Player Matchup

Ao Kuang
Ao Kuang
DankGod99
Ao Kuang
Level 120
God Stats
10W - 9L
1,362 SR
Queue Stats
409W - 416L
1,382 Elo+
Party 1
Vulcan
Vulcan
JHiicks
Vulcan
Level 152
God Stats
5W - 4L
1,652 SR
Queue Stats
206W - 215L
1,431 Elo+
Solo
Sylvanus
Sylvanus
OG_GasMonkey
Sylvanus
Level 86
God Stats
0W - 1L
1,372 SR
Queue Stats
99W - 110L
1,417 Elo+
Party 1
Arachne
Arachne
Trippo_Sicko
Arachne
Level 89
God Stats
1W - 1L
1,678 SR
Queue Stats
52W - 77L
1,385 Elo+
Party 1
Chiron
Chiron
aragiri
Chiron
Level 124
God Stats
0W - 2L
1,473 SR
Queue Stats
100W - 99L
1,449 Elo+
Solo
Team Averages
Level 114
1,507 SR
1,413 Elo+

VS

Team Averages
Level 91
1,557 SR
1,482 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GodofAsh
Loki
Level 57
God Stats
2W - 0L
1,754 SR
Queue Stats
18W - 16L
1,521 Elo+
Solo
Da Ji
Da Ji
SeamedStatue636
Da Ji
Level 58
God Stats
1W - 0L
1,295 SR
Queue Stats
89W - 111L
1,426 Elo+
Solo
Achilles
Achilles
SeanKermit
Achilles
Level 61
God Stats
4W - 1L
1,432 SR
Queue Stats
120W - 115L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
TedThaTruth82
Sun Wukong
Level 151
God Stats
13W - 6L
1,805 SR
Queue Stats
399W - 411L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DankGod99
Ao Kuang
20
18 / 6 / 6
23,644
639
54,696
69,504
72,631
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Vulcan
JHiicks
Vulcan
20
5 / 5 / 16
22,983
621
85,957
30,039
21,106
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
OG_GasMonkey
Sylvanus
20
0 / 9 / 13
17,371
469
29,429
71,052
66,386
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arachne
Trippo_Sicko
Arachne
20
4 / 16 / 8
17,823
482
25,106
53,397
41,078
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
aragiri
Chiron
20
4 / 10 / 14
19,626
530
61,597
45,199
28,394
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
9 / 7 / 21
22,338
604
51,096
61,087
35,241
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
20
17 / 8 / 14
25,861
699
78,614
63,375
35,442
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

2
0 / 0 / 0
10,010
271
0
0
0
Achilles
SeanKermit
Achilles
20
15 / 5 / 21
24,355
658
68,726
86,855
118,218
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
TedThaTruth82
Sun Wukong
20
5 / 11 / 22
20,305
549
35,969
62,566
56,978
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
124
31
Kills
46
46
Deaths
31
57
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
7
21
2.79
L
Ao Kuang
DankGod99
Ao Kuang
18
6
6
3.5
W
Loki
17
8
14
3
L
Vulcan
JHiicks
Vulcan
5
5
16
2.6
L
Sylvanus
OG_GasMonkey
Sylvanus
0
9
13
0.72
W
0
0
0
0
W
Achilles
SeanKermit
Achilles
15
5
21
5.1
W
Sun Wukong
TedThaTruth82
Sun Wukong
5
11
22
1.45
L
Arachne
Trippo_Sicko
Arachne
4
16
8
0.5
L
Chiron
aragiri
Chiron
4
10
14
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

256,785
Damage
234,405
269,191
Taken
273,883
229,595
Mitigated
245,879
128,137
Healing
167,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
51,096
5,542
46,792
36,337
61,087
35,241
2,458
36,364
24,723
95,627
0
L
Ao Kuang
DankGod99
Ao Kuang
54,696
12,550
5,854
38,038
69,504
72,631
4,772
19,706
48,545
84,466
0
W
Loki
78,614
8,026
4,742
18,665
63,375
35,442
4,936
39,346
24,029
0
179,769
L
Vulcan
JHiicks
Vulcan
85,957
39,572
3,613
3,856
30,039
21,106
438
3,143
26,393
170,046
0
L
Sylvanus
OG_GasMonkey
Sylvanus
29,429
10,494
21,820
26,458
71,052
66,386
2,535
15,978
53,628
55,506
8,419
W
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
SeanKermit
Achilles
68,726
14,617
5,178
35,369
86,855
118,218
2,503
54,281
32,574
0
111,613
W
Sun Wukong
TedThaTruth82
Sun Wukong
35,969
7,992
4,309
16,353
62,566
56,978
1,809
36,703
25,863
20,896
68,618
L
Arachne
Trippo_Sicko
Arachne
25,106
16,847
2,225
6,635
53,397
41,078
197
13,429
38,779
0
37,630
L
Chiron
aragiri
Chiron
61,597
22,947
8,315
11,323
45,199
28,394
2,957
7,344
37,275
0
121,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

101,447
Gold Earned
102,869
373
Minions Killed
499
0
Camps Cleared
0
2,987,922
Distance Traveled
2,682,523
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
22,338
604
112
3
0
637,500
1
L
Ao Kuang
23,644
639
46
1
0
657,029
0
W
Loki
25,861
699
202
5
0
695,536
2
L
Vulcan
22,983
621
153
4
0
756,097
3
L
Sylvanus
17,371
469
55
1
0
515,949
0
W
Da Ji
10,010
271
0
0
0
0
0
W
Achilles
24,355
658
79
2
0
703,149
0
W
Sun Wukong
20,305
549
106
3
0
646,338
0
L
Arachne
17,823
482
13
0
0
536,121
0
L
Chiron
19,626
530
106
3
0
522,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role