Player Matchup

Cerberus
Cerberus
Helghast56
Cerberus
Level 80
God Stats
4W - 3L
1,668 SR
Queue Stats
27W - 31L
1,436 Elo+
Party 1
Mercury
Mercury
Hugurmomforme
Mercury
Level 7
God Stats
9W - 6L
1,295 SR
Queue Stats
14W - 17L
1,231 Elo+
Party 2
Kukulkan
Kukulkan
shouldaducked
Kukulkan
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 108L
1,194 Elo+
Party 2
King Arthur
King Arthur
xmissmaemaex
King Arthur
Level 96
God Stats
5W - 11L
1,404 SR
Queue Stats
564W - 574L
1,390 Elo+
Party 2
Charybdis
Charybdis
zanemystic
Charybdis
Level 151
God Stats
19W - 12L
1,592 SR
Queue Stats
144W - 150L
1,486 Elo+
Party 1
Team Averages
Level 70
1,492 SR
1,347 Elo+

VS

Team Averages
Level 111
1,490 SR
1,530 Elo+
Hun Batz
Hun Batz
Honey Smackums
Hun Batz
Level 147
God Stats
1W - 1L
1,292 SR
Queue Stats
107W - 120L
1,516 Elo+
Party 3
Nu Wa
Nu Wa
SplitlipCarl
Nu Wa
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,841 Elo+
Party 3
Horus
Horus
TechOrder
Horus
Level 97
God Stats
1W - 10L
1,569 SR
Queue Stats
14W - 33L
1,354 Elo+
Party 3
Neith
Neith
eltotolpqtp
Neith
Level 160
God Stats
418W - 438L
1,536 SR
Queue Stats
1,171W - 1,219L
1,472 Elo+
Solo
Yemoja
Yemoja
mildread
Yemoja
Level 149
God Stats
6W - 2L
1,552 SR
Queue Stats
27W - 33L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Helghast56
Cerberus
11
0 / 4 / 0
7,319
407
6,657
16,204
11,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
15
0 / 2 / 0
8,456
470
3,359
14,713
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
shouldaducked
Kukulkan
12
0 / 4 / 0
7,668
426
2,331
10,023
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
xmissmaemaex
King Arthur
12
1 / 2 / 0
7,840
436
6,115
16,979
13,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
zanemystic
Charybdis
13
1 / 3 / 0
8,021
446
7,154
15,819
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
5 / 1 / 7
10,174
565
10,067
12,928
5,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 7
9,455
525
15,126
7,410
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
TechOrder
Horus
15
3 / 1 / 4
9,472
526
9,798
12,749
11,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 0 / 4
8,747
486
7,862
9,196
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
mildread
Yemoja
14
0 / 1 / 10
7,737
430
7,651
10,010
5,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
2
Kills
15
15
Deaths
3
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Helghast56
Cerberus
0
4
0
0
W
Hun Batz
5
1
7
8.5
L
Mercury
0
2
0
0
W
5
0
7
8.5
W
Horus
TechOrder
Horus
3
1
4
5
W
2
0
4
4
W
Yemoja
mildread
Yemoja
0
1
10
5
L
Kukulkan
shouldaducked
Kukulkan
0
4
0
0
L
King Arthur
xmissmaemaex
King Arthur
1
2
0
0.5
L
Charybdis
zanemystic
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,616
Damage
50,504
73,738
Taken
52,293
39,752
Mitigated
29,664
17,783
Healing
25,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Helghast56
Cerberus
6,657
61
2,193
4,609
16,204
11,553
0
6,378
9,646
33,287
0
W
Hun Batz
10,067
3,676
0
6,297
12,928
5,701
0
2,243
10,685
0
94,360
L
Mercury
3,359
1,294
0
721
14,713
5,407
0
4,091
10,343
0
96,862
W
15,126
4,665
315
3,059
7,410
2,912
810
1,900
5,510
64,318
0
W
Horus
TechOrder
Horus
9,798
3,888
460
5,348
12,749
11,077
39
540
12,209
0
47,497
W
7,862
3,570
0
4,136
9,196
4,331
642
1,988
7,208
0
68,961
W
Yemoja
mildread
Yemoja
7,651
1,544
2,897
2,892
10,010
5,643
758
3,301
6,709
41,238
0
L
Kukulkan
shouldaducked
Kukulkan
2,331
80
0
1,476
10,023
3,384
697
3,201
6,491
49,908
0
L
King Arthur
xmissmaemaex
King Arthur
6,115
595
0
2,904
16,979
13,392
0
3,777
12,430
0
43,845
L
Charybdis
zanemystic
Charybdis
7,154
3,136
0
5,880
15,819
6,016
0
4,278
11,310
0
73,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,304
Gold Earned
45,585
501
Minions Killed
516
0
Camps Cleared
0
1,640,554
Distance Traveled
1,688,144
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,319
407
74
4
0
336,890
3
W
Hun Batz
10,174
565
136
8
0
388,447
5
L
Mercury
8,456
470
141
8
0
375,858
3
W
Nu Wa
9,455
525
119
7
0
344,206
6
W
Horus
9,472
526
94
5
0
334,101
2
W
Neith
8,747
486
109
6
0
294,256
6
W
Yemoja
7,737
430
58
3
0
327,134
7
L
Kukulkan
7,668
426
102
6
0
311,639
4
L
King Arthur
7,840
436
64
4
0
333,553
5
L
Charybdis
8,021
446
120
7
0
282,614
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role