Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Konvict12
Ah Muzen Cab
Level 122
God Stats
1W - 0L
1,621 SR
Queue Stats
60W - 46L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
LegendaryMoney9
Sun Wukong
Level 63
God Stats
16W - 17L
1,466 SR
Queue Stats
102W - 139L
1,421 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iecam
Morgan Le Fay
Level 29
God Stats
1W - 2L
1,396 SR
Queue Stats
62W - 52L
1,503 Elo+
Party 1
Team Averages
Level 71
1,494 SR
1,477 Elo+

VS

Team Averages
Level 97
1,450 SR
1,421 Elo+
Chronos
Chronos
NYG Superior
Chronos
Level 109
God Stats
2W - 3L
1,284 SR
Queue Stats
220W - 254L
1,426 Elo+
Party 2
Izanami
Izanami
PMG TrapMaster
Izanami
Level 124
God Stats
23W - 15L
1,555 SR
Queue Stats
79W - 117L
1,410 Elo+
Party 2
Chaac
Chaac
killerboy042820
Chaac
Level 59
God Stats
67W - 77L
1,510 SR
Queue Stats
254W - 321L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Konvict12
Ah Muzen Cab
17
2 / 2 / 3
12,027
707
16,982
10,931
5,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
LegendaryMoney9
Sun Wukong
16
4 / 0 / 2
11,926
702
10,802
16,906
12,715
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
iecam
Morgan Le Fay
16
0 / 2 / 4
10,925
643
13,027
9,927
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
NYG Superior
Chronos
9
0 / 1 / 0
8,476
499
1,373
2,559
1,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 1
10,655
627
8,450
22,135
9,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 2 / 2
10,300
606
12,404
22,990
27,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
3
4
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Konvict12
Ah Muzen Cab
2
2
3
1.75
W
Sun Wukong
LegendaryMoney9
Sun Wukong
4
0
2
5
L
Chronos
NYG Superior
Chronos
0
1
0
0
L
2
3
1
0.83
W
Morgan Le Fay
iecam
Morgan Le Fay
0
2
4
1
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,811
Damage
22,227
37,764
Taken
47,684
22,617
Mitigated
37,741
13,929
Healing
8,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Konvict12
Ah Muzen Cab
16,982
7,654
0
2,975
10,931
5,084
1,493
160
10,771
0
68,342
W
Sun Wukong
LegendaryMoney9
Sun Wukong
10,802
2,084
1,115
7,921
16,906
12,715
561
1,336
15,570
0
53,923
L
Chronos
NYG Superior
Chronos
1,373
666
0
290
2,559
1,058
0
1,227
1,332
5,518
687
L
8,450
6,337
0
2,275
22,135
9,523
0
7,626
14,509
0
57,636
W
Morgan Le Fay
iecam
Morgan Le Fay
13,027
2,034
0
1,918
9,927
4,818
585
341
9,586
37,589
0
L
12,404
2,113
0
5,737
22,990
27,160
0
4,449
18,541
0
39,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,878
Gold Earned
29,431
217
Minions Killed
179
13
Camps Cleared
2
972,937
Distance Traveled
738,614
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,027
707
115
7
3
305,067
2
W
Sun Wukong
11,926
702
48
3
5
352,299
1
L
Chronos
8,476
499
17
1
1
89,683
0
L
Izanami
10,655
627
106
6
1
282,309
0
W
Morgan Le Fay
10,925
643
54
3
5
315,571
0
L
Chaac
10,300
606
56
3
0
366,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role