Player Matchup

Fenrir
Fenrir
Barnsey13579
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
DarkFetusAttack
Kuzenbo
Level 153
God Stats
8W - 5L
1,717 SR
Queue Stats
441W - 426L
1,448 Elo+
Party 2
Eset
Eset
Eatbullett
Eset
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Ra
Ra
Shogun Of Rage
Ra
Level 129
God Stats
0W - 1L
1,640 SR
Queue Stats
8W - 2L
1,913 Elo+
Party 2
The Morrigan
The Morrigan
SmOWkScreen
The Morrigan
Level 141
God Stats
4W - 1L
1,715 SR
Queue Stats
558W - 445L
1,563 Elo+
Party 2
Team Averages
Level 105
1,614 SR
1,583 Elo+

VS

Team Averages
Level 115
1,386 SR
1,478 Elo+
Baba Yaga
Baba Yaga
ObscurePants148
Baba Yaga
Level 160
God Stats
1W - 2L
1,163 SR
Queue Stats
141W - 133L
1,465 Elo+
Solo
Hercules
Hercules
QA
Hercules
Level 119
God Stats
2W - 2L
1,271 SR
Queue Stats
143W - 96L
1,536 Elo+
Party 1
Guan Yu
Guan Yu
TomatoPotHeadd
Guan Yu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,442 Elo+
Solo
Tyr
Tyr
ZodiacX2
Tyr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,396 Elo+
Solo
Ne Zha
Ne Zha
tin0y
Ne Zha
Level 124
God Stats
6W - 3L
1,498 SR
Queue Stats
131W - 80L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 9 / 8
8,369
644
12,223
20,326
14,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 8
8,080
622
6,637
12,141
15,750
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
3 / 3 / 12
9,480
729
25,022
14,887
6,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 2 / 11
9,872
759
24,689
12,477
6,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
SmOWkScreen
The Morrigan
14
4 / 7 / 9
8,840
680
10,522
10,437
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ObscurePants148
Baba Yaga
16
5 / 5 / 8
10,162
782
14,338
17,519
8,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
QA
Hercules
17
5 / 2 / 11
10,936
841
9,296
23,634
26,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 4 / 12
10,632
818
12,504
22,900
30,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 5 / 12
9,264
713
4,833
25,359
14,264
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
tin0y
Ne Zha
18
7 / 4 / 10
10,698
823
19,963
17,454
8,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
75
18
Kills
22
22
Deaths
20
48
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
9
8
0.78
L
3
1
8
7
L
3
3
12
3
W
Baba Yaga
ObscurePants148
Baba Yaga
5
5
8
1.8
W
Hercules
QA
Hercules
5
2
11
5.25
L
5
2
11
5.25
L
The Morrigan
SmOWkScreen
The Morrigan
4
7
9
1.21
W
5
4
12
2.75
W
0
5
12
1.2
W
Ne Zha
tin0y
Ne Zha
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,093
Damage
60,934
70,268
Taken
106,866
47,356
Mitigated
87,874
21,473
Healing
52,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,223
2,405
603
2,908
20,326
14,338
200
6,223
14,103
0
14,621
L
6,637
2,900
570
433
12,141
15,750
0
2,594
9,547
8,281
0
L
25,022
1,481
2,885
3,202
14,887
6,362
62
4,357
10,530
44,806
0
W
Baba Yaga
ObscurePants148
Baba Yaga
14,338
1,654
804
2,866
17,519
8,147
1,547
10,848
6,411
34,683
0
W
Hercules
QA
Hercules
9,296
2,113
5,999
9,005
23,634
26,434
464
10,836
12,550
0
19,673
L
24,689
1,358
4,835
3,969
12,477
6,336
0
2,114
10,363
43,274
0
L
The Morrigan
SmOWkScreen
The Morrigan
10,522
4,801
1,225
843
10,437
4,570
82
1,973
8,441
14,646
3,276
W
12,504
1,193
11,002
9,623
22,900
30,504
0
13,208
9,465
7,482
22,036
W
4,833
1,110
1,182
7,372
25,359
14,264
1,580
17,942
7,321
0
15,760
W
Ne Zha
tin0y
Ne Zha
19,963
3,768
588
3,629
17,454
8,525
4,074
10,560
6,748
0
50,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,641
Gold Earned
51,692
110
Minions Killed
149
0
Camps Cleared
0
1,076,874
Distance Traveled
1,270,395
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,369
644
7
1
0
223,909
0
L
Kuzenbo
8,080
622
9
1
0
172,350
0
L
Eset
9,480
729
30
2
0
241,968
0
W
Baba Yaga
10,162
782
46
4
0
242,870
1
W
Hercules
10,936
841
23
2
0
265,513
1
L
Ra
9,872
759
48
4
0
265,524
0
L
The Morrigan
8,840
680
16
1
0
173,123
3
W
Guan Yu
10,632
818
29
2
0
250,452
2
W
Tyr
9,264
713
14
1
0
245,541
1
W
Ne Zha
10,698
823
37
3
0
266,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role