Player Matchup

Ao Kuang
Ao Kuang
Togelan
Ao Kuang
Level 104
God Stats
6W - 4L
1,577 SR
Queue Stats
103W - 104L
1,344 Elo+
Solo
Neith
Neith
TwoSevnFoe
Neith
Level 58
God Stats
9W - 8L
1,425 SR
Queue Stats
78W - 108L
1,277 Elo+
Party 2
Merlin
Merlin
don-bean-was-tkn
Merlin
Level 46
God Stats
5W - 4L
1,489 SR
Queue Stats
22W - 30L
1,252 Elo+
Solo
Achilles
Achilles
tungmastah101
Achilles
Level 103
God Stats
20W - 22L
1,378 SR
Queue Stats
376W - 380L
1,275 Elo+
Party 2
Baron Samedi
Baron Samedi
whutbrahdog
Baron Samedi
Level 65
God Stats
67W - 65L
1,525 SR
Queue Stats
296W - 344L
1,364 Elo+
Solo
Team Averages
Level 75
1,479 SR
1,302 Elo+

VS

Team Averages
Level 44
1,626 SR
1,219 Elo+
Ah Puch
Ah Puch
LimpRamenNoodle
Ah Puch
Level 39
God Stats
0W - 3L
1,278 SR
Queue Stats
21W - 39L
1,195 Elo+
Party 1
Fenrir
Fenrir
Mystic MizZo
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,194 Elo+
Party 1
Jing Wei
Jing Wei
bestshotever1
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,039 Elo+
Party 1
Terra
Terra
maga_capaz
Terra
Level 58
God Stats
3W - 1L
1,861 SR
Queue Stats
71W - 83L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
mizu112
Sun Wukong
Level 85
God Stats
1W - 5L
1,991 SR
Queue Stats
80W - 62L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Togelan
Ao Kuang
18
9 / 2 / 1
11,749
511
15,572
19,933
10,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
18
5 / 0 / 8
11,830
514
20,810
15,791
8,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 4
11,369
494
14,548
11,295
5,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
tungmastah101
Achilles
18
0 / 2 / 5
10,558
459
9,256
16,545
15,340
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
whutbrahdog
Baron Samedi
18
6 / 0 / 4
12,375
538
17,201
15,635
26,107
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
9,616
418
12,191
18,162
7,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
15
0 / 3 / 1
8,593
374
6,777
22,502
10,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
bestshotever1
Jing Wei
12
0 / 8 / 0
7,793
339
3,930
17,610
6,404
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
13
0 / 4 / 0
7,894
343
5,659
21,959
9,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
mizu112
Sun Wukong
18
4 / 1 / 0
11,341
493
18,150
29,093
28,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
22
Kills
5
6
Deaths
22
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Fenrir
0
3
1
0.17
W
Ao Kuang
Togelan
Ao Kuang
9
2
1
4.75
W
Neith
5
0
8
9
L
Jing Wei
bestshotever1
Jing Wei
0
8
0
0
W
2
2
4
2
L
Terra
0
4
0
0
L
Sun Wukong
mizu112
Sun Wukong
4
1
0
4
W
Achilles
tungmastah101
Achilles
0
2
5
1.25
W
Baron Samedi
whutbrahdog
Baron Samedi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,387
Damage
46,707
79,199
Taken
109,326
65,818
Mitigated
61,936
37,673
Healing
33,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,191
1,948
0
3,430
18,162
7,188
198
12,175
5,987
72,743
0
L
Fenrir
6,777
2,139
0
8,428
22,502
10,384
166
9,987
12,515
0
60,306
W
Ao Kuang
Togelan
Ao Kuang
15,572
4,089
0
11,501
19,933
10,616
162
2,856
16,771
76,849
15,114
W
Neith
20,810
11,968
0
11,107
15,791
8,133
3,389
3,711
11,962
0
129,153
L
Jing Wei
bestshotever1
Jing Wei
3,930
3,121
0
2,163
17,610
6,404
161
8,295
9,315
0
31,878
W
14,548
1,094
0
963
11,295
5,622
3,780
5,403
5,479
82,772
4,115
L
Terra
5,659
910
804
6,496
21,959
9,875
0
7,353
14,606
47,736
0
L
Sun Wukong
mizu112
Sun Wukong
18,150
2,878
0
12,295
29,093
28,085
0
7,618
21,475
205
105,358
W
Achilles
tungmastah101
Achilles
9,256
2,762
0
6,668
16,545
15,340
1,700
589
15,928
0
65,971
W
Baron Samedi
whutbrahdog
Baron Samedi
17,201
3,194
682
6,752
15,635
26,107
2,209
4,369
11,004
64,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,881
Gold Earned
45,237
665
Minions Killed
492
0
Camps Cleared
0
1,893,366
Distance Traveled
1,828,827
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,616
418
114
5
0
329,479
1
L
Fenrir
8,593
374
99
4
0
476,828
0
W
Ao Kuang
11,749
511
116
5
0
359,261
1
W
Neith
11,830
514
188
8
0
387,877
0
L
Jing Wei
7,793
339
56
2
0
362,218
3
W
Merlin
11,369
494
166
7
0
337,881
0
L
Terra
7,894
343
62
3
0
246,813
0
L
Sun Wukong
11,341
493
161
7
0
413,489
0
W
Achilles
10,558
459
108
5
0
418,572
0
W
Baron Samedi
12,375
538
87
4
0
389,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role