Player Matchup

Sol
Sol
ItsCatVampire
Sol
Level 149
God Stats
2W - 1L
1,443 SR
Queue Stats
157W - 172L
1,529 Elo+
Solo
Aphrodite
Aphrodite
JD McDong
Aphrodite
Level 128
God Stats
2W - 3L
1,649 SR
Queue Stats
150W - 159L
1,435 Elo+
Party 2
Athena
Athena
PIZOP
Athena
Level 160
God Stats
3W - 2L
1,671 SR
Queue Stats
465W - 496L
1,487 Elo+
Solo
Tyr
Tyr
Tha Fooster
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 86L
1,483 Elo+
Party 2
Merlin
Merlin
YaBoiConcho
Merlin
Level 125
God Stats
2W - 1L
1,839 SR
Queue Stats
70W - 81L
1,444 Elo+
Party 2
Team Averages
Level 133
1,620 SR
1,476 Elo+

VS

Team Averages
Level 128
1,572 SR
1,499 Elo+
Charybdis
Charybdis
DeMoNiC__KoGa
Charybdis
Level 146
God Stats
2W - 1L
1,646 SR
Queue Stats
78W - 77L
1,518 Elo+
Party 1
Xbalanque
Xbalanque
Jeremie9220
Xbalanque
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 153L
1,482 Elo+
Solo
Geb
Geb
Mehtevas52
Geb
Level 147
God Stats
3W - 2L
1,463 SR
Queue Stats
90W - 85L
1,526 Elo+
Solo
Thor
Thor
ShomGamer
Thor
Level 66
God Stats
3W - 1L
1,786 SR
Queue Stats
143W - 125L
1,431 Elo+
Solo
Hel
Hel
itsyagirl__angel
Hel
Level 129
God Stats
4W - 2L
1,466 SR
Queue Stats
59W - 55L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 4
8,661
577
15,129
19,727
7,213
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
JD McDong
Aphrodite
18
2 / 3 / 6
9,626
642
8,572
22,668
13,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Athena
PIZOP
Athena
17
2 / 5 / 9
10,693
713
8,236
25,795
30,573
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 7 / 5
9,050
603
7,222
18,710
20,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
18
4 / 6 / 2
10,099
673
15,850
16,268
7,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeMoNiC__KoGa
Charybdis
20
9 / 1 / 18
12,878
859
28,135
22,461
13,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Jeremie9220
Xbalanque
18
10 / 3 / 11
11,635
776
35,936
15,378
9,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 2 / 19
11,200
747
9,291
20,465
26,737
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
17
5 / 4 / 15
10,793
720
13,884
17,360
10,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 1 / 20
11,488
766
6,437
8,920
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
113
11
Kills
30
30
Deaths
11
26
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DeMoNiC__KoGa
Charybdis
9
1
18
18
L
1
9
4
0.33
L
Aphrodite
JD McDong
Aphrodite
2
3
6
1.67
W
Xbalanque
Jeremie9220
Xbalanque
10
3
11
5.17
W
3
2
19
6.25
L
Athena
PIZOP
Athena
2
5
9
1.3
W
Thor
5
4
15
3.13
L
2
7
5
0.64
L
Merlin
4
6
2
0.83
W
3
1
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,009
Damage
93,683
103,168
Taken
84,584
79,790
Mitigated
69,004
44,021
Healing
49,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DeMoNiC__KoGa
Charybdis
28,135
18,059
380
9,387
22,461
13,538
2,656
13,270
9,191
0
69,791
L
15,129
3,842
953
3,142
19,727
7,213
0
2,146
17,581
24,847
0
L
Aphrodite
JD McDong
Aphrodite
8,572
899
12,565
13,190
22,668
13,978
0
2,654
20,014
24,410
0
W
Xbalanque
Jeremie9220
Xbalanque
35,936
3,490
1,373
2,301
15,378
9,022
404
9,619
5,759
0
54,573
W
9,291
776
2,476
2,954
20,465
26,737
937
9,881
10,584
16,725
0
L
Athena
PIZOP
Athena
8,236
1,897
307
5,136
25,795
30,573
28
3,117
22,678
21,016
0
W
Thor
13,884
2,082
1,901
527
17,360
10,202
1,774
10,529
6,831
0
26,453
L
7,222
759
2,226
1,750
18,710
20,311
0
5,566
13,144
0
12,652
L
Merlin
15,850
761
1,302
3,450
16,268
7,715
59
2,245
14,023
33,162
0
W
6,437
741
22,149
5,723
8,920
9,505
1,314
4,488
4,432
10,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,129
Gold Earned
57,994
137
Minions Killed
155
0
Camps Cleared
0
1,262,777
Distance Traveled
1,470,990
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,878
859
83
6
0
251,193
2
L
Sol
8,661
577
24
2
0
206,511
0
L
Aphrodite
9,626
642
33
2
0
291,883
1
W
Xbalanque
11,635
776
41
3
0
326,978
0
W
Geb
11,200
747
7
0
0
305,516
0
L
Athena
10,693
713
25
2
0
265,366
2
W
Thor
10,793
720
19
1
0
278,064
1
L
Tyr
9,050
603
9
1
0
251,980
0
L
Merlin
10,099
673
46
3
0
247,037
0
W
Hel
11,488
766
5
0
0
309,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role