Player Matchup

Tyr
Tyr
Gold IV
B_O_C__1967
Tyr
Gold IV
Level 92
God Stats
0W - 1L
1,302 SR
Queue Stats
75W - 79L
1,363 MMR
Party 4
Sobek
Sobek
Gold I
Big_Daddy0w0
Sobek
Gold I
Level 127
God Stats
2W - 3L
1,413 SR
Queue Stats
144W - 140L
1,669 MMR
Party 4
Izanami
Izanami
Gold IV
DubbleeT
Izanami
Gold IV
Level 132
God Stats
0W - 1L
1,252 SR
Queue Stats
67W - 59L
1,560 MMR
Party 1
Thanatos
Thanatos
Gold IV
F0xxtr0t
Thanatos
Gold IV
Level 48
God Stats
1W - 3L
1,253 SR
Queue Stats
40W - 44L
1,513 MMR
Party 1
Merlin
Merlin
Platinum III
maldivess
Merlin
Platinum III
Level 148
God Stats
14W - 5L
1,614 SR
Queue Stats
403W - 407L
1,794 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,367 SR
1,580 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,713 SR
1,634 MMR
Skadi
Skadi
Silver II
DaBomb Venom
Skadi
Silver II
Level 69
God Stats
3W - 0L
1,758 SR
Queue Stats
6W - 6L
1,439 MMR
Party 2
Anubis
Anubis
Gold II
RCS_403
Anubis
Gold II
Level 160
God Stats
7W - 0L
2,009 SR
Queue Stats
146W - 148L
1,508 MMR
Solo
Arachne
Arachne
Silver II
Sceptyr
Arachne
Silver II
Level 146
God Stats
1W - 0L
1,509 SR
Queue Stats
15W - 14L
1,512 MMR
Party 2
Cabrakan
Cabrakan
Platinum V
Vnansiuuuuu
Cabrakan
Platinum V
Level 157
God Stats
12W - 4L
1,766 SR
Queue Stats
40W - 24L
2,052 MMR
Party 3
Yemoja
Yemoja
Gold III
l kayoshi l
Yemoja
Gold III
Level 105
God Stats
5W - 2L
1,522 SR
Queue Stats
52W - 47L
1,659 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,836
461
1,980
11,171
8,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 3
7,497
441
5,442
10,594
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
DubbleeT
Izanami
16
2 / 2 / 0
9,338
549
4,559
9,052
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
F0xxtr0t
Thanatos
9
1 / 6 / 1
7,049
415
5,200
14,175
6,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
maldivess
Merlin
15
1 / 1 / 1
8,549
503
6,152
7,892
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
King ArthurAh Muzen CabYu HuangBastet

VS

Bans
LancelotAtlasKaliPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
9,402
553
5,484
8,686
3,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
RCS_403
Anubis
15
1 / 0 / 1
8,972
528
5,436
6,019
3,124
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Sceptyr
Arachne
15
3 / 2 / 3
9,351
550
7,843
15,948
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
Vnansiuuuuu
Cabrakan
17
5 / 0 / 2
10,939
643
13,074
8,806
6,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
11
1 / 1 / 3
8,154
480
3,985
13,756
10,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
12
12
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
1
3
1.5
W
2
1
1
2.5
L
Izanami
DubbleeT
Izanami
2
2
0
1
L
Thanatos
F0xxtr0t
Thanatos
1
6
1
0.25
W
Anubis
RCS_403
Anubis
1
0
1
1.5
W
Arachne
Sceptyr
Arachne
3
2
3
2.25
W
Cabrakan
Vnansiuuuuu
Cabrakan
5
0
2
6
W
Yemoja
1
1
3
2.5
L
Merlin
maldivess
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,333
Damage
35,822
52,884
Taken
53,215
30,586
Mitigated
29,770
22,236
Healing
19,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,980
486
0
5,171
11,171
8,398
0
7,592
3,106
0
51,655
L
5,442
1,046
0
3,797
10,594
8,874
0
6,036
4,476
18,629
0
W
5,484
1,770
0
455
8,686
3,054
2,267
1,389
7,297
0
80,784
L
Izanami
DubbleeT
Izanami
4,559
2,999
0
4,161
9,052
3,431
486
855
8,197
0
93,102
L
Thanatos
F0xxtr0t
Thanatos
5,200
1,201
0
8,369
14,175
6,817
0
4,509
9,504
0
45,814
W
Anubis
RCS_403
Anubis
5,436
325
0
4,194
6,019
3,124
430
2,099
3,920
75,966
0
W
Arachne
Sceptyr
Arachne
7,843
5,873
0
2,430
15,948
6,899
0
3,046
12,902
0
95,539
W
Cabrakan
Vnansiuuuuu
Cabrakan
13,074
2,371
0
4,870
8,806
6,653
954
1,122
7,684
87,064
0
W
Yemoja
3,985
830
4,012
4,037
13,756
10,040
48
4,403
9,353
22,372
0
L
Merlin
maldivess
Merlin
6,152
857
0
738
7,892
3,066
0
2,786
5,106
84,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
46,818
533
Minions Killed
604
0
Camps Cleared
0
1,580,329
Distance Traveled
1,741,764
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,836
461
101
6
0
339,913
4
L
Sobek
7,497
441
24
1
0
348,388
4
W
Skadi
9,402
553
141
8
0
347,685
2
L
Izanami
9,338
549
173
10
0
301,425
3
L
Thanatos
7,049
415
68
4
0
277,701
1
W
Anubis
8,972
528
137
8
0
326,198
7
W
Arachne
9,351
550
127
7
0
430,116
3
W
Cabrakan
10,939
643
167
10
0
315,997
2
W
Yemoja
8,154
480
32
2
0
321,768
5
L
Merlin
8,549
503
167
10
0
312,902
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role