Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Arcadia935
Horus
Level 113
God Stats
14W - 18L
1,550 SR
Queue Stats
108W - 102L
1,505 Elo+
Party 1
Cabrakan
Cabrakan
Saberon
Cabrakan
Level 46
God Stats
3W - 3L
1,483 SR
Queue Stats
130W - 145L
1,474 Elo+
Solo
Neith
Neith
mustangbeast2307
Neith
Level 24
God Stats
13W - 11L
1,493 SR
Queue Stats
31W - 41L
1,416 Elo+
Party 1
Ra
Ra
scorehun99
Ra
Level 96
God Stats
3W - 4L
1,412 SR
Queue Stats
183W - 177L
1,508 Elo+
Party 1
Team Averages
Level 69
1,488 SR
1,481 Elo+

VS

Team Averages
Level 44
1,570 SR
1,461 Elo+
Olorun
Olorun
 
Olorun
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
FodSvamp
Hades
Level 54
God Stats
14W - 10L
1,611 SR
Queue Stats
29W - 23L
1,570 Elo+
Party 2
Loki
Loki
Lûnd
Loki
Level 47
God Stats
0W - 2L
1,320 SR
Queue Stats
2W - 10L
1,255 Elo+
Party 2
Apollo
Apollo
VandSpiseren
Apollo
Level 59
God Stats
1W - 1L
1,710 SR
Queue Stats
28W - 22L
1,571 Elo+
Party 2
Ymir
Ymir
bobbyderpa
Ymir
Level 13
God Stats
1W - 1L
1,710 SR
Queue Stats
2W - 5L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 1 / 0
3,997
666
1,175
4,483
2,591
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
6
3 / 0 / 2
4,344
724
1,578
2,643
988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
Saberon
Cabrakan
6
0 / 1 / 1
3,470
578
1,346
4,371
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 1 / 1
3,631
605
2,575
2,339
621
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 0 / 2
4,864
811
2,232
3,339
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
5
0 / 3 / 0
3,399
567
837
3,148
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
FodSvamp
Hades
8
1 / 0 / 0
4,686
781
2,107
2,549
1,260
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Lûnd
Loki
5
0 / 1 / 1
3,629
605
110
3,026
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
6
1 / 1 / 1
3,851
642
2,766
3,800
970
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 0 / 1
3,870
645
848
4,476
2,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
5
Kills
3
3
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
0
0
L
Olorun
 
Olorun
0
3
0
0
W
Horus
3
0
2
4
L
Hades
FodSvamp
Hades
1
0
0
1
L
Loki
Lûnd
Loki
0
1
1
0.5
W
Cabrakan
Saberon
Cabrakan
0
1
1
0.5
L
Apollo
1
1
1
1.5
L
1
0
1
1.5
W
0
1
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,906
Damage
6,668
17,175
Taken
16,999
7,615
Mitigated
6,328
5,570
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,175
191
0
1,571
4,483
2,591
0
2,107
2,376
0
23,469
L
Olorun
 
Olorun
837
179
0
363
3,148
1,224
0
1,938
1,210
10,237
810
W
Horus
1,578
817
118
577
2,643
988
0
71
2,572
0
15,603
L
Hades
FodSvamp
Hades
2,107
947
80
2,239
2,549
1,260
112
0
2,549
28,900
0
L
Loki
Lûnd
Loki
110
0
0
1,347
3,026
758
0
294
2,732
0
10,513
W
Cabrakan
Saberon
Cabrakan
1,346
223
0
1,060
4,371
2,268
160
365
4,006
13,109
0
L
Apollo
2,766
2,172
0
1,303
3,800
970
338
605
3,143
0
22,776
L
848
314
0
1,122
4,476
2,116
88
629
3,787
6,464
0
W
2,575
1,251
0
969
2,339
621
554
412
1,927
0
22,479
W
2,232
323
75
1,200
3,339
1,147
0
769
2,570
34,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,306
Gold Earned
19,435
209
Minions Killed
152
0
Camps Cleared
0
623,668
Distance Traveled
545,095
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,997
666
55
9
0
124,994
0
L
Olorun
3,399
567
17
3
0
79,328
1
W
Horus
4,344
724
28
5
0
148,069
2
L
Hades
4,686
781
60
10
0
108,590
0
L
Loki
3,629
605
29
5
0
98,635
0
W
Cabrakan
3,470
578
25
4
0
112,147
1
L
Apollo
3,851
642
32
5
0
121,435
1
L
Ymir
3,870
645
14
2
0
137,107
0
W
Neith
3,631
605
35
6
0
98,479
0
W
Ra
4,864
811
66
11
0
139,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role