Player Matchup

Medusa
Medusa
Gold IV
Piet-TheOne
Medusa
Gold IV
Level 103
God Stats
7W - 3L
1,563 SR
Queue Stats
168W - 226L
1,465 MMR
Solo
Janus
Janus
Masters
Tutrankamon87
Janus
Masters
Level 86
God Stats
5W - 7L
1,408 SR
Queue Stats
779W - 987L
1,470 MMR
Solo
Shiva
Shiva
Gold V
bo_7mood1
Shiva
Gold V
Level 155
God Stats
2W - 1L
1,589 SR
Queue Stats
43W - 49L
1,443 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,520 SR
1,459 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 115
1,444 SR
1,286 MMR
Ah Puch
Ah Puch
Bronze V
 
Ah Puch
Bronze V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Bronze V
DLH-69
Vamana
Bronze V
Level 106
God Stats
0W - 2L
1,333 SR
Queue Stats
0W - 12L
1,217 MMR
Party 1
Serqet
Serqet
Bronze V
SpMcCarthy
Serqet
Bronze V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,142 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
5 / 1 / 11
13,385
704
16,719
14,080
8,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
11 / 2 / 6
14,047
739
23,729
15,879
7,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
bo_7mood1
Shiva
17
4 / 4 / 11
12,584
662
14,850
25,336
27,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasOdinAchillesAresBaron Samedi

VS

Bans
CabrakanFenrirYmirSobekXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 7 / 5
11,073
583
15,231
15,650
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
DLH-69
Vamana
15
0 / 5 / 6
10,555
556
8,028
23,522
23,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
SpMcCarthy
Serqet
16
6 / 8 / 1
12,221
643
16,374
22,455
20,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
7
7
Deaths
20
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
7
5
0.5
L
Vamana
DLH-69
Vamana
0
5
6
0.6
W
Medusa
5
1
11
10.5
L
Serqet
SpMcCarthy
Serqet
6
8
1
0.81
W
11
2
6
7
W
Shiva
bo_7mood1
Shiva
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,298
Damage
39,633
55,295
Taken
61,627
42,783
Mitigated
50,041
12,206
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
15,231
269
0
3,410
15,650
6,253
74
5,931
9,719
42,753
0
L
Vamana
DLH-69
Vamana
8,028
2,490
127
3,445
23,522
23,731
0
9,022
14,500
0
33,349
W
Medusa
16,719
7,116
0
3,291
14,080
8,605
1,582
4,461
8,611
0
57,370
L
Serqet
SpMcCarthy
Serqet
16,374
3,635
0
2,480
22,455
20,057
43
9,190
13,265
0
29,229
W
23,729
612
0
3,335
15,879
7,077
1,013
5,435
9,308
76,959
0
W
Shiva
bo_7mood1
Shiva
14,850
1,919
885
4,695
25,336
27,101
254
6,200
18,239
0
40,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,016
Gold Earned
33,849
252
Minions Killed
152
13
Camps Cleared
2
1,057,390
Distance Traveled
982,777
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,073
583
63
3
0
309,373
4
L
Vamana
10,555
556
52
3
1
350,499
2
W
Medusa
13,385
704
94
5
4
344,545
2
L
Serqet
12,221
643
37
2
1
322,905
4
W
Janus
14,047
739
105
6
7
342,063
3
W
Shiva
12,584
662
53
3
2
370,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role