Player Matchup

Cthulhu
Cthulhu
ClubPénguin
Cthulhu
Level 21
God Stats
0W - 1L
1,685 SR
Queue Stats
5W - 5L
1,442 Elo+
Solo
Olorun
Olorun
D0odle
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,380 Elo+
Solo
Lancelot
Lancelot
Frigid Blitz
Lancelot
Level 160
God Stats
6W - 4L
1,589 SR
Queue Stats
865W - 859L
1,545 Elo+
Solo
Raijin
Raijin
LizzardFish
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,232 Elo+
Party 1
Fenrir
Fenrir
Psycho Hol1day
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,232 Elo+
Party 1
Team Averages
Level 48
1,555 SR
1,366 Elo+

VS

Team Averages
Level 64
1,466 SR
1,450 Elo+
Susano
Susano
DemonLordSora
Susano
Level 160
God Stats
3W - 1L
1,538 SR
Queue Stats
509W - 517L
1,459 Elo+
Solo
Thor
Thor
TakeshiPepe
Thor
Level 23
God Stats
2W - 2L
1,306 SR
Queue Stats
55W - 69L
1,411 Elo+
Solo
Ymir
Ymir
Wheezin
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,378 Elo+
Solo
Tiamat
Tiamat
viccypoot
Tiamat
Level 23
God Stats
3W - 3L
1,375 SR
Queue Stats
223W - 170L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
whyn4m3s1241
Baron Samedi
Level 95
God Stats
4W - 2L
1,613 SR
Queue Stats
239W - 240L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClubPénguin
Cthulhu
20
12 / 3 / 14
14,669
863
30,753
25,130
32,127
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
D0odle
Olorun
20
5 / 9 / 11
13,225
778
14,709
40,071
23,636
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
Frigid Blitz
Lancelot
19
8 / 8 / 5
12,259
721
15,955
26,730
26,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
18
1 / 10 / 7
10,653
627
12,078
22,850
11,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 12 / 0
10,220
601
10,279
23,924
20,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 15
13,223
778
20,180
21,207
19,062
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
9 / 10 / 12
12,783
752
23,741
19,744
13,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Wheezin
Ymir
20
2 / 4 / 23
12,375
728
8,435
21,376
28,158
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
viccypoot
Tiamat
20
9 / 2 / 24
14,639
861
31,161
18,466
18,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
whyn4m3s1241
Baron Samedi
20
11 / 5 / 16
13,679
805
34,059
19,579
10,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
131
28
Kills
41
42
Deaths
28
37
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ClubPénguin
Cthulhu
12
3
14
6.33
L
Olorun
D0odle
Olorun
5
9
11
1.17
W
10
7
15
2.5
L
Lancelot
Frigid Blitz
Lancelot
8
8
5
1.31
L
Raijin
1
10
7
0.45
L
2
12
0
0.17
W
9
10
12
1.5
W
Ymir
Wheezin
Ymir
2
4
23
3.38
W
Tiamat
viccypoot
Tiamat
9
2
24
10.5
W
Baron Samedi
whyn4m3s1241
Baron Samedi
11
5
16
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,774
Damage
117,576
138,705
Taken
100,372
114,479
Mitigated
90,811
39,919
Healing
37,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ClubPénguin
Cthulhu
30,753
2,256
2,180
5,306
25,130
32,127
5
14,415
10,715
53,232
0
L
Olorun
D0odle
Olorun
14,709
6,839
5,711
13,375
40,071
23,636
813
23,554
16,517
33,890
0
W
20,180
4,131
1,151
4,340
21,207
19,062
1,716
8,592
12,024
0
31,587
L
Lancelot
Frigid Blitz
Lancelot
15,955
1,313
1,961
5,111
26,730
26,137
111
13,493
13,237
0
25,539
L
Raijin
12,078
3,222
1,052
2,413
22,850
11,644
702
12,823
10,027
22,235
0
L
10,279
2,028
936
1,874
23,924
20,935
386
9,370
14,554
342
15,545
W
23,741
7,255
1,781
1,656
19,744
13,835
323
10,685
8,396
0
35,358
W
Ymir
Wheezin
Ymir
8,435
1,222
0
2,845
21,376
28,158
1,370
14,015
6,599
24,480
0
W
Tiamat
viccypoot
Tiamat
31,161
3,600
2,950
9,287
18,466
18,760
2,742
10,684
7,426
60,144
0
W
Baron Samedi
whyn4m3s1241
Baron Samedi
34,059
2,451
6,080
7,651
19,579
10,996
439
11,321
7,621
52,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,026
Gold Earned
66,699
178
Minions Killed
163
0
Camps Cleared
0
1,323,043
Distance Traveled
1,384,425
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,669
863
71
4
0
303,715
0
L
Olorun
13,225
778
41
2
0
248,916
0
W
Susano
13,223
778
22
1
0
297,907
0
L
Lancelot
12,259
721
21
1
0
293,592
2
L
Raijin
10,653
627
30
2
0
224,649
1
L
Fenrir
10,220
601
15
1
0
252,171
3
W
Thor
12,783
752
25
1
0
258,071
1
W
Ymir
12,375
728
26
2
0
270,724
1
W
Tiamat
14,639
861
58
3
0
303,413
0
W
Baron Samedi
13,679
805
32
2
0
254,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role