Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
LazerxX
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,144 Elo+
Party 2
Zhong Kui
Zhong Kui
Prophymate
Zhong Kui
Level 29
God Stats
4W - 4L
1,768 SR
Queue Stats
10W - 11L
1,430 Elo+
Party 2
Neith
Neith
Warter68
Neith
Level 29
God Stats
3W - 0L
1,510 SR
Queue Stats
12W - 18L
1,335 Elo+
Party 2
Anubis
Anubis
zNotSnake-
Anubis
Level 65
God Stats
2W - 1L
1,219 SR
Queue Stats
151W - 183L
1,392 Elo+
Solo
Team Averages
Level 42
1,500 SR
1,360 Elo+

VS

Team Averages
Level 48
1,407 SR
1,266 Elo+
Hercules
Hercules
 
Hercules
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
IGR_Killer3d2000
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 40L
1,134 Elo+
Party 1
Sol
Sol
IGR_Mammos08
Sol
Level 22
God Stats
6W - 10L
1,388 SR
Queue Stats
18W - 43L
1,116 Elo+
Party 1
Ymir
Ymir
IGR_amazing
Ymir
Level 43
God Stats
13W - 22L
1,397 SR
Queue Stats
56W - 101L
1,286 Elo+
Party 1
Thanatos
Thanatos
tomkiller20050
Thanatos
Level 51
God Stats
5W - 10L
1,253 SR
Queue Stats
71W - 123L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
7 / 0 / 4
7,377
615
5,791
8,504
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
9
2 / 2 / 5
6,465
539
3,521
6,211
2,273
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Prophymate
Zhong Kui
12
2 / 1 / 2
7,026
586
5,125
7,089
4,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Warter68
Neith
10
3 / 1 / 2
6,287
524
8,988
5,961
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
zNotSnake-
Anubis
13
1 / 0 / 2
7,544
629
5,655
5,554
2,853
Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 2 / 0
5,185
432
3,432
8,614
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
5,062
422
4,197
6,580
1,960
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 1
6,417
535
2,918
9,408
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 4 / 1
5,552
463
1,715
11,901
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
9
0 / 3 / 2
5,505
459
5,010
8,892
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
4
4
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
4
9
L
Hercules
 
Hercules
0
2
0
0
L
1
2
0
0.5
L
1
4
1
0.38
L
2
4
1
0.63
W
Nox
2
2
5
2.25
W
Zhong Kui
Prophymate
Zhong Kui
2
1
2
3
W
Neith
Warter68
Neith
3
1
2
4
L
Thanatos
0
3
2
0.33
W
Anubis
zNotSnake-
Anubis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
17,272
33,319
Taken
45,395
15,015
Mitigated
21,858
10,390
Healing
15,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,791
3,141
0
1,075
8,504
2,801
0
771
7,733
0
46,711
L
Hercules
 
Hercules
3,432
745
0
2,951
8,614
4,789
0
4,747
3,867
0
25,254
L
4,197
1,922
213
2,108
6,580
1,960
0
1,111
5,469
0
26,543
L
2,918
770
0
2,612
9,408
3,293
1,596
4,157
4,791
38,588
0
L
1,715
493
0
1,006
11,901
7,832
0
1,637
10,264
14,278
0
W
Nox
3,521
626
0
360
6,211
2,273
272
1,098
5,113
12,460
0
W
Zhong Kui
Prophymate
Zhong Kui
5,125
835
0
3,985
7,089
4,994
1,422
1,910
5,179
41,690
0
W
Neith
Warter68
Neith
8,988
4,689
0
1,360
5,961
2,094
988
854
5,107
0
39,444
L
Thanatos
5,010
1,203
0
6,241
8,892
3,984
0
2,113
6,703
0
36,560
W
Anubis
zNotSnake-
Anubis
5,655
268
0
3,610
5,554
2,853
0
0
5,280
51,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,699
Gold Earned
27,721
352
Minions Killed
243
0
Camps Cleared
0
1,076,468
Distance Traveled
1,062,619
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,377
615
73
6
0
273,954
1
L
Hercules
5,185
432
37
3
0
195,452
5
L
Chiron
5,062
422
39
3
0
216,260
1
L
Sol
6,417
535
79
7
0
217,874
2
L
Ymir
5,552
463
25
2
0
202,281
0
W
Nox
6,465
539
15
1
0
200,838
0
W
Zhong Kui
7,026
586
87
7
0
211,531
1
W
Neith
6,287
524
70
6
0
207,289
3
L
Thanatos
5,505
459
63
5
0
230,752
2
W
Anubis
7,544
629
107
9
0
182,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role