Player Matchup

Discordia
Discordia
BeowulfWarlock
Discordia
Level 110
God Stats
2W - 1L
1,248 SR
Queue Stats
85W - 67L
1,605 Elo+
Party 1
Charybdis
Charybdis
Candy_Striper_21
Charybdis
Level 73
God Stats
1W - 1L
1,388 SR
Queue Stats
4W - 5L
1,459 Elo+
Solo
Ymir
Ymir
Dr GetsCaryd
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,551 Elo+
Party 3
Ravana
Ravana
SillyBobilly
Ravana
Level 119
God Stats
5W - 2L
1,871 SR
Queue Stats
83W - 63L
1,592 Elo+
Party 1
Sobek
Sobek
xGUT BUSTERx
Sobek
Level 108
God Stats
1W - 0L
1,354 SR
Queue Stats
15W - 7L
1,627 Elo+
Party 3
Team Averages
Level 107
1,472 SR
1,567 Elo+

VS

Team Averages
Level 138
1,431 SR
1,538 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AZ Semi
Janus
Level 159
God Stats
9W - 15L
1,503 SR
Queue Stats
264W - 261L
1,566 Elo+
Party 2
Tyr
Tyr
BuddyGuyMan
Tyr
Level 145
God Stats
3W - 11L
1,388 SR
Queue Stats
557W - 535L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
im sry slime
Tsukuyomi
Level 107
God Stats
0W - 2L
1,262 SR
Queue Stats
81W - 88L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
nicksalum
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BeowulfWarlock
Discordia
10
0 / 0 / 2
4,987
831
1,947
1,966
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
10
0 / 1 / 2
5,066
844
4,530
4,187
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

10
1 / 0 / 2
5,649
942
2,744
6,216
3,792
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ravana
12
1 / 0 / 2
5,547
925
3,870
5,177
2,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
1 / 1 / 1
5,611
935
1,599
6,021
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 0 / 1
5,093
849
4,962
2,906
2,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Janus
AZ Semi
Janus
6
0 / 0 / 0
2,891
482
0
0
0
11
0 / 0 / 1
5,314
886
4,189
5,572
3,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Tsukuyomi
im sry slime
Tsukuyomi
10
0 / 1 / 0
4,965
828
3,676
5,512
2,502
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
nicksalum
Gilgamesh
11
2 / 2 / 0
5,640
940
5,722
5,320
2,485
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
3
Kills
2
2
Deaths
3
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Janus
AZ Semi
Janus
0
0
0
0
W
Discordia
BeowulfWarlock
Discordia
0
0
2
1
L
0
0
1
0.5
W
Charybdis
0
1
2
1
W
1
0
2
2
W
Ravana
1
0
2
2
L
Tsukuyomi
im sry slime
Tsukuyomi
0
1
0
0
L
Gilgamesh
nicksalum
Gilgamesh
2
2
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,690
Damage
18,549
23,567
Taken
19,310
11,893
Mitigated
11,578
10,039
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,962
67
422
293
2,906
2,856
0
1,035
1,840
19,728
0
L
Janus
AZ Semi
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
BeowulfWarlock
Discordia
1,947
193
0
272
1,966
653
0
262
1,704
9,749
0
L
4,189
395
0
2,068
5,572
3,735
0
1,122
4,328
0
14,309
W
Charybdis
4,530
2,619
0
1,766
4,187
1,628
0
1,289
2,898
0
17,631
W
2,744
405
1,095
2,489
6,216
3,792
0
1,575
4,641
7,216
0
W
Ravana
3,870
553
0
2,101
5,177
2,291
0
1,143
4,034
0
19,000
L
Tsukuyomi
im sry slime
Tsukuyomi
3,676
961
0
1,508
5,512
2,502
0
2,494
2,937
0
15,620
L
Gilgamesh
nicksalum
Gilgamesh
5,722
1,286
0
160
5,320
2,485
0
1,405
3,915
0
16,677
W
1,599
127
0
2,316
6,021
3,529
0
693
5,328
16,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,860
Gold Earned
23,903
133
Minions Killed
113
0
Camps Cleared
0
686,184
Distance Traveled
578,197
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,093
849
27
5
0
130,186
2
L
Janus
2,891
482
0
0
0
0
0
W
Discordia
4,987
831
20
3
0
130,631
0
L
Tyr
5,314
886
32
5
0
156,017
1
W
Charybdis
5,066
844
30
5
0
114,023
2
W
Ymir
5,649
942
15
3
0
132,309
0
W
Ravana
5,547
925
24
4
0
166,309
4
L
Tsukuyomi
4,965
828
23
4
0
151,618
3
L
Gilgamesh
5,640
940
31
5
0
140,376
3
W
Sobek
5,611
935
44
7
0
142,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role