Player Matchup

Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Caggerz
Kukulkan
Level 27
God Stats
7W - 5L
1,734 SR
Queue Stats
11W - 17L
1,342 Elo+
Party 1
Jormungandr
Jormungandr
TheChazman92
Jormungandr
Level 42
God Stats
5W - 4L
1,534 SR
Queue Stats
65W - 79L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
xkitkatx123
Cthulhu
Level 22
God Stats
2W - 1L
1,474 SR
Queue Stats
9W - 12L
1,325 Elo+
Party 1
Team Averages
Level 49
1,548 SR
1,418 Elo+

VS

Team Averages
Level 62
1,459 SR
1,383 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
EnemyInside
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,347 Elo+
Party 2
Jormungandr
Jormungandr
FreakingBaws
Jormungandr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,297 Elo+
Party 2
Fenrir
Fenrir
noopi
Fenrir
Level 126
God Stats
0W - 2L
1,269 SR
Queue Stats
96W - 100L
1,415 Elo+
Solo
Izanami
Izanami
setmir
Izanami
Level 105
God Stats
15W - 14L
1,526 SR
Queue Stats
49W - 55L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 5 / 5
10,448
580
15,972
15,344
16,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hachiman
 
Hachiman
14
1 / 2 / 0
8,972
498
6,410
9,837
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Caggerz
Kukulkan
17
4 / 1 / 3
10,775
599
11,204
6,813
3,212
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
TheChazman92
Jormungandr
15
4 / 1 / 1
10,368
576
13,253
13,491
10,772
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
xkitkatx123
Cthulhu
12
1 / 2 / 2
8,113
451
3,537
11,996
8,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 2 / 2
7,824
435
6,115
19,031
16,293
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
EnemyInside
Morgan Le Fay
14
2 / 4 / 3
8,235
458
7,127
13,681
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
FreakingBaws
Jormungandr
12
2 / 2 / 7
8,637
480
5,506
16,382
16,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
noopi
Fenrir
10
3 / 6 / 2
7,366
409
3,460
12,190
4,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
setmir
Izanami
15
4 / 2 / 5
9,575
532
10,271
11,624
4,933
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
15
Kills
11
11
Deaths
16
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
5
5
1.5
W
Hachiman
 
Hachiman
1
2
0
0.5
L
Guan Yu
 
Guan Yu
0
2
2
0.5
W
Kukulkan
Caggerz
Kukulkan
4
1
3
5.5
L
Morgan Le Fay
EnemyInside
Morgan Le Fay
2
4
3
0.88
L
Jormungandr
FreakingBaws
Jormungandr
2
2
7
2.75
W
Jormungandr
TheChazman92
Jormungandr
4
1
1
4.5
L
Fenrir
noopi
Fenrir
3
6
2
0.67
L
Izanami
setmir
Izanami
4
2
5
3.25
W
Cthulhu
xkitkatx123
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,376
Damage
32,479
57,481
Taken
72,908
42,674
Mitigated
49,132
12,813
Healing
20,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
15,972
7,427
0
3,441
15,344
16,041
968
2,532
12,812
0
87,784
W
Hachiman
 
Hachiman
6,410
3,447
0
3,550
9,837
3,709
2,955
528
9,309
0
66,156
L
Guan Yu
 
Guan Yu
6,115
1,360
1,689
6,878
19,031
16,293
0
8,639
10,392
0
52,082
W
Kukulkan
Caggerz
Kukulkan
11,204
859
0
240
6,813
3,212
2,045
1,589
5,224
99,321
0
L
Morgan Le Fay
EnemyInside
Morgan Le Fay
7,127
894
0
1,580
13,681
5,981
42
6,853
6,828
49,114
0
L
Jormungandr
FreakingBaws
Jormungandr
5,506
1,781
0
2,080
16,382
16,953
0
6,598
9,784
30,541
0
W
Jormungandr
TheChazman92
Jormungandr
13,253
5,200
0
4,101
13,491
10,772
354
4,831
8,660
77,983
0
L
Fenrir
noopi
Fenrir
3,460
1,119
0
3,160
12,190
4,972
0
3,153
9,037
0
34,325
L
Izanami
setmir
Izanami
10,271
7,580
0
5,119
11,624
4,933
1,122
2,751
8,873
0
77,191
W
Cthulhu
xkitkatx123
Cthulhu
3,537
500
0
1,481
11,996
8,940
620
3,153
8,843
24,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,676
Gold Earned
41,637
598
Minions Killed
420
0
Camps Cleared
0
1,704,340
Distance Traveled
1,561,343
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,448
580
125
7
0
390,870
5
W
Hachiman
8,972
498
110
6
0
312,072
6
L
Guan Yu
7,824
435
101
6
0
347,604
2
W
Kukulkan
10,775
599
180
10
0
341,015
1
L
Morgan Le Fay
8,235
458
86
5
0
309,681
2
L
Jormungandr
8,637
480
34
2
0
341,518
5
W
Jormungandr
10,368
576
140
8
0
328,036
2
L
Fenrir
7,366
409
54
3
0
231,925
2
L
Izanami
9,575
532
145
8
0
330,615
2
W
Cthulhu
8,113
451
43
2
0
332,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role