Player Matchup

Merlin
Merlin
CardArcAce
Merlin
Level 41
God Stats
3W - 4L
1,154 SR
Queue Stats
46W - 58L
1,269 Elo+
Party 2
Bakasura
Bakasura
SmokyHyperion0
Bakasura
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
23W - 30L
1,292 Elo+
Party 2
Amaterasu
Amaterasu
fireblade5973
Amaterasu
Level 48
God Stats
16W - 19L
1,414 SR
Queue Stats
47W - 71L
1,233 Elo+
Party 2
Team Averages
Level 55
1,356 SR
1,265 Elo+

VS

Team Averages
Level 50
1,362 SR
1,227 Elo+
Yemoja
Yemoja
BeenJamin19
Yemoja
Level 48
God Stats
4W - 5L
1,518 SR
Queue Stats
11W - 28L
1,224 Elo+
Party 1
Odin
Odin
Phluffhead19
Odin
Level 47
God Stats
0W - 3L
1,032 SR
Queue Stats
13W - 29L
1,187 Elo+
Party 1
Aphrodite
Aphrodite
ProbIemAddict
Aphrodite
Level 56
God Stats
3W - 5L
1,537 SR
Queue Stats
12W - 31L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CardArcAce
Merlin
18
4 / 0 / 10
11,820
695
20,813
8,190
3,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
17
4 / 1 / 7
11,560
680
20,716
15,545
11,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
fireblade5973
Amaterasu
17
6 / 0 / 8
11,541
679
14,596
16,777
13,567
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 4 / 1
9,847
579
9,017
22,312
25,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 5 / 1
9,043
532
7,731
21,880
17,312
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
ProbIemAddict
Aphrodite
14
1 / 5 / 0
9,581
564
9,787
17,540
11,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
14
Kills
1
1
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
1
0.13
W
Merlin
CardArcAce
Merlin
4
0
10
9
L
0
5
1
0.1
L
Aphrodite
ProbIemAddict
Aphrodite
1
5
0
0.2
W
Bakasura
4
1
7
7.5
W
Amaterasu
fireblade5973
Amaterasu
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,125
Damage
26,535
40,512
Taken
61,732
28,963
Mitigated
54,070
12,767
Healing
21,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
9,017
601
4,442
3,050
22,312
25,712
0
8,057
13,601
29,075
0
W
Merlin
CardArcAce
Merlin
20,813
1,449
0
2,567
8,190
3,882
623
3,940
4,250
65,023
0
L
7,731
2,263
664
864
21,880
17,312
0
7,089
14,231
0
30,150
L
Aphrodite
ProbIemAddict
Aphrodite
9,787
1,784
6,904
5,903
17,540
11,046
0
5,817
10,775
35,698
0
W
Bakasura
20,716
14,631
0
5,522
15,545
11,514
504
6,576
8,969
0
58,322
W
Amaterasu
fireblade5973
Amaterasu
14,596
5,297
457
4,221
16,777
13,567
1,291
9,135
7,642
0
27,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,921
Gold Earned
28,471
218
Minions Killed
145
12
Camps Cleared
2
939,573
Distance Traveled
812,005
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,847
579
35
2
1
279,594
3
W
Merlin
11,820
695
98
6
0
263,283
0
L
Odin
9,043
532
47
3
1
287,793
2
L
Aphrodite
9,581
564
63
4
0
244,618
0
W
Bakasura
11,560
680
87
5
12
338,836
0
W
Amaterasu
11,541
679
33
2
0
337,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role