Player Matchup

Shiva
Shiva
Kaablam
Shiva
Level 146
God Stats
1W - 4L
1,411 SR
Queue Stats
120W - 113L
1,542 Elo+
Solo
Loki
Loki
LosDaddy
Loki
Level 160
God Stats
11W - 15L
1,635 SR
Queue Stats
348W - 366L
1,593 Elo+
Party 1
Atlas
Atlas
MrSuckPunch
Atlas
Level 137
God Stats
16W - 15L
1,629 SR
Queue Stats
206W - 232L
1,564 Elo+
Party 1
Yu Huang
Yu Huang
uoodooV
Yu Huang
Level 103
God Stats
5W - 7L
1,725 SR
Queue Stats
298W - 308L
1,581 Elo+
Party 1
Hachiman
Hachiman
ursa
Hachiman
Level 140
God Stats
0W - 4L
1,231 SR
Queue Stats
112W - 107L
1,574 Elo+
Solo
Team Averages
Level 137
1,526 SR
1,571 Elo+

VS

Team Averages
Level 101
1,635 SR
1,577 Elo+
Ra
Ra
Conn33377
Ra
Level 143
God Stats
14W - 18L
1,524 SR
Queue Stats
448W - 414L
1,617 Elo+
Solo
Sylvanus
Sylvanus
DeBo203
Sylvanus
Level 84
God Stats
12W - 7L
1,603 SR
Queue Stats
290W - 217L
1,658 Elo+
Solo
Cupid
Cupid
TheSurvivor89
Cupid
Level 87
God Stats
6W - 4L
1,758 SR
Queue Stats
162W - 175L
1,490 Elo+
Solo
Da Ji
Da Ji
arctic564
Da Ji
Level 96
God Stats
4W - 4L
1,621 SR
Queue Stats
128W - 133L
1,544 Elo+
Solo
Horus
Horus
marquisDaBomb
Horus
Level 96
God Stats
43W - 21L
1,667 SR
Queue Stats
181W - 157L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Kaablam
Shiva
16
0 / 2 / 2
9,957
524
11,425
17,886
11,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
14
4 / 3 / 0
9,119
480
8,818
17,899
7,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 2 / 6
8,542
450
8,250
15,134
17,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
uoodooV
Yu Huang
16
2 / 4 / 0
9,859
519
9,359
12,450
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
ursa
Hachiman
16
1 / 2 / 2
9,234
486
6,071
12,536
4,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 7
10,103
532
10,941
13,332
6,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
DeBo203
Sylvanus
19
3 / 1 / 1
11,263
593
12,881
18,137
8,512
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 6
9,433
496
9,258
9,394
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
arctic564
Da Ji
17
8 / 1 / 2
10,510
553
11,548
15,515
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 2 / 4
9,268
488
8,337
18,060
14,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
13
13
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
W
Sylvanus
DeBo203
Sylvanus
3
1
1
3.5
L
Shiva
Kaablam
Shiva
0
2
2
0.5
L
Loki
4
3
0
1.33
L
0
2
6
1.5
W
1
1
6
4
W
Da Ji
arctic564
Da Ji
8
1
2
9
W
1
2
4
1.5
L
Yu Huang
uoodooV
Yu Huang
2
4
0
0.5
L
Hachiman
ursa
Hachiman
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,923
Damage
52,965
75,905
Taken
74,438
46,387
Mitigated
40,908
21,748
Healing
40,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,941
978
2,170
5,045
13,332
6,338
176
4,804
8,528
94,906
0
W
Sylvanus
DeBo203
Sylvanus
12,881
2,455
1,601
10,175
18,137
8,512
0
2,183
15,954
90,687
0
L
Shiva
Kaablam
Shiva
11,425
2,426
0
6,965
17,886
11,761
0
9,244
8,628
0
88,488
L
Loki
8,818
2,226
0
4,613
17,899
7,887
0
4,841
12,929
0
81,023
L
8,250
2,676
579
3,468
15,134
17,433
0
3,458
11,537
27,834
0
W
9,258
4,740
1,564
3,824
9,394
4,063
643
2,784
6,610
0
97,150
W
Da Ji
arctic564
Da Ji
11,548
3,495
0
6,226
15,515
7,302
0
3,500
12,015
0
76,376
W
8,337
3,472
1,878
7,886
18,060
14,693
27
4,726
13,334
0
35,071
L
Yu Huang
uoodooV
Yu Huang
9,359
287
0
1,500
12,450
4,908
259
5,015
7,087
71,947
0
L
Hachiman
ursa
Hachiman
6,071
2,743
0
4,623
12,536
4,398
0
554
11,902
0
96,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,711
Gold Earned
50,577
599
Minions Killed
658
0
Camps Cleared
0
1,892,865
Distance Traveled
1,939,002
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,103
532
174
9
0
396,980
9
W
Sylvanus
11,263
593
180
9
0
319,623
7
L
Shiva
9,957
524
162
9
0
384,933
6
L
Loki
9,119
480
104
5
0
421,592
2
L
Atlas
8,542
450
26
1
0
381,412
7
W
Cupid
9,433
496
153
8
0
366,176
6
W
Da Ji
10,510
553
104
5
0
437,908
3
W
Horus
9,268
488
47
2
0
418,315
2
L
Yu Huang
9,859
519
133
7
0
368,397
4
L
Hachiman
9,234
486
174
9
0
336,531
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role