Player Matchup

Xing Tian
Xing Tian
Bliin88
Xing Tian
Level 142
God Stats
2W - 2L
1,572 SR
Queue Stats
34W - 30L
1,479 Elo+
Party 2
Ra
Ra
Bloodywolfis
Ra
Level 101
God Stats
5W - 3L
1,543 SR
Queue Stats
17W - 12L
1,577 Elo+
Party 1
Lancelot
Lancelot
CharBartlsby
Lancelot
Level 157
God Stats
1W - 2L
1,413 SR
Queue Stats
145W - 105L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
Stevenazo
Sun Wukong
Level 160
God Stats
5W - 3L
1,523 SR
Queue Stats
445W - 365L
1,590 Elo+
Party 1
Ishtar
Ishtar
Yopu97z
Ishtar
Level 143
God Stats
4W - 6L
1,716 SR
Queue Stats
104W - 95L
1,506 Elo+
Party 2
Team Averages
Level 141
1,553 SR
1,545 Elo+

VS

Team Averages
Level 112
1,594 SR
1,576 Elo+
Achilles
Achilles
DarthSlaw
Achilles
Level 127
God Stats
12W - 8L
1,647 SR
Queue Stats
62W - 58L
1,496 Elo+
Party 3
Hades
Hades
GodlyFetus
Hades
Level 106
God Stats
72W - 61L
1,573 SR
Queue Stats
334W - 340L
1,530 Elo+
Solo
Tiamat
Tiamat
LordOsif
Tiamat
Level 56
God Stats
12W - 10L
1,909 SR
Queue Stats
112W - 118L
1,580 Elo+
Party 3
Ishtar
Ishtar
TBail
Ishtar
Level 129
God Stats
2W - 3L
1,198 SR
Queue Stats
28W - 24L
1,616 Elo+
Party 3
Bacchus
Bacchus
YoSistaSnapsMe
Bacchus
Level 142
God Stats
1W - 4L
1,643 SR
Queue Stats
96W - 78L
1,656 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bliin88
Xing Tian
10
2 / 0 / 5
5,224
871
2,387
4,697
3,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 4
5,067
845
2,594
2,901
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
CharBartlsby
Lancelot
11
0 / 1 / 2
5,082
847
3,106
3,304
1,325
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Stevenazo
Sun Wukong
10
1 / 1 / 5
4,895
816
4,489
5,323
3,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Yopu97z
Ishtar
10
2 / 0 / 5
5,055
843
3,090
3,782
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarthSlaw
Achilles
10
0 / 1 / 2
4,660
777
6,458
6,611
4,983
Hades
6
0 / 0 / 0
2,569
428
0
0
0
Tiamat
LordOsif
Tiamat
9
0 / 2 / 2
4,602
767
3,234
4,397
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
TBail
Ishtar
10
2 / 2 / 0
5,086
848
3,100
4,025
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
4,741
790
2,676
5,666
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
7
Kills
2
2
Deaths
7
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bliin88
Xing Tian
2
0
5
4.5
W
2
0
4
4
W
Lancelot
CharBartlsby
Lancelot
0
1
2
1
L
Achilles
DarthSlaw
Achilles
0
1
2
1
L
Hades
0
0
0
0
L
Tiamat
LordOsif
Tiamat
0
2
2
0.5
W
Sun Wukong
Stevenazo
Sun Wukong
1
1
5
3.5
L
Ishtar
TBail
Ishtar
2
2
0
1
L
0
2
0
0
W
Ishtar
Yopu97z
Ishtar
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,666
Damage
15,468
20,007
Taken
20,699
10,562
Mitigated
13,206
6,293
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bliin88
Xing Tian
2,387
92
308
1,345
4,697
3,253
0
963
3,638
8,718
0
W
2,594
103
1,451
334
2,901
1,161
0
1,147
1,656
14,145
0
W
Lancelot
CharBartlsby
Lancelot
3,106
694
0
534
3,304
1,325
234
551
2,701
0
17,469
L
Achilles
DarthSlaw
Achilles
6,458
1,523
0
856
6,611
4,983
0
1,701
4,742
0
14,104
L
Hades
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
LordOsif
Tiamat
3,234
374
0
660
4,397
2,223
0
1,126
3,188
10,417
0
W
Sun Wukong
Stevenazo
Sun Wukong
4,489
1,026
0
977
5,323
3,126
0
1,771
3,320
0
11,525
L
Ishtar
TBail
Ishtar
3,100
1,327
0
680
4,025
1,791
0
913
3,079
0
10,628
L
2,676
490
0
1,077
5,666
4,209
0
1,241
4,337
12,072
0
W
Ishtar
Yopu97z
Ishtar
3,090
1,605
0
1,344
3,782
1,697
0
942
2,782
0
9,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
21,658
119
Minions Killed
80
0
Camps Cleared
0
632,995
Distance Traveled
459,532
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,224
871
7
1
0
132,105
0
W
Ra
5,067
845
35
6
0
127,322
1
W
Lancelot
5,082
847
38
6
0
151,761
1
L
Achilles
4,660
777
17
3
0
128,321
1
L
Hades
2,569
428
0
0
0
0
0
L
Tiamat
4,602
767
14
2
0
106,580
0
W
Sun Wukong
4,895
816
19
3
0
140,708
2
L
Ishtar
5,086
848
27
5
0
103,326
1
L
Bacchus
4,741
790
22
4
0
121,305
1
W
Ishtar
5,055
843
20
3
0
81,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role