Player Matchup

Baba Yaga
Baba Yaga
Masters
DEGEN3RATION X
Baba Yaga
Masters
Level 158
God Stats
80W - 39L
1,772 SR
Queue Stats
634W - 447L
2,232 MMR
Party 1
Jormungandr
Jormungandr
Masters
Watertakeallair
Jormungandr
Masters
Level 160
God Stats
74W - 59L
1,644 SR
Queue Stats
519W - 500L
2,416 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond IV
WhyGetWeird
Gilgamesh
Diamond IV
Level 156
God Stats
5W - 1L
1,800 SR
Queue Stats
72W - 55L
2,264 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,739 SR
2,304 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,663 SR
1,896 MMR
Vulcan
Vulcan
Platinum V
AlMightySole
Vulcan
Platinum V
Level 142
God Stats
10W - 10L
1,727 SR
Queue Stats
132W - 147L
1,677 MMR
Solo
Kuzenbo
Kuzenbo
Bronze II
IDECID3URF4TE
Kuzenbo
Bronze II
Level 145
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 2L
1,696 MMR
Solo
Chaac
Chaac
Platinum IV
RedXGem
Chaac
Platinum IV
Level 127
God Stats
0W - 3L
1,632 SR
Queue Stats
47W - 42L
2,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DEGEN3RATION X
Baba Yaga
17
1 / 1 / 4
10,422
651
20,682
10,887
5,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Watertakeallair
Jormungandr
17
3 / 1 / 2
10,561
660
19,523
19,027
14,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
WhyGetWeird
Gilgamesh
14
1 / 2 / 4
11,022
689
5,697
18,912
19,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
BastetAtlasAh Muzen CabBaron SamediArtio

VS

Bans
ShivaOdinAresCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
1 / 3 / 1
9,398
587
13,216
12,461
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
15
1 / 0 / 3
10,309
644
13,526
17,965
27,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
RedXGem
Chaac
13
2 / 2 / 2
10,137
634
10,002
21,276
26,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
5
Kills
4
4
Deaths
5
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
3
1
0.5
W
Baba Yaga
DEGEN3RATION X
Baba Yaga
1
1
4
3
L
Kuzenbo
1
0
3
2.5
L
Chaac
RedXGem
Chaac
2
2
2
1.5
W
Jormungandr
Watertakeallair
Jormungandr
3
1
2
4
W
Gilgamesh
WhyGetWeird
Gilgamesh
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,902
Damage
36,744
48,826
Taken
51,702
39,125
Mitigated
59,339
22,467
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
13,216
4,540
0
894
12,461
5,541
0
10,093
2,368
37,841
0
W
Baba Yaga
DEGEN3RATION X
Baba Yaga
20,682
1,578
0
3,111
10,887
5,932
1,384
5,787
5,100
74,773
0
L
Kuzenbo
13,526
5,820
0
1,647
17,965
27,263
13
13,874
4,091
35,716
0
L
Chaac
RedXGem
Chaac
10,002
1,969
0
7,761
21,276
26,535
0
16,598
4,678
0
28,550
W
Jormungandr
Watertakeallair
Jormungandr
19,523
5,042
767
7,906
19,027
14,037
663
11,530
7,497
72,613
0
W
Gilgamesh
WhyGetWeird
Gilgamesh
5,697
1,188
3,906
6,777
18,912
19,156
168
10,256
8,656
278
18,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,005
Gold Earned
29,844
263
Minions Killed
153
10
Camps Cleared
4
908,905
Distance Traveled
934,987
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,398
587
70
4
0
318,434
4
W
Baba Yaga
10,422
651
124
8
3
314,733
3
L
Kuzenbo
10,309
644
46
3
2
323,209
5
L
Chaac
10,137
634
37
2
2
293,344
2
W
Jormungandr
10,561
660
117
7
4
278,563
4
W
Gilgamesh
11,022
689
22
1
3
315,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role