Player Matchup

Set
Set
 
Set
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DKMxLMASTERx
Merlin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,729 Elo+
Solo
Ishtar
Ishtar
JrodRider
Ishtar
Level 158
God Stats
10W - 14L
1,413 SR
Queue Stats
146W - 144L
1,524 Elo+
Solo
Cthulhu
Cthulhu
NWOAdonay
Cthulhu
Level 90
God Stats
13W - 20L
1,491 SR
Queue Stats
515W - 548L
1,447 Elo+
Solo
Chaac
Chaac
SireBubblot
Chaac
Level 149
God Stats
39W - 47L
1,543 SR
Queue Stats
844W - 844L
1,511 Elo+
Solo
Team Averages
Level 127
1,489 SR
1,542 Elo+

VS

Team Averages
Level 96
1,560 SR
1,497 Elo+
He Bo
He Bo
GillaBeast
He Bo
Level 69
God Stats
18W - 29L
1,411 SR
Queue Stats
313W - 347L
1,433 Elo+
Solo
Guan Yu
Guan Yu
Klassiox
Guan Yu
Level 86
God Stats
3W - 4L
1,543 SR
Queue Stats
591W - 569L
1,530 Elo+
Party 1
Ganesha
Ganesha
Ripsett
Ganesha
Level 68
God Stats
18W - 6L
1,816 SR
Queue Stats
234W - 250L
1,483 Elo+
Solo
Kali
Kali
l Oblivion l
Kali
Level 157
God Stats
12W - 11L
1,544 SR
Queue Stats
295W - 291L
1,497 Elo+
Solo
Ishtar
Ishtar
ttv-dushkeb
Ishtar
Level 100
God Stats
19W - 31L
1,487 SR
Queue Stats
819W - 859L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 0 / 5
9,019
501
5,222
12,548
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
4 / 0 / 2
10,290
572
17,684
8,637
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
JrodRider
Ishtar
16
2 / 2 / 3
9,576
532
10,482
11,779
4,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
NWOAdonay
Cthulhu
14
5 / 0 / 5
9,213
512
8,774
14,766
14,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 3
9,660
537
10,303
16,293
14,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
0 / 2 / 0
7,015
390
7,933
15,204
6,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Klassiox
Guan Yu
16
1 / 2 / 0
9,410
523
10,525
17,188
17,078
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Ripsett
Ganesha
11
0 / 4 / 0
7,023
390
6,734
12,131
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 0
7,805
434
4,970
16,424
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
13
1 / 5 / 1
7,928
440
10,252
15,621
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
14
Kills
3
3
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
5
5.5
W
Merlin
4
0
2
5
L
He Bo
0
2
0
0
W
Ishtar
JrodRider
Ishtar
2
2
3
1.75
L
Guan Yu
Klassiox
Guan Yu
1
2
0
0.5
W
Cthulhu
NWOAdonay
Cthulhu
5
0
5
7.5
L
Ganesha
Ripsett
Ganesha
0
4
0
0
W
0
1
3
1.5
L
1
3
0
0.33
L
Ishtar
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,465
Damage
40,414
64,023
Taken
76,568
44,165
Mitigated
46,872
17,357
Healing
23,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,222
2,450
0
825
12,548
6,091
0
3,170
9,378
0
71,612
W
Merlin
17,684
2,010
0
1,243
8,637
3,954
909
5,263
3,374
95,791
0
L
He Bo
7,933
1,036
0
7,674
15,204
6,369
0
11,203
4,001
50,339
0
W
Ishtar
JrodRider
Ishtar
10,482
5,892
0
2,485
11,779
4,739
2,604
1,704
10,075
0
85,362
L
Guan Yu
Klassiox
Guan Yu
10,525
2,694
0
5,877
17,188
17,078
0
1,629
14,509
0
78,233
W
Cthulhu
NWOAdonay
Cthulhu
8,774
1,397
773
2,272
14,766
14,581
0
4,312
10,454
39,212
0
L
Ganesha
Ripsett
Ganesha
6,734
388
455
3,426
12,131
8,675
0
4,407
7,724
32,381
0
W
10,303
2,926
0
9,759
16,293
14,800
0
218
16,075
0
82,210
L
4,970
2,466
0
3,248
16,424
7,381
0
3,590
12,721
0
66,036
L
Ishtar
10,252
5,228
0
2,903
15,621
7,369
0
5,629
9,992
0
68,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,758
Gold Earned
39,181
616
Minions Killed
500
0
Camps Cleared
0
1,684,605
Distance Traveled
1,721,417
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,019
501
109
6
0
410,576
3
W
Merlin
10,290
572
171
10
0
315,775
3
L
He Bo
7,015
390
83
5
0
320,101
1
W
Ishtar
9,576
532
144
8
0
318,993
4
L
Guan Yu
9,410
523
165
9
0
339,036
4
W
Cthulhu
9,213
512
39
2
0
333,951
3
L
Ganesha
7,023
390
13
1
0
357,294
0
W
Chaac
9,660
537
153
9
0
305,310
3
L
Kali
7,805
434
112
6
0
397,867
3
L
Ishtar
7,928
440
127
7
0
307,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role