Player Matchup

Zeus
Zeus
Diegoreyna
Zeus
Level 61
God Stats
0W - 2L
1,308 SR
Queue Stats
4W - 20L
1,137 Elo+
Party 1
Cthulhu
Cthulhu
JCRIS7
Cthulhu
Level 48
God Stats
1W - 7L
1,308 SR
Queue Stats
3W - 16L
1,140 Elo+
Party 1
Apollo
Apollo
ZHINGRE1234
Apollo
Level 63
God Stats
2W - 3L
1,555 SR
Queue Stats
8W - 22L
1,308 Elo+
Party 1
Team Averages
Level 57
1,390 SR
1,195 Elo+

VS

Team Averages
Level 80
1,568 SR
1,615 Elo+
Ravana
Ravana
BrickABro
Ravana
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,631 Elo+
Solo
Nu Wa
Nu Wa
Kyuurii
Nu Wa
Level 89
God Stats
7W - 3L
1,664 SR
Queue Stats
61W - 38L
1,604 Elo+
Party 2
Heimdallr
Heimdallr
RushyRush
Heimdallr
Level 29
God Stats
1W - 0L
1,539 SR
Queue Stats
71W - 42L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,579
660
8,569
14,025
5,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
JCRIS7
Cthulhu
13
3 / 3 / 3
8,689
668
12,471
19,989
23,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
12
2 / 6 / 3
8,335
641
8,040
18,781
7,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BrickABro
Ravana
14
4 / 2 / 9
10,433
803
7,163
15,606
12,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Kyuurii
Nu Wa
15
5 / 2 / 10
10,416
801
15,901
10,553
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
RushyRush
Heimdallr
16
7 / 3 / 8
10,911
839
24,753
15,560
8,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
16
16
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ravana
BrickABro
Ravana
4
2
9
4.25
L
2
7
4
0.57
L
Cthulhu
JCRIS7
Cthulhu
3
3
3
1.5
W
Nu Wa
Kyuurii
Nu Wa
5
2
10
5
W
Heimdallr
RushyRush
Heimdallr
7
3
8
3.67
L
Apollo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
47,817
52,795
Taken
41,719
36,545
Mitigated
25,560
6,579
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BrickABro
Ravana
7,163
2,151
52
2,636
15,606
12,762
416
6,531
9,075
0
22,239
L
8,569
1,701
0
1,150
14,025
5,225
0
3,672
10,353
34,132
0
L
Cthulhu
JCRIS7
Cthulhu
12,471
1,179
96
994
19,989
23,399
0
7,906
12,083
27,287
0
W
Nu Wa
Kyuurii
Nu Wa
15,901
6,467
0
1,813
10,553
4,773
921
6,674
3,879
34,791
2,876
W
Heimdallr
RushyRush
Heimdallr
24,753
13,519
0
4,167
15,560
8,025
681
8,253
7,307
0
66,433
L
Apollo
8,040
4,767
0
4,339
18,781
7,921
0
3,462
15,319
0
34,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,603
Gold Earned
31,760
131
Minions Killed
145
5
Camps Cleared
7
682,173
Distance Traveled
760,087
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,433
803
26
2
1
274,913
2
L
Zeus
8,579
660
48
4
3
220,828
3
L
Cthulhu
8,689
668
29
2
1
220,830
1
W
Nu Wa
10,416
801
49
4
3
242,948
3
W
Heimdallr
10,911
839
70
5
3
242,226
0
L
Apollo
8,335
641
54
4
1
240,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role