Player Matchup

Cthulhu
Cthulhu
ApplePie888
Cthulhu
Level 67
God Stats
24W - 27L
1,491 SR
Queue Stats
53W - 56L
1,469 Elo+
Party 2
Sol
Sol
ComradeCorbyn69
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 56L
1,570 Elo+
Party 2
Medusa
Medusa
Nafod
Medusa
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 5L
1,658 Elo+
Party 2
Mulan
Mulan
Noilegnave
Mulan
Level 47
God Stats
9W - 5L
1,789 SR
Queue Stats
109W - 104L
1,535 Elo+
Party 2
Raijin
Raijin
TheTipsyTurtle
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,496 Elo+
Party 2
Team Averages
Level 50
1,556 SR
1,545 Elo+

VS

Team Averages
Level 49
1,657 SR
1,491 Elo+
Hachiman
Hachiman
MaNaGaN96
Hachiman
Level 17
God Stats
6W - 9L
1,348 SR
Queue Stats
32W - 34L
1,495 Elo+
Party 1
Neith
Neith
PhantomLollipop
Neith
Level 23
God Stats
3W - 1L
1,776 SR
Queue Stats
66W - 53L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
RusskoeTrahanie
Kuzenbo
Level 25
God Stats
3W - 3L
1,561 SR
Queue Stats
27W - 15L
1,604 Elo+
Party 1
Geb
Geb
Vielth
Geb
Level 69
God Stats
12W - 6L
1,889 SR
Queue Stats
64W - 45L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
dorop4554
Kukulkan
Level 109
God Stats
2W - 0L
1,714 SR
Queue Stats
30W - 34L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApplePie888
Cthulhu
16
1 / 0 / 4
10,578
962
10,820
14,358
21,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
0 / 2 / 2
10,168
924
15,178
18,077
10,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Nafod
Medusa
15
1 / 3 / 1
10,068
915
8,765
9,965
5,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
15
3 / 0 / 1
10,136
921
3,244
3,002
2,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 4 / 3
10,369
943
4,894
11,890
6,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

222

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MaNaGaN96
Hachiman
16
0 / 1 / 1
9,555
869
2,066
3,853
1,699
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 0 / 4
10,161
924
5,446
3,722
1,765
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 0 / 7
12,014
1,092
15,283
15,796
25,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Geb
Vielth
Geb
17
3 / 2 / 6
11,441
1,040
14,919
12,469
11,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
dorop4554
Kukulkan
17
4 / 3 / 3
11,924
1,084
17,426
9,888
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
9
9
Deaths
6
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ApplePie888
Cthulhu
1
0
4
3
L
0
2
2
0.5
W
Hachiman
MaNaGaN96
Hachiman
0
1
1
0.5
L
Medusa
Nafod
Medusa
1
3
1
0.5
L
Mulan
3
0
1
3.5
W
0
0
4
2
W
2
0
7
5.5
L
1
4
3
0.63
W
Geb
Vielth
Geb
3
2
6
3
W
Kukulkan
dorop4554
Kukulkan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,901
Damage
55,140
57,292
Taken
45,728
45,805
Mitigated
44,613
11,198
Healing
2,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ApplePie888
Cthulhu
10,820
602
1,927
1,010
14,358
21,136
0
9,458
4,900
26,730
0
L
15,178
6,359
0
6,152
18,077
10,334
0
15,993
2,084
38,508
0
W
Hachiman
MaNaGaN96
Hachiman
2,066
1,005
0
0
3,853
1,699
0
2,116
1,737
0
10,428
L
Medusa
Nafod
Medusa
8,765
4,242
0
1,209
9,965
5,380
0
8,954
1,011
0
30,040
L
Mulan
3,244
496
0
400
3,002
2,183
0
2,404
598
0
6,768
W
5,446
1,639
0
901
3,722
1,765
0
2,897
825
0
18,272
W
15,283
2,987
0
1,074
15,796
25,317
0
10,352
5,363
25,579
0
L
4,894
842
0
500
11,890
6,772
0
10,819
1,071
18,339
0
W
Geb
Vielth
Geb
14,919
661
0
0
12,469
11,337
0
8,959
3,510
35,698
0
W
Kukulkan
dorop4554
Kukulkan
17,426
645
0
479
9,888
4,495
0
6,568
3,211
47,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,319
Gold Earned
55,095
201
Minions Killed
202
3
Camps Cleared
14
939,191
Distance Traveled
1,018,015
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,578
962
27
2
0
224,592
0
L
Sol
10,168
924
60
5
1
188,352
0
W
Hachiman
9,555
869
29
3
0
113,760
0
L
Medusa
10,068
915
62
6
0
181,973
0
L
Mulan
10,136
921
5
0
2
169,099
1
W
Neith
10,161
924
35
3
0
192,538
0
W
Kuzenbo
12,014
1,092
13
1
3
230,666
0
L
Raijin
10,369
943
47
4
0
175,175
0
W
Geb
11,441
1,040
46
4
1
249,038
0
W
Kukulkan
11,924
1,084
79
7
10
232,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role