Player Matchup

Chiron
Chiron
FloppyLongboard
Chiron
Level 122
God Stats
3W - 2L
1,429 SR
Queue Stats
89W - 108L
1,394 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SrHatredJr
Morgan Le Fay
Level 127
God Stats
4W - 1L
1,580 SR
Queue Stats
36W - 22L
1,625 Elo+
Party 1
King Arthur
King Arthur
UhhhMerica
King Arthur
Level 95
God Stats
4W - 6L
1,462 SR
Queue Stats
106W - 93L
1,579 Elo+
Party 1
Team Averages
Level 115
1,490 SR
1,533 Elo+

VS

Team Averages
Level 115
1,564 SR
1,564 Elo+
Baron Samedi
Baron Samedi
Dismofo1991
Baron Samedi
Level 69
God Stats
7W - 2L
1,827 SR
Queue Stats
116W - 110L
1,656 Elo+
Solo
Ishtar
Ishtar
alexbenmac
Ishtar
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,537 Elo+
Solo
Tyr
Tyr
mgarcia13579
Tyr
Level 136
God Stats
14W - 20L
1,364 SR
Queue Stats
727W - 768L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 6
14,047
669
13,345
18,015
10,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SrHatredJr
Morgan Le Fay
20
6 / 2 / 6
14,873
708
29,350
17,215
8,914
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
UhhhMerica
King Arthur
20
2 / 4 / 9
14,268
679
21,247
29,436
37,164
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dismofo1991
Baron Samedi
19
5 / 3 / 2
14,072
670
24,047
18,937
12,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
alexbenmac
Ishtar
17
0 / 5 / 7
12,201
581
15,752
21,980
9,953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 4 / 4
13,172
627
11,309
29,811
35,228
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
8
8
Deaths
12
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dismofo1991
Baron Samedi
5
3
2
2
W
4
2
6
3.5
W
Morgan Le Fay
SrHatredJr
Morgan Le Fay
6
2
6
4.5
W
King Arthur
UhhhMerica
King Arthur
2
4
9
1.63
L
Ishtar
alexbenmac
Ishtar
0
5
7
0.7
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,942
Damage
51,108
64,666
Taken
70,728
56,160
Mitigated
57,945
20,017
Healing
16,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dismofo1991
Baron Samedi
24,047
336
3,434
5,995
18,937
12,764
866
8,383
10,165
77,398
0
W
13,345
2,450
1,420
5,847
18,015
10,082
994
7,512
10,503
0
43,529
W
Morgan Le Fay
SrHatredJr
Morgan Le Fay
29,350
1,025
589
5,462
17,215
8,914
2,080
6,680
10,535
85,073
0
W
King Arthur
UhhhMerica
King Arthur
21,247
353
315
6,384
29,436
37,164
0
11,100
18,336
232
60,356
L
Ishtar
alexbenmac
Ishtar
15,752
7,978
0
3,192
21,980
9,953
725
10,136
11,409
0
43,843
L
11,309
587
0
3,622
29,811
35,228
0
9,914
19,250
0
40,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,188
Gold Earned
39,445
256
Minions Killed
238
12
Camps Cleared
5
1,195,384
Distance Traveled
1,116,336
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,072
670
134
6
1
358,835
3
W
Chiron
14,047
669
58
3
4
389,936
1
W
Morgan Le Fay
14,873
708
127
6
2
387,086
2
W
King Arthur
14,268
679
71
3
6
418,362
4
L
Ishtar
12,201
581
53
3
1
345,434
3
L
Tyr
13,172
627
51
2
3
412,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role