Player Matchup

Cerberus
Cerberus
Bennnnnnoooo_
Cerberus
Level 119
God Stats
11W - 12L
1,529 SR
Queue Stats
388W - 391L
1,454 Elo+
Party 3
Tiamat
Tiamat
Cage3010
Tiamat
Level 160
God Stats
2W - 6L
1,365 SR
Queue Stats
482W - 510L
1,495 Elo+
Party 1
Terra
Terra
MissTm
Terra
Level 69
God Stats
0W - 7L
1,151 SR
Queue Stats
461W - 524L
1,460 Elo+
Party 1
Charybdis
Charybdis
Wolffix
Charybdis
Level 144
God Stats
10W - 16L
1,468 SR
Queue Stats
551W - 576L
1,469 Elo+
Party 1
Odin
Odin
epicyoshi316
Odin
Level 139
God Stats
2W - 1L
1,839 SR
Queue Stats
276W - 293L
1,449 Elo+
Party 3
Team Averages
Level 126
1,470 SR
1,465 Elo+

VS

Team Averages
Level 134
1,553 SR
1,431 Elo+
Danzaburou
Danzaburou
IntermissionJC
Danzaburou
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 106L
1,457 Elo+
Solo
Ra
Ra
Repain
Ra
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 46L
1,380 Elo+
Party 2
Cerberus
Cerberus
Szefpolek
Cerberus
Level 127
God Stats
8W - 4L
1,610 SR
Queue Stats
479W - 460L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wurstbrot
Ah Muzen Cab
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,432 Elo+
Party 2
Achilles
Achilles
sabijato
Achilles
Level 110
God Stats
5W - 2L
1,657 SR
Queue Stats
200W - 198L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bennnnnnoooo_
Cerberus
19
2 / 5 / 11
12,269
682
9,960
36,685
39,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Cage3010
Tiamat
17
1 / 7 / 10
10,096
561
15,228
20,184
16,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
MissTm
Terra
18
1 / 4 / 9
9,837
547
6,107
19,923
27,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Wolffix
Charybdis
20
4 / 2 / 10
11,244
625
33,009
27,000
16,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 5 / 8
12,017
668
17,109
21,288
29,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IntermissionJC
Danzaburou
19
2 / 4 / 11
11,887
660
27,029
18,358
11,405
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ra
19
6 / 3 / 13
12,253
681
15,082
16,361
12,583
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Szefpolek
Cerberus
20
2 / 3 / 18
12,028
668
17,837
39,715
48,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Wurstbrot
Ah Muzen Cab
20
11 / 2 / 10
14,418
801
38,836
15,558
10,603
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
sabijato
Achilles
18
2 / 4 / 13
11,129
618
14,991
23,825
36,298
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
88
16
Kills
23
23
Deaths
16
48
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bennnnnnoooo_
Cerberus
2
5
11
1.5
L
Tiamat
Cage3010
Tiamat
1
7
10
0.86
W
Danzaburou
IntermissionJC
Danzaburou
2
4
11
1.88
L
Terra
MissTm
Terra
1
4
9
1.38
W
Ra
6
3
13
4.17
W
Cerberus
Szefpolek
Cerberus
2
3
18
3.67
L
Charybdis
Wolffix
Charybdis
4
2
10
4.5
W
Ah Muzen Cab
Wurstbrot
Ah Muzen Cab
11
2
10
8
L
8
5
8
2.4
W
Achilles
sabijato
Achilles
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,413
Damage
113,775
125,080
Taken
113,817
129,522
Mitigated
119,017
59,170
Healing
55,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bennnnnnoooo_
Cerberus
9,960
200
1,185
13,241
36,685
39,045
0
8,881
27,804
30,619
0
L
Tiamat
Cage3010
Tiamat
15,228
984
2,579
2,393
20,184
16,781
0
5,073
15,111
38,356
0
W
Danzaburou
IntermissionJC
Danzaburou
27,029
9,826
662
2,601
18,358
11,405
3,331
5,105
13,253
0
57,282
L
Terra
MissTm
Terra
6,107
1,026
13,235
5,531
19,923
27,822
0
6,504
13,419
9,487
0
W
Ra
15,082
3,033
14,381
5,321
16,361
12,583
734
5,142
11,219
33,294
0
W
Cerberus
Szefpolek
Cerberus
17,837
1,249
2,401
16,728
39,715
48,128
659
9,670
30,045
37,611
0
L
Charybdis
Wolffix
Charybdis
33,009
20,116
2,770
13,515
27,000
16,113
1,632
7,733
19,267
0
54,478
W
Ah Muzen Cab
Wurstbrot
Ah Muzen Cab
38,836
21,151
1,382
4,964
15,558
10,603
3,397
4,175
11,383
0
79,559
L
17,109
4,726
1,444
3,277
21,288
29,761
0
5,196
16,092
0
28,622
W
Achilles
sabijato
Achilles
14,991
1,563
2,817
4,309
23,825
36,298
0
7,203
16,622
472
21,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,463
Gold Earned
61,715
218
Minions Killed
275
0
Camps Cleared
0
1,474,463
Distance Traveled
1,595,419
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,269
682
42
2
0
265,990
5
L
Tiamat
10,096
561
51
3
0
298,991
0
W
Danzaburou
11,887
660
69
4
0
258,793
1
L
Terra
9,837
547
9
1
0
293,165
0
W
Ra
12,253
681
30
2
0
347,164
0
W
Cerberus
12,028
668
82
5
0
345,757
0
L
Charybdis
11,244
625
83
5
0
290,207
1
W
Ah Muzen Cab
14,418
801
82
5
0
311,528
2
L
Odin
12,017
668
33
2
0
326,110
5
W
Achilles
11,129
618
12
1
0
332,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role