Player Matchup

Ao Kuang
Ao Kuang
IAwFawkI
Ao Kuang
Level 145
God Stats
1W - 2L
1,666 SR
Queue Stats
70W - 48L
1,645 Elo+
Party 1
Nemesis
Nemesis
TheMostBasic
Nemesis
Level 137
God Stats
4W - 6L
1,487 SR
Queue Stats
148W - 123L
1,736 Elo+
Solo
Bacchus
Bacchus
TheRealCuffy
Bacchus
Level 143
God Stats
47W - 29L
1,656 SR
Queue Stats
340W - 243L
1,641 Elo+
Party 1
Team Averages
Level 142
1,603 SR
1,674 Elo+

VS

Team Averages
Level 149
1,380 SR
1,583 Elo+
Vamana
Vamana
InfinityBlade21
Vamana
Level 143
God Stats
2W - 3L
1,354 SR
Queue Stats
192W - 188L
1,614 Elo+
Solo
Mercury
Mercury
SMCKWTHPEPE
Mercury
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
131W - 135L
1,583 Elo+
Solo
Zhong Kui
Zhong Kui
TRUPR
Zhong Kui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 222L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IAwFawkI
Ao Kuang
20
9 / 4 / 11
16,729
697
30,494
40,028
29,795
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
TheMostBasic
Nemesis
20
10 / 6 / 15
18,377
766
38,113
33,956
30,089
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
TheRealCuffy
Bacchus
20
9 / 0 / 16
17,880
745
28,724
26,859
45,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 4
15,685
654
26,172
40,238
40,266
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
SMCKWTHPEPE
Mercury
18
1 / 11 / 5
13,648
569
16,392
38,079
26,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
TRUPR
Zhong Kui
19
3 / 9 / 6
15,032
626
36,734
30,415
21,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
28
Kills
10
10
Deaths
28
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
IAwFawkI
Ao Kuang
9
4
11
3.63
L
6
8
4
1
L
Mercury
SMCKWTHPEPE
Mercury
1
11
5
0.32
L
Zhong Kui
TRUPR
Zhong Kui
3
9
6
0.67
W
Nemesis
TheMostBasic
Nemesis
10
6
15
2.92
W
Bacchus
TheRealCuffy
Bacchus
9
0
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,331
Damage
79,298
100,843
Taken
108,732
105,498
Mitigated
88,133
46,149
Healing
23,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
IAwFawkI
Ao Kuang
30,494
7,308
0
23,905
40,028
29,795
2,007
14,095
25,341
90,003
0
L
26,172
11,489
0
12,797
40,238
40,266
0
21,379
18,095
93
65,589
L
Mercury
SMCKWTHPEPE
Mercury
16,392
8,252
0
6,407
38,079
26,762
0
20,902
16,467
142
50,509
L
Zhong Kui
TRUPR
Zhong Kui
36,734
5,185
0
4,174
30,415
21,105
208
15,601
14,116
73,836
0
W
Nemesis
TheMostBasic
Nemesis
38,113
18,390
2,918
12,280
33,956
30,089
864
12,278
20,972
0
79,850
W
Bacchus
TheRealCuffy
Bacchus
28,724
4,053
0
7,046
26,859
45,614
0
9,795
16,482
76,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,986
Gold Earned
44,365
236
Minions Killed
242
10
Camps Cleared
11
1,341,348
Distance Traveled
1,196,841
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
16,729
697
79
3
6
391,082
2
L
Vamana
15,685
654
68
3
2
419,108
3
L
Mercury
13,648
569
59
2
8
451,146
2
L
Zhong Kui
15,032
626
115
5
1
326,587
3
W
Nemesis
18,377
766
74
3
2
472,216
5
W
Bacchus
17,880
745
83
3
2
478,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role