Player Matchup

Cthulhu
Cthulhu
II-RedSkull-II
Cthulhu
Level 128
God Stats
3W - 6L
1,521 SR
Queue Stats
45W - 47L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
RemyAxel21
Zhong Kui
Level 57
God Stats
1W - 4L
1,413 SR
Queue Stats
90W - 106L
1,396 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YAxBOIIxJAY
Ah Muzen Cab
Level 37
God Stats
0W - 3L
1,139 SR
Queue Stats
5W - 11L
1,169 Elo+
Solo
Team Averages
Level 74
1,358 SR
1,324 Elo+

VS

Team Averages
Level 127
1,586 SR
1,452 Elo+
Neith
Neith
DigitalNeko5
Neith
Level 68
God Stats
2W - 0L
1,679 SR
Queue Stats
12W - 15L
1,360 Elo+
Party 1
Thoth
Thoth
KingTitan721
Thoth
Level 159
God Stats
3W - 1L
1,696 SR
Queue Stats
138W - 133L
1,586 Elo+
Party 1
Achilles
Achilles
LordxMrMoses
Achilles
Level 153
God Stats
37W - 52L
1,382 SR
Queue Stats
1,491W - 1,651L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,512
592
4,054
13,432
6,358
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
RemyAxel21
Zhong Kui
12
0 / 2 / 2
6,999
636
5,095
9,630
6,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
YAxBOIIxJAY
Ah Muzen Cab
11
2 / 2 / 0
7,213
656
9,668
10,675
4,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,383
671
7,212
7,657
2,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 5
7,841
713
11,426
6,538
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
LordxMrMoses
Achilles
13
6 / 1 / 4
8,487
772
9,327
10,674
8,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
10
10
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
0
6
2
0.17
W
2
1
5
4.5
W
Achilles
LordxMrMoses
Achilles
6
1
4
8
L
Zhong Kui
RemyAxel21
Zhong Kui
0
2
2
0.5
L
Ah Muzen Cab
YAxBOIIxJAY
Ah Muzen Cab
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,817
Damage
27,965
33,737
Taken
24,869
17,261
Mitigated
13,941
7,100
Healing
3,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,212
1,584
324
1,383
7,657
2,904
776
2,426
5,025
0
24,417
L
4,054
787
597
2,219
13,432
6,358
0
3,078
10,354
14,720
0
W
11,426
280
0
500
6,538
2,258
522
2,060
4,404
33,083
0
W
Achilles
LordxMrMoses
Achilles
9,327
1,495
0
1,567
10,674
8,779
344
4,578
5,745
0
22,093
L
Zhong Kui
RemyAxel21
Zhong Kui
5,095
203
304
2,480
9,630
6,872
0
4,433
5,197
23,484
0
L
Ah Muzen Cab
YAxBOIIxJAY
Ah Muzen Cab
9,668
1,581
0
1,500
10,675
4,031
58
4,197
6,478
0
26,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,724
Gold Earned
23,711
121
Minions Killed
153
5
Camps Cleared
4
598,243
Distance Traveled
615,865
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,383
671
48
4
0
198,005
0
L
Cthulhu
6,512
592
24
2
2
200,729
3
W
Thoth
7,841
713
69
6
2
203,178
2
W
Achilles
8,487
772
36
3
2
214,682
0
L
Zhong Kui
6,999
636
52
5
3
197,501
1
L
Ah Muzen Cab
7,213
656
45
4
0
200,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role