Player Matchup

Ishtar
Ishtar
CardArcAce
Ishtar
Level 41
God Stats
2W - 4L
1,240 SR
Queue Stats
46W - 58L
1,280 Elo+
Party 2
Ne Zha
Ne Zha
SmokyHyperion0
Ne Zha
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,304 Elo+
Party 2
Amaterasu
Amaterasu
fireblade5973
Amaterasu
Level 48
God Stats
16W - 19L
1,451 SR
Queue Stats
47W - 71L
1,245 Elo+
Party 2
Team Averages
Level 55
1,397 SR
1,276 Elo+

VS

Team Averages
Level 50
1,482 SR
1,186 Elo+
Yemoja
Yemoja
BeenJamin19
Yemoja
Level 48
God Stats
4W - 5L
1,473 SR
Queue Stats
11W - 28L
1,187 Elo+
Party 1
Merlin
Merlin
Phluffhead19
Merlin
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 29L
1,149 Elo+
Party 1
Set
Set
ProbIemAddict
Set
Level 56
God Stats
1W - 3L
1,472 SR
Queue Stats
12W - 31L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CardArcAce
Ishtar
15
3 / 0 / 10
10,148
677
11,046
10,492
4,916
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
5 / 0 / 8
10,433
696
18,758
12,676
7,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
fireblade5973
Amaterasu
15
7 / 0 / 7
10,400
693
14,936
14,895
10,437
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 0
9,260
617
6,854
16,491
21,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
13
0 / 4 / 0
8,310
554
12,435
12,324
4,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 9 / 0
7,871
525
6,609
20,369
19,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
15
Kills
0
0
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
0
0
W
Ishtar
CardArcAce
Ishtar
3
0
10
8
L
Merlin
0
4
0
0
L
0
9
0
0
W
5
0
8
9
W
Amaterasu
fireblade5973
Amaterasu
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,740
Damage
25,898
38,063
Taken
49,184
22,732
Mitigated
46,083
12,108
Healing
7,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,854
654
2,857
1,903
16,491
21,880
0
390
16,101
24,781
0
W
Ishtar
CardArcAce
Ishtar
11,046
8,192
228
3,987
10,492
4,916
106
7,377
3,115
0
37,692
L
Merlin
12,435
1,225
328
736
12,324
4,897
0
0
12,324
37,062
0
L
6,609
4,047
330
996
20,369
19,306
0
0
20,369
0
15,023
W
18,758
7,302
0
4,150
12,676
7,379
438
5,712
6,964
0
61,745
W
Amaterasu
fireblade5973
Amaterasu
14,936
6,563
512
3,231
14,895
10,437
183
7,225
7,670
0
32,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
25,441
174
Minions Killed
124
10
Camps Cleared
3
859,624
Distance Traveled
742,154
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,260
617
30
2
0
264,846
2
W
Ishtar
10,148
677
79
5
0
244,207
0
L
Merlin
8,310
554
73
5
2
240,755
1
L
Set
7,871
525
21
1
1
236,553
0
W
Ne Zha
10,433
696
71
5
10
306,144
0
W
Amaterasu
10,400
693
24
2
0
309,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role