Player Matchup

Anubis
Anubis
Papilop
Anubis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,496 Elo+
Party 3
Xing Tian
Xing Tian
PrinceMisu
Xing Tian
Level 114
God Stats
1W - 1L
1,537 SR
Queue Stats
16W - 21L
1,560 Elo+
Party 3
Awilix
Awilix
Reltyx
Awilix
Level 96
God Stats
2W - 0L
1,644 SR
Queue Stats
22W - 26L
1,570 Elo+
Party 3
Danzaburou
Danzaburou
Vallet16
Danzaburou
Level 100
God Stats
5W - 5L
1,639 SR
Queue Stats
15W - 15L
1,603 Elo+
Party 3
Horus
Horus
unclebigbuns
Horus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,573 Elo+
Party 3
Team Averages
Level 115
1,564 SR
1,560 Elo+

VS

Team Averages
Level 126
1,496 SR
1,628 Elo+
Skadi
Skadi
BurnSetting
Skadi
Level 159
God Stats
5W - 10L
1,653 SR
Queue Stats
422W - 426L
1,590 Elo+
Party 1
Tyr
Tyr
NoLetha1s
Tyr
Level 123
God Stats
0W - 3L
1,343 SR
Queue Stats
91W - 68L
1,599 Elo+
Party 2
Ganesha
Ganesha
RoundedTikTak
Ganesha
Level 159
God Stats
2W - 3L
1,483 SR
Queue Stats
479W - 481L
1,630 Elo+
Party 1
Ra
Ra
Waabiz
Ra
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 16L
1,692 Elo+
Solo
Arachne
Arachne
inf3rno119
Arachne
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 93L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Papilop
Anubis
17
3 / 1 / 6
10,721
564
11,019
12,587
6,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
PrinceMisu
Xing Tian
15
4 / 1 / 6
9,920
522
5,707
13,328
13,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Reltyx
Awilix
17
3 / 4 / 8
10,492
552
9,574
17,310
7,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Vallet16
Danzaburou
18
7 / 3 / 1
11,974
630
15,747
14,731
6,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 1 / 2
11,131
586
11,181
15,519
13,074
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
10,147
534
8,683
13,083
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 3 / 1
9,929
523
9,069
18,660
17,589
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ganesha
13
1 / 4 / 2
8,268
435
7,071
16,671
8,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ra
17
2 / 5 / 0
10,038
528
8,768
12,298
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
inf3rno119
Arachne
11
2 / 4 / 1
7,488
394
5,873
14,513
10,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
20
Kills
9
10
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
3
3
1
1.17
W
Anubis
Papilop
Anubis
3
1
6
6
W
Xing Tian
PrinceMisu
Xing Tian
4
1
6
7
W
Awilix
Reltyx
Awilix
3
4
8
1.75
L
Ganesha
1
4
2
0.5
W
Danzaburou
Vallet16
Danzaburou
7
3
1
2.5
L
Ra
2
5
0
0.4
L
Arachne
inf3rno119
Arachne
2
4
1
0.63
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,228
Damage
39,464
73,475
Taken
75,225
46,349
Mitigated
45,833
28,997
Healing
21,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,683
5,095
0
4,205
13,083
4,091
1,320
123
12,960
0
75,763
L
9,069
1,221
0
7,146
18,660
17,589
0
3,122
15,500
0
76,520
W
Anubis
Papilop
Anubis
11,019
889
0
7,244
12,587
6,483
0
6,018
6,263
92,990
0
W
Xing Tian
PrinceMisu
Xing Tian
5,707
798
2,511
2,805
13,328
13,019
0
2,345
10,556
18,642
0
W
Awilix
Reltyx
Awilix
9,574
4,711
0
6,357
17,310
7,131
0
5,251
12,059
0
104,927
L
Ganesha
7,071
1,009
0
4,896
16,671
8,619
0
2,273
14,244
55,811
0
W
Danzaburou
Vallet16
Danzaburou
15,747
8,940
0
5,923
14,731
6,642
840
1,596
13,135
0
110,762
L
Ra
8,768
1,352
903
2,134
12,298
4,869
0
5,063
6,871
100,124
0
L
Arachne
inf3rno119
Arachne
5,873
4,261
0
2,257
14,513
10,665
0
5,537
8,796
0
32,490
W
11,181
3,716
650
3,507
15,519
13,074
0
1,022
14,497
128
96,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,238
Gold Earned
45,870
698
Minions Killed
581
0
Camps Cleared
0
1,981,291
Distance Traveled
1,838,918
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,147
534
157
8
0
335,818
10
L
Tyr
9,929
523
122
6
0
359,379
3
W
Anubis
10,721
564
181
10
0
350,513
4
W
Xing Tian
9,920
522
20
1
0
400,250
3
W
Awilix
10,492
552
143
8
0
458,146
8
L
Ganesha
8,268
435
62
3
0
397,365
0
W
Danzaburou
11,974
630
189
10
0
345,107
9
L
Ra
10,038
528
185
10
0
360,482
4
L
Arachne
7,488
394
55
3
0
385,874
6
W
Horus
11,131
586
165
9
0
427,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role