
768
2,871
10,209
4,796
1,726
7,294
2,915
23,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,921
Gold Earned
55,724
161
Minions Killed
153
0
Camps Cleared
0
1,210,322
Distance Traveled
1,262,413
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,657
690
5
0
0
260,166
0
W
Poseidon
11,446
818
64
5
0
232,212
0
L
Discordia
12,216
873
48
3
0
259,104
1
L
Anhur
10,196
728
21
2
0
226,490
1
W
Sylvanus
13,018
930
14
1
0
220,099
2
W
Loki
11,155
797
16
1
0
288,889
0
L
Kukulkan
10,519
751
71
5
0
252,528
1
L
Ra
8,333
595
16
1
0
212,034
0
W
Sol
9,280
663
25
2
0
239,126
4
W
Scylla
10,825
773
34
2
0
282,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role